WP & NWP

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DM Juan
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Posts: 3486
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WP & NWP

Post by DM Juan » Mon Aug 20, 2018 10:00 am

[+] # WP and NWP, Int Bonus NWP
Group Weapon Proficiencies Nonweapon Proficiencies
Warrior  4 + 1 per 3 levels   3 + 1 per 3 levels
Wizard/Magician  1 + 1 per 6 levels   4 + 1 per 3 levels
Priest   2 + 1 per 4 levels    4 + 1 per 3 levels
Rogue  2 + 1 per 4 levels    3 + 1 per 4 levels
Guilder 2 + 1 per 3 levels 3 + 1 per level
NB: You do not round up.
Int Bonus Slots
2-8 1
9-11 2
12-13 3
14-15 4
16       5
17   6
18       7
19       8
20       9
[+] NWP groups by class
Character Class Proficiency Groups
Fighter      Warrior, General
Paladin      Warrior, Priest, General
Ranger       Warrior, Wizard, General
Cleric       Priest, General
Druid        Priest, Warrior, General
Mage         Wizard, General
Thief/Guilder       Rogue, General
Bard        Rogue, Warrior, Wizard, General
Magician Rogue, Wizard, General
non-class skills cost 1 additional NWP slot to acquire.
[+] NWP Master List
NWP impact on adventures/Domain Actions:
NWP Slots StatCheck Applicable Bonus +1 on successful check
General
Administration   2    Wis -1GB cost of Domain Actions (min. 1GB cost, except create/rule source, min GB 0); save 25% on upkeep
Agriculture          1      Int +1 to Rule Province attempt
Animal Handling      1     Wis "Holy" adventures
Animal Training     1     Wis -1 GB cost to train Scouts
Artistic Ability     1      Wis School (-1 Cost to Build)
Blacksmithing       1     Str -1 GB cost to train Infantry, Pikemen
Brewing              1      Int "Magical" adventures
Carpentry            1      Str           Watch Tower (-1 Cost to Build)
Cobbling             1     Dex +5% survival chance on the attrition check for armies
Cooking              1      Int +5% survival chance on the attrition check for armies
Dancing              1      Dex       Gymnasium (-1 Cost to Build)
Direction Sense     1     Wis       "Survival" adventures
Etiquette           1     Chr Diplomatic Random Events
Fire-building        1      Wis   "Survival" adventures
Fishing             1      Wis "Naval" adventures
Heraldry             1      Int Required in order to Train Heavy Cavalry
Languages, Modern    1     Int Speak the Language Chosen
Law                 2      Int         +1 on Create Holding, Rule Holding, Settle Province, Rule Province [except sources, see spellcraft]
Leadership          1      Cha         Province Rulers have an automatic Agitate attempt in their turn report; impacts Festival Events
Leatherworking      1      Int +5% survival chance on the attrition check for armies
Mining              1      Wis         Mine (-1 to cost of Mine)
Multi-Cultural            2      Cha         reduce penalty for out of culture by 1, to min of 1 (ie, human in goblin lands can reduce by 1, Human-Khinasi in Human-Anuirean cannot reduce)
Pottery             1      Dex         Granary (-1 to cost of Granary)
Riding, Exotic      2      Wis         Varsk, pegasus, etc - any non-standard horse
Riding, Land-based   1     Wis required for training scouts, cavalry, heavy cavalry
Rope Use            1      Dex         "Ancient Ruins" adventures
Seamanship           1     Dex Reduce Cost of Naval Vessels (except Coasters) by 1
Seamstress/Tailor    1      Dex         +5% survival chance on the attrition check for armies
Singing              1     Chr         "Social" adventures
Stonemasonry         1     Str         Fortify(-1 to cost of Fortify Action)
Swimming            1     Str         "Naval" adventures
Weather Sense       1      Wis         "Holy" adventures
Weaving              1     Int         Shipyard (-1 Cost to Build)
PRIEST
Anatomy 1 Int Mausoleum (-1 Cost to Build)
Ancient History     1      Int         Library (-1 Cost to Build)
Astrology            1      Int         Monolith  (-1 Cost to Build)
Diplomacy           2     Wis         +1 on Diplomacy Actions/Agitate Actions/Diplomatic Events/+1 Relationship Score on Foreign Events
Engineering          2      Dex         ALL Build Actions (-1 Cost to Build)
Healing             1     Wis         Hospital (-1 Cost to Build)
