Search found 406 matches
- Tue Apr 02, 2019 11:43 am
- Forum: Rule Discusions
- Topic: Likely World Area
- Replies: 385
- Views: 59414
Re: Likely World Area
Thats why i figured it would contest the holding/route. Victim loses 1 turn income, 1 action to rule out of contest, and temporary loses the resource. Raider only gains 1 or 2 GB/unit max 2x prov level, of the resource. It is going to require 2+ raids for even inexpensive buildings. It would have to...
- Tue Apr 02, 2019 11:35 am
- Forum: Rule Discusions
- Topic: Likely World Area
- Replies: 385
- Views: 59414
Re: Likely World Area
Where do the raiding rules stand currently? It would seem like an a valuable addition to early game to be able to raid provinces or trade routes for resources. Gaining resources to allow X GB of build or training actions, instead or in addition to GB gained. Maybe instead inflicting GB losses, cause...
- Tue Apr 02, 2019 8:06 am
- Forum: Rule Discusions
- Topic: Topic: Armies too large
- Replies: 114
- Views: 25470
Re: Topic: Armies too large
I don't mind a regenerating force pool for mustering. Would meet the meta objective of putting a speed bump for large armies, like training is a speed bump for good armies. I am opposed to a force pool that puts a hard cap on a maximum army size. City states have the resources to maintain larger arm...
- Tue Apr 02, 2019 7:49 am
- Forum: Rule Discusions
- Topic: Children
- Replies: 16
- Views: 8698
Re: Children
I think adding 1/3 of the parents average is what is skewing the numbers too much. You probably want that to fall between +/-2 or 4 max. Consider +/- 1 If parents stats are high/lower than the roll. For every 5 points different the parents modifier is doubled. [edit: I misread that the dice pool was...
- Mon Apr 01, 2019 4:19 pm
- Forum: Rule Discusions
- Topic: Topic: Demi Humans too good
- Replies: 44
- Views: 17714
Re: Topic: Demi Humans too good
Last Game humans got +1 DP, if they are still inferior that bonus can be increased.
Or give them priority starting location. It would reduce interracial harmony if the dwarves and elves showed up and all the good homes were being broken down to make roads.
Or give them priority starting location. It would reduce interracial harmony if the dwarves and elves showed up and all the good homes were being broken down to make roads.
- Mon Apr 01, 2019 11:44 am
- Forum: Rule Discusions
- Topic: Topic: Armies too large
- Replies: 114
- Views: 25470
Re: Topic: Armies too large
If you are looking to reduce gold further, consider an upkeep penalty for off class holdings. I really enjoyed in the Enothril campaigns that Guild domains could make more money than a state holder could.
- Mon Apr 01, 2019 8:43 am
- Forum: Rule Discusions
- Topic: Likely World Area
- Replies: 385
- Views: 59414
Re: Likely World Area
Would you consider randomizing the resources, with a bias towards the existing model.
IE: Mountains 70% have stone 30% have Iron, Hills 50% Iron, 25% stone/Grain.
Maybe have a couple super provinces with two resource types?
IE: Mountains 70% have stone 30% have Iron, Hills 50% Iron, 25% stone/Grain.
Maybe have a couple super provinces with two resource types?
- Fri Mar 29, 2019 3:46 pm
- Forum: Rule Discusions
- Topic: Fluff Discussions about what was going on
- Replies: 69
- Views: 21894
Re: Fluff Discussions about what was going on
Olaf genuinely held good will towards all players, though lived a very Isolated existence. He was nebulous about the Serpent Federation, at first thinking them bullied but unreasonable, later a bully and correct in their protestations. Krassny's Vos were a pleasant surprise, and and treated as good ...
- Fri Mar 29, 2019 1:02 pm
- Forum: Rule Discusions
- Topic: Topic: Armies too large
- Replies: 114
- Views: 25470
Re: Topic: Armies too large
Consider modifications for undead and summoned units when modifying muster rules.
Did Undead work as intended this game, especially with winter campaigns? Should they suffer attrition as well, even if just a negligible amount?
Did Undead work as intended this game, especially with winter campaigns? Should they suffer attrition as well, even if just a negligible amount?
- Thu Mar 28, 2019 6:06 pm
- Forum: Rule Discusions
- Topic: Topic: Demi Humans too good
- Replies: 44
- Views: 17714
Re: Topic: Demi Humans too good
Have to say I loved the variable season lengths. It provided some nice challenges. Decisions were less calculated and more reactive to opportunities.