NWP impact on adventures/Domain Actions:
NWP |
Slots |
StatCheck |
Applicable Bonus +1 on successful check
|
General |
|
|
|
Administration |
2 |
Wis |
-1GB cost of Domain Actions (min. 1GB cost, except create/rule source, min GB 0); save 25% on upkeep
|
Agriculture |
1 |
Int |
+1 to Rule Province attempt
|
Animal Handling |
1 |
Wis |
"Holy" adventures
|
Animal Training |
1 |
Wis |
-1 GB cost to train Scouts
|
Artistic Ability |
1 |
Wis |
School (-1 Cost to Build)
|
Blacksmithing |
1 |
Str |
-1 GB cost to train Infantry, Pikemen
|
Brewing |
1 |
Int |
"Magical" adventures
|
Carpentry |
1 |
Str |
Watch Tower (-1 Cost to Build)
|
Cobbling |
1 |
Dex |
+5% survival chance on the attrition check for armies
|
Cooking |
1 |
Int |
+5% survival chance on the attrition check for armies
|
Dancing |
1 |
Dex |
Gymnasium (-1 Cost to Build)
|
Direction Sense |
1 |
Wis |
"Survival" adventures
|
Etiquette |
1 |
Chr |
Diplomatic Random Events
|
Fire-building |
1 |
Wis |
"Survival" adventures
|
Fishing |
1 |
Wis |
"Naval" adventures
|
Heraldry |
1 |
Int |
Required in order to Train Heavy Cavalry
|
Languages, Modern |
1 |
Int |
Speak the Language Chosen
|
Law |
2 |
Int |
+1 on Create Holding, Rule Holding, Settle Province, Rule Province [except sources, see spellcraft]
|
Leadership |
1 |
Cha |
Province Rulers have an automatic Agitate attempt in their turn report; impacts Festival Events
|
Leatherworking |
1 |
Int |
+5% survival chance on the attrition check for armies
|
Mining |
1 |
Wis |
Mine (-1 to cost of Mine)
|
Multi-Cultural |
2 |
Cha |
reduce penalty for out of culture by 1, to min of 1 (ie, human in goblin lands can reduce by 1, Human-Khinasi in Human-Anuirean cannot reduce)
|
Pottery |
1 |
Dex |
Granary (-1 to cost of Granary)
|
Riding, Exotic |
2 |
Wis |
Varsk, pegasus, etc - any non-standard horse
|
Riding, Land-based |
1 |
Wis |
required for training scouts, cavalry, heavy cavalry
|
Rope Use |
1 |
Dex |
"Ancient Ruins" adventures
|
Seamanship |
1 |
Dex |
Reduce Cost of Naval Vessels (except Coasters) by 1
|
Seamstress/Tailor |
1 |
Dex |
+5% survival chance on the attrition check for armies
|
Singing |
1 |
Chr |
"Social" adventures
|
Stonemasonry |
1 |
Str |
Fortify(-1 to cost of Fortify Action)
|
Swimming |
1 |
Str |
"Naval" adventures
|
Weather Sense |
1 |
Wis |
"Holy" adventures
|
Weaving |
1 |
Int |
Shipyard (-1 Cost to Build) |
PRIEST |
|
|
|
Anatomy |
1 |
Int |
Mausoleum (-1 Cost to Build)
|
Ancient History |
1 |
Int |
Library (-1 Cost to Build)
|
Astrology |
1 |
Int |
Monolith (-1 Cost to Build)
|
Diplomacy |
2 |
Wis |
+1 on Diplomacy Actions/Agitate Actions/Diplomatic Events/+1 Relationship Score on Foreign Events
|
Engineering |
2 |
Dex |
ALL Build Actions (-1 Cost to Build)
|
Healing |
1 |
Wis |
Hospital (-1 Cost to Build)
|
Herbalism |
1 |
Int |
Alchemy Lab (-1 Cost to Build)
|
Languages, Ancient |
1 |
Int |
Academy (-1 Cost to Build)
|
Local History |
1 |
Chr |
+1 to party level for adventures in province you rule/have a holding, or adjacent unexplored province
|
Musical Instrument |
1 |
Dex |
Cathedral (-1 Cost to Build)
|
Navigation |
1 |
Int |
+1 EPL, Naval-War 'Adventures'
|
Reading/Writing |
