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Turn 3 -
Barniere: Military(Source): 4 companies from the Harrowmarsh, lizardfolk of fierce spirit but little training (Irregulars+) are said to be led by a Khinasi mage, looking to establish a foothold in Barniere, at the likely expense of the Chimaera. What crazed mage would dare such a thing is hard to fathom...
Careine: Adventure(Law): Holy/Undead Min DC: 1 (+2 Treasure Roll)
Hamein: Adventure(Province): Underground/Outsiders Min DC: 1 (+2 EPL, Warrior)
Lyssan: Great Captain(Law): Vlad the Vexed, has gathered a group of thugs to press for control over Lyssan's enforcement, with clear sights set on claiming Lyssan's Mayoral title not far beyond.
Mhowe: Adventure(Source): Underground/Magical Beasts Min DC: 1 (+2 EPL, Priest)
Ruorkhe: Adventure(Law): Ancient Ruins/Undead Min DC: 2 (+2 EPL, Wizard)
Salviene: Adventure(Guild): Survival/Nature Min DC: 2 (+2 EPL, Rogue)
Foreign (You can improve your relations with various nations by resolving/assisting with their events)
Adventures: +2 Relationship Score if resolved; +1 for an attempt
Military: +1 Relationship Score per 2 tiers of units you send to assist; each unit will Roll D6, if roll > Tier of unit, it dies [Your Adventure with the unit(s) sent will grant you a the DC of the adventure in bonuses you apply across your units for purposes of the death check and Relationship Score]. You cannot send Military Units without spending the actions to accompany them. The bonuses accrue for each action spent on the war-adventure with units. You cannot join military events without at least 1 military unit accompanying you.
Ghoere - Mercenaries for Hire?: Ghoere has put out a call for all mercenary forces willing to back them in a campaign. No favour is expected, but lucrative rewards are! (Gain GB and RP each equal to half the normal Relationship Score received in mercenary contracts). The mission is believed to be dangerous, but numbers could lessen the danger considerably (If total support[measured as per Relationship Score above] < 20, roll d10 vs units; if support < 40, roll d8 vs units; if 40+ roll as normal)
Baruk-Azhik - A Special Call: Those who have gained favour with Baruk-Azhik (5+) are being called upon to assist with a special project, with promises of lucrative returns. You are asked to gather in the Promontory to receive further information, as it relates to this important task.
Coeranys - Adventure: Hunt/Magical Creations Min DC: 3 (+4 Treasure Roll; -2 EPL)
Elinie - Adventure: Underground/Magical Beasts Min DC: 2 (2x Treasure Roll (take best outcome); +2 Hits taken)
Osoerde - William Moergen's Rebellion! (Special - can help either side)
The never ending partisan conflict in Osoerde isn't likely to be resolve in the near term, but getting in the good graces of either Lord Raenech or Lord Moergen could pay dividends long term. Summer is likely to find the battle intensify, especially as Elinie becomes distracted by other things, and is no longer offering direct support.