Herbalism           1     Int         Alchemy Lab (-1 Cost to Build)
Languages, Ancient  1     Int         Academy (-1 Cost to Build)
Local History       1      Chr         +1 to party level for adventures in province you rule/have a holding, or adjacent unexplored province
Musical Instrument  1      Dex         Cathedral (-1 Cost to Build)
Navigation          1      Int         +1 EPL, Naval-War 'Adventures'
Reading/Writing      1      Int Don't have it, cannot read/write; required for Research Actions
Religion             1      Wis         Required to Train Holy Units
Spellcraft          1     Int         +1 to rule/create Source
ROGUE
Ancient History      1     Int         Library (-1 Cost to Build)
Appraising           1     Dex         Treasury (-1 Cost to Build)
Blind-fighting      1   Dex "Underground" adventures
Disguise             1      Chr         Espionage Action - Plant Spy/Spy Ring, Sabotage
Forgery              1      Dex         Espionage Action - Sabotage, Theft
Gaming               1      Chr         Espionage Action - Theft, Province
Gem Cutting         1      Dex         +1 on adventure treasure roll
Intrigue             2      Wis         +1 Espionage - All, Intrigue Events
Juggling            1      Dex         "Social" adventures
Jumping              1     Str         "Ancient Ruins" Adventures
Local History        1     Chr         +1 to party level for adventures in province you rule/have a holding, or adjacent unexplored province
Musical Instrument   1     Dex         Cathedral (-1 Cost to Build)
Reading Lips        1      Int         Espionage - Plant Spy/Spy Ring, Theft
Set Snares          1     Dex         Espionage - Sabotage, Assassination
Tightrope Walking    1      Dex         Espionage -Assassination, Theft
Tumbling             1     Dex         "Magical" adventures
Ventriloquism       1      Int         Espionage - Plant Spy/Spy Ring, Assassination
WARRIOR
Animal Lore         1     Int         "Hunt" adventures
Armourer              1     Int         Training Grounds (-1 Cost to Build)
Artillerist 1 Chr Siege Workshop (-1 Cost to Build)
Blind-fighting       1 Dex "Underground" adventures
Bowyer/Fletcher      1      Dex         -1 GB Training Costs, Archers
Charioteering/Sledding       1     Dex -1 to Cost of Building Roads
Endurance            1     Con         Required for Training Heavy Infantry
Gaming              1     Chr         Espionage Action - Theft, Province
Hunting              1     Wis         +1 EPL, War 'Adventure'
Mountaineering      1   Con "Underground" adventures
Navigation          1     Int         +1 EPL, Naval-War 'Adventure'
Running              1      Con         "Hunt" adventures
Set Snares          1     Int         Espionage - Sabotage, Assassination
Siegecraft           2      Str Can assault castles (can be used to oppose enemy check); modified by Castle level being targeted.
Strategy             1     Str         +1 EPL, War and Naval 'Adventure'
Survival            1     Int         +1 to Settle Province attempt
Terrain Mastery 1 Wis Pick a Terrain type each time you take this NWP, +1 in all adventures in that province type (options: Plains, Hills, Heavy Forest, Low Mountains, High Mountains, Permafrost)
Tracking            1      Wis         +1 EPL, War 'Adventure'
Weaponsmithing      1    Int         Reduce cost to train Tier IV, and Tier V units by 1GB
WIZARD
Anatomy 1 Int Mausoleum (-1 Cost to Build)
Ancient History      1      Int Library (-1 Cost to Build)
Astrology           1      Int Monolith (-1 Cost to Build)
Engineering         2      Dex ALL Build Actions (-1 Cost to Build)
Gem Cutting          1   Dex +1 on adventure treasure rolls
Herbalism           1      Int Alchemy Lab (-1 Cost to Build)
Languages, Ancient   1     Int Academy (-1 Cost to Build)
Navigation           1     Int +1 EPL, Naval-War 'Adventures'
Reading/Writing      1     Int Don't have it, cannot read/write; required for Research Actions
Spellcraft           1      Int +1 to rule/create Source
Leadership NWP: This impact is calculated within BirMail, auto-rolled/checks to increase loyalty in 1 province at random.  
Admin NWP: Does not apply on Mustering units, Training Units, or Building Naval Units, or Buildings