1 |
Int |
Don't have it, cannot read/write; required for Research Actions
|
Religion |
1 |
Wis |
Required to Train Holy Units
|
Spellcraft |
1 |
Int |
+1 to rule/create Source |
ROGUE |
|
|
|
Ancient History |
1 |
Int |
Library (-1 Cost to Build)
|
Appraising |
1 |
Dex |
Treasury (-1 Cost to Build)
|
Blind-fighting |
1 |
Dex |
"Underground" adventures
|
Disguise |
1 |
Chr |
Espionage Action - Plant Spy/Spy Ring, Sabotage
|
Forgery |
1 |
Dex |
Espionage Action - Sabotage, Theft
|
Gaming |
1 |
Chr |
Espionage Action - Theft, Province
|
Gem Cutting |
1 |
Dex |
+1 on adventure treasure roll
|
Intrigue |
2 |
Wis |
+1 Espionage - All, Intrigue Events
|
Juggling |
1 |
Dex |
"Social" adventures
|
Jumping |
1 |
Str |
"Ancient Ruins" Adventures
|
Local History |
1 |
Chr |
+1 to party level for adventures in province you rule/have a holding, or adjacent unexplored province
|
Musical Instrument |
1 |
Dex |
Cathedral (-1 Cost to Build)
|
Reading Lips |
1 |
Int |
Espionage - Plant Spy/Spy Ring, Theft
|
Set Snares |
1 |
Dex |
Espionage - Sabotage, Assassination
|
Tightrope Walking |
1 |
Dex |
Espionage -Assassination, Theft
|
Tumbling |
1 |
Dex |
"Magical" adventures
|
Ventriloquism |
1 |
Int |
Espionage - Plant Spy/Spy Ring, Assassination |
WARRIOR |
|
|
|
Animal Lore |
1 |
Int |
"Hunt" adventures
|
Armourer |
1 |
Int |
Training Grounds (-1 Cost to Build)
|
Artillerist |
1 |
Chr |
Siege Workshop (-1 Cost to Build)
|
Blind-fighting |
1 |
Dex |
"Underground" adventures
|
Bowyer/Fletcher |
1 |
Dex |
-1 GB Training Costs, Archers
|
Charioteering/Sledding |
1 |
Dex |
-1 to Cost of Building Roads
|
Endurance |
1 |
Con |
Required for Training Heavy Infantry
|
Gaming |
1 |
Chr |
Espionage Action - Theft, Province
|
Hunting |
1 |
Wis |
+1 EPL, War 'Adventure'
|
Mountaineering |
1 |
Con |
"Underground" adventures
|
Navigation |
1 |
Int |
+1 EPL, Naval-War 'Adventure'
|
Running |
1 |
Con |
"Hunt" adventures
|
Set Snares |
1 |
Int |
Espionage - Sabotage, Assassination
|
Siegecraft |
2 |
Str |
Can assault castles (can be used to oppose enemy check); modified by Castle level being targeted.
|
Strategy |
1 |
Str |
+1 EPL, War and Naval 'Adventure'
|
Survival |
1 |
Int |
+1 to Settle Province attempt
|
Terrain Mastery |
1 |
Wis |
Pick a Terrain type each time you take this NWP, +1 in all adventures in that province type (options: Plains, Hills, Heavy Forest, Low Mountains, High Mountains, Permafrost)
|
Tracking |
1 |
Wis |
+1 EPL, War 'Adventure'
|
Weaponsmithing |
1 |
Int |
Reduce cost to train Tier IV, and Tier V units by 1GB |
WIZARD |
|
|
|
Anatomy |
1 |
Int |
Mausoleum (-1 Cost to Build)
|
Ancient History |
1 |
Int |
Library (-1 Cost to Build)
|
Astrology |
1 |
Int |
Monolith (-1 Cost to Build)
|
Engineering |
2 |
Dex |
ALL Build Actions (-1 Cost to Build)
|
Gem Cutting |
1 |
Dex |
+1 on adventure treasure rolls
|
Herbalism |
1 |
Int |
Alchemy Lab (-1 Cost to Build)
|
Languages, Ancient |
1 |
Int |
Academy (-1 Cost to Build)
|
Navigation |
1 |
Int |
+1 EPL, Naval-War 'Adventures'
|
Reading/Writing |
1 |
Int |
Don't have it, cannot read/write; required for Research Actions
|
Spellcraft |
1 |
Int |
+1 to rule/create Source |