Search found 308 matches

by TPK - The Pirates
Fri Jun 19, 2020 12:59 pm
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

Kits are available to single-class. Myrmidon (extra WPs) is often a favorite. Swashbuckler also saw use this game.
by TPK - The Pirates
Fri Jun 19, 2020 11:58 am
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

Not everyone wants to be a paladin (religious) or ranger (woodsy), some just want to be the best at cutting, maiming, and killing.
by TPK - The Pirates
Fri Jun 19, 2020 9:58 am
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

That's unfortunate, weapon mastery was the best thing for fighters and setting them apart from paladins and rangers.
by TPK - The Pirates
Fri Jun 19, 2020 9:13 am
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

I had thought weapon mastery for single-class fighters was being allowed. It's certainly not game breaking and does give a straight fighter something to call their own.
by TPK - The Pirates
Thu Jun 18, 2020 5:26 pm
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

Warrior 4 + 1 per 3 levels vs Guilder 2 + 1 per 3 levels Law holders can law claim (transferring a GB from someone else) not tax. If I continue as BSB it will 100% be a Guilder + Training Grounds domain and outstrip all the other fighters who cant afford their training grounds or units. Fighter is ...
by TPK - The Pirates
Thu Jun 18, 2020 12:58 pm
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

As to rogues being as effective at building armies as warriors, this is clearly not the case. Warriors easily outstrip them in TP and while maintaining law holdings is easy, continually expanding and refining trade routes can be an action sink which becomes a disadvantage in military actions if the...
by TPK - The Pirates
Thu Jun 18, 2020 12:37 pm
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

For domains and random adventures, a guilder is better. For main adventures, a thief is far more useful. For multi-classes, a guilder isn't eligible, hence thief has value there. Similar for fighter, they have multi-class potential whereas the other two warrior sorts do not. Additionally, fighters a...
by TPK - The Pirates
Thu Jun 18, 2020 12:38 am
Forum: Rule Discusions
Topic: Class Balancing
Replies: 70
Views: 21789

Re: Class Balancing

Having played four regents this game, religion was a key driver for all (although in different ways for each). Additionally, religion has been a major factor in most of the interactions each of those regents had with various realms. It also likely played into the 'Polygamy War' as well in a number o...
by TPK - The Pirates
Tue Jun 16, 2020 9:00 pm
Forum: Rule Discusions
Topic: Player Race Balancing
Replies: 52
Views: 20451

Re: Player Race Balancing

If there were to be random events, they should target the province and law, probably even the source. This would facilitate the Sidhe of the province to actively defend and work against temples and guilds even establishing footholds.
by TPK - The Pirates
Sat Jun 06, 2020 12:11 pm
Forum: Rule Discusions
Topic: Raid Action
Replies: 39
Views: 15494

Re: Raid Action

Units I've used with naval campaigns (this game and last at the very least) did and do use a WM to load. There is also a cost to move troops via ships which has been applied to each. The movement by sea has cost a war move (unless it was to cross a river or go further than the ships single war move ...