User avatar
DM Juan
Site Admin
Posts: 3486
Joined: Tue Jun 26, 2018 12:01 pm

Re: WP & NWP

Post by DM Juan » Sat Jan 23, 2021 12:17 pm

[+] General
NWP Slots StatCheck Applicable Bonus +1 on successful check
Administration   2    Wis -1GB cost of Domain Actions (min. 1GB cost, except create/rule source, min GB 0); save 25% on upkeep
Agriculture          1      Int +1 to Rule Province attempt
Animal Handling      1     Wis "Holy" adventures
Animal Training     1     Wis -1 GB cost to train Scouts
Artistic Ability     1      Wis School (-1 Cost to Build)
Blacksmithing       1     Str -1 GB cost to train Infantry, Pikemen
Brewing              1      Int "Magical" adventures
Carpentry            1      Str           Watch Tower (-1 Cost to Build)
Cobbling             1     Dex +5% survival chance on the attrition check for armies
Cooking              1      Int +5% survival chance on the attrition check for armies
Dancing              1      Dex       Gymnasium (-1 Cost to Build)
Direction Sense     1     Wis       "Survival" adventures
Etiquette           1     Chr Diplomatic Random Events
Fire-building        1      Wis   "Survival" adventures
Fishing             1      Wis "Naval" adventures
Heraldry             1      Int Required in order to Train Heavy Cavalry
Languages, Modern    1     Int Speak the Language Chosen
Law                 2      Int         +1 on Create Holding, Rule Holding, Settle Province, Rule Province [except sources, see spellcraft]
Leadership          1      Cha         Province Rulers have an automatic Agitate attempt in their turn report; impacts Festival Events
Leatherworking      1      Int +5% survival chance on the attrition check for armies
Mining              1      Wis         Mine (-1 to cost of Mine)
Multi-Cultural            2      Cha         reduce penalty for out of culture by 1, to min of 1 (ie, human in goblin lands can reduce by 1, Human-Khinasi in Human-Anuirean cannot reduce)
Pottery             1      Dex         Granary (-1 to cost of Granary)
Riding, Exotic      2      Wis         Varsk, pegasus, etc - any non-standard horse
Riding, Land-based   1     Wis required for training scouts, cavalry, heavy cavalry
Rope Use            1      Dex         "Ancient Ruins" adventures
Seamanship           1     Dex Reduce Cost of Naval Vessels (except Coasters) by 1
Seamstress/Tailor    1      Dex         +5% survival chance on the attrition check for armies
Singing              1     Chr         "Social" adventures
Stonemasonry         1     Str         Fortify(-1 to cost of Fortify Action)
Swimming            1     Str         "Naval" adventures
Weather Sense       1      Wis         "Holy" adventures
Weaving              1     Int         Shipyard (-1 Cost to Build)
[+] Priest
NWP Slots StatCheck Applicable Bonus +1 on successful check
NWP Slots StatCheck Applicable Bonus +1 on successful check
Anatomy 1 Int Mausoleum (-1 Cost to Build)
Ancient History     1      Int         Library (-1 Cost to Build)
Astrology            1      Int         Monolith  (-1 Cost to Build)
Diplomacy           2     Wis         +1 on Diplomacy Actions/Agitate Actions/Diplomatic Events/1 Relationship Score on Foreign Events
Engineering          2      Dex         ALL Build Actions (-1 Cost to Build)
Healing             1     Wis         Hospital (-1 Cost to Build)
Herbalism           1     Int         Alchemy Lab (-1 Cost to Build)
Languages, Ancient  1     Int         Academy (-1 Cost to Build)
