Search found 202 matches

by CI - Charrek Ironfist
Mon Apr 01, 2019 7:22 am
Forum: Rule Discusions
Topic: Likely World Area
Replies: 385
Views: 50778

Re: Likely World Area

Every race has a clear preferred start point. Just randomize(litterally, oh you're an elf, theres 12 forest provides, 1d12=you start there) let everyone start with a province 1 and maybe a very limited # of points.
by CI - Charrek Ironfist
Mon Apr 01, 2019 7:19 am
Forum: Rule Discusions
Topic: Topic: Demi Humans too good
Replies: 44
Views: 11012

Re: Topic: Demi Humans too good

This is what my turn notes on my heirs was looking like "Turn 12: Graduated School Turn 18: Graduated Grymnasium, gain x spells, level 1 Turn 19: 16000XP Gain 4 spell levels library Gain 2 1st, 4 2nd level spells Turn 20: 16000XP Gain 6 spell levels library gain 4 3rd level spells Turn 21: 16000XP G...
by CI - Charrek Ironfist
Fri Mar 29, 2019 7:44 am
Forum: Rule Discusions
Topic: End of Game / Next Game?
Replies: 104
Views: 16852

Re: End of Game / Next Game?

1d3 summers resulted in 1 in 3 turns being summer, instead of 1 in 4. That = more growth.

I do like the idea of baronial size realms, like Diemed is 3 landed rulers, Aerenwe is 3, Rosoene is 2, OIT and ETN are each 2-3 temples, etc.

That way there's enough(small) realms for our players.
by CI - Charrek Ironfist
Fri Mar 29, 2019 7:31 am
Forum: Rule Discusions
Topic: Topic: Armies too large
Replies: 114
Views: 17037

Re: Topic: Armies too large

Training units could also have a DC.
by CI - Charrek Ironfist
Fri Mar 29, 2019 7:29 am
Forum: Rule Discusions
Topic: Topic: Armies too large
Replies: 114
Views: 17037

Re: Topic: Armies too large

Another idea is to NOT raise archers, levies, irregulars. Raise a level 1 army. Raise it to level 2. Add in some defense. Add in some offense. Raise it to level 3. Add more defense. Raise to level 4. ONE UNIT. ONE UNIT to track in birmail. Now maybe I also raise another level 1 army somewhere else. ...
by CI - Charrek Ironfist
Thu Mar 28, 2019 1:20 pm
Forum: Rule Discusions
Topic: Topic: Armies too large
Replies: 114
Views: 17037

Topic: Armies too large

I think there were too many units. For some of us, the limit was "how many troops can I safely quarter without attrition" rather then Gold or Training Tme. Remedies: 1. Increase gold cost of units to train and maintain 2. Further limit levies and irregulars so that bypassing 1 above by using crap un...
by CI - Charrek Ironfist
Thu Mar 28, 2019 1:18 pm
Forum: Rule Discusions
Topic: Topic: Demi Humans too good
Replies: 44
Views: 11012

Topic: Demi Humans too good

I had human heirs, but once I started mating with elves, I was all set on a multiclass heir. As was everyone else except the roleplaying "we hate half elves" people. They need a "nerf". Suggestions: Multiclass Nerf 1. Limiting it to 2 classes would help, as would the old rule of a fighter/thief gett...
by CI - Charrek Ironfist
Tue Feb 19, 2019 7:43 am
Forum: Out of Character
Topic: Questions
Replies: 2247
Views: 130550

Re: Questions

You are 100% correct there are no sources at sea, so no realm spells. I didn't use a realm spell. I in fact am unable to cast realm spells at all as a Bard. It was the power of my blood that let me enact that effect, akin to Shireen blasting Undead but different. I am The "Ally of All". I can attes...
by CI - Charrek Ironfist
Wed Feb 06, 2019 3:11 pm
Forum: Out of Character
Topic: Questions
Replies: 2247
Views: 130550

Re: Questions

I suppose it was a good response to the "Fulgar gambit" of turn 1 last game.
by CI - Charrek Ironfist
Wed Feb 06, 2019 12:57 pm
Forum: Out of Character
Topic: Questions
Replies: 2247
Views: 130550

Re: Questions

Next game needs more rounds of battle per war move. Naval battles don't take 3 months+. They happen over one or two days, with a few weeks perhaps of positioning before both sides commit to the fight. We should see sides disengaging during one warmove of battle probably as their defeat becomes inevi...