Search found 230 matches

by CIC - Duke Cicero
Mon Apr 01, 2019 1:53 pm
Forum: Rule Discusions
Topic: Likely World Area
Replies: 385
Views: 51779

Re: Likely World Area

Sure, resources were important for landed rulers, and developing trade routes gave me something to do and a reason to be kept around, but I don't know, it wasn't that satisfying, and sometimes required a lot of mental gymnastics. I'm also pretty sure I accidentally cheated on some buildings back whe...
by CIC - Duke Cicero
Mon Apr 01, 2019 12:46 pm
Forum: Rule Discusions
Topic: Likely World Area
Replies: 385
Views: 51779

Re: Likely World Area

As a guilder, I didn't find managing resources a particularly fun and compelling part of the game. I think the other holding types just make too much money, and that's why guilds aren't the economic powerhouse they ought to be.
by CIC - Duke Cicero
Mon Apr 01, 2019 9:20 am
Forum: Rule Discusions
Topic: The New Old Gods
Replies: 65
Views: 14938

Re: The New Old Gods

I almost asked if these new old gods had any children, like the old new gods, but somehow I get the impression none would have ever been that friendly with any of the others. Friendly doesn't necessarily have anything to do with it. What if all the children-of-originals gods in this game were Rhyel...
by CIC - Duke Cicero
Sun Mar 31, 2019 8:54 pm
Forum: Rule Discusions
Topic: Likely World Area
Replies: 385
Views: 51779

Re: Likely World Area

Will some people play the natives and others the colonizers? Will there be race restrictions accordingly?
by CIC - Duke Cicero
Sun Mar 31, 2019 8:44 pm
Forum: Rule Discusions
Topic: Likely World Area
Replies: 385
Views: 51779

Re: Likely World Area

Those two heavy forest provinces up top look like a great place for a mad goblin king ...
by CIC - Duke Cicero
Sat Mar 30, 2019 12:35 pm
Forum: Rule Discusions
Topic: End of Game / Next Game?
Replies: 104
Views: 17450

Re: End of Game / Next Game?

I feel like with our low regent density, it made sense for so many people to be multi-class and able to make most of their own holdings.
by CIC - Duke Cicero
Fri Mar 29, 2019 2:01 pm
Forum: Rule Discusions
Topic: End of Game / Next Game?
Replies: 104
Views: 17450

Re: End of Game / Next Game?

I like how the Crusader Kings games handle armies. You've got a very limited pool to create retinues with to serve as a standing army, and then the bulk of the manpower comes from calling up vassal troops. Vassals might not send you very much if they're not happy and they get steadily less happy the...
by CIC - Duke Cicero
Sun Sep 30, 2018 8:06 am
Forum: Out of Character
Topic: Questions
Replies: 2247
Views: 133462

Re: Questions

*chirp*

Anyone not invite to this summit want to throw a party for the rest of us?
by CIC - Duke Cicero
Fri Sep 07, 2018 12:51 pm
Forum: Out of Character
Topic: Questions
Replies: 2247
Views: 133462

Re: Questions

Apologies if this is covered somewhere - how does one dismiss a LT whose services are no longer required? Is it a free action? Is there a great captain risk? Do you send them alone on a high DC adventure? Can you offer them to another regent?
by CIC - Duke Cicero
Sun Aug 19, 2018 7:50 am
Forum: Out of Character
Topic: Questions
Replies: 2247
Views: 133462

Re: Questions

Stupid question I should have asked a long time ago: With trade route chains, can adjacent links in the chain be of the same type (land/sea) of route? I.e. if they're part of a chain, is it allowed to have land route from a to b, land route from b to c? Or would it have to be sea route from b to c? ...