Local History       1      Chr         +1 to party level for adventures in province you rule/have a holding, or adjacent unexplored province
Musical Instrument  1      Dex         Cathedral (-1 Cost to Build)
Navigation          1      Int         +1 EPL, Naval-War 'Adventures'
Reading/Writing      1      Int Don't have it, cannot read/write; required for Research Actions
Religion             1      Wis         Required to Train Holy Units
Spellcraft          1     Int         +1 to rule/create Source
[+] Rogue
NWP Slots StatCheck Applicable Bonus +1 on successful check
Ancient History      1     Int         Library (-1 Cost to Build)
Appraising           1     Dex         Treasury (-1 Cost to Build)
Blind-fighting      1   Dex "Underground" adventures
Disguise             1      Chr         Espionage Action - Plant Spy/Spy Ring, Sabotage
Forgery              1      Dex         Espionage Action - Sabotage, Theft
Gaming               1      Chr         Espionage Action - Theft, Province
Gem Cutting         1      Dex         +1 on adventure treasure roll
Intrigue             2      Wis         +1 Espionage - All, Intrigue Events
Juggling            1      Dex         "Social" adventures
Jumping              1     Str         "Ancient Ruins" Adventures
Local History        1     Chr         +1 to party level for adventures in province you rule/have a holding, or adjacent unexplored province
Musical Instrument   1     Dex         Cathedral (-1 Cost to Build)
Reading Lips        1      Int         Espionage - Plant Spy/Spy Ring, Theft
Set Snares          1     Dex         Espionage - Sabotage, Assassination
Tightrope Walking    1      Dex         Espionage -Assassination, Theft
Tumbling             1     Dex         "Magical" adventures
Ventriloquism       1      Int         Espionage - Plant Spy/Spy Ring, Assassination
[+] Warrior
NWP Slots StatCheck Applicable Bonus +1 on successful check
Animal Lore         1     Int         "Hunt" adventures
Armourer              1     Int         Training Grounds (-1 Cost to Build)
Artillerist 1 Chr Siege Workshop (-1 Cost to Build)
Blind-fighting       1 Dex "Underground" adventures
Bowyer/Fletcher      1      Dex         -1 GB Training Costs, Archers
Charioteering/Sledding       1     Dex -1 to Cost of Building Roads
Endurance            1     Con         Required for Training Heavy Infantry
Gaming              1     Chr         Espionage Action - Theft, Province
Hunting              1     Wis         +1 EPL, War 'Adventure'
Mountaineering      1   Con "Underground" adventures
Navigation          1     Int         +1 EPL, Naval-War 'Adventure'
Running              1      Con         "Hunt" adventures
Set Snares          1     Int         Espionage - Sabotage, Assassination
Siegecraft           2      Str Can assault castles (can be used to oppose enemy check); modified by Castle level being targeted.
Strategy             1     Str         +1 EPL, War and Naval 'Adventure'
Survival            1     Int         +1 to Settle Province attempt
Terrain Mastery 1 Wis Pick a Terrain type each time you take this NWP, +1 in all adventures in that province type (options: Plains, Hills, Heavy Forest, Low Mountains, High Mountains, Permafrost)
Tracking            1      Wis         +1 EPL, War 'Adventure'
Weaponsmithing      1    Int         Reduce cost to train Tier V units by 1GB
[+] Wizard
NWP Slots StatCheck Applicable Bonus +1 on successful check
Anatomy 1 Int Mausoleum (-1 Cost to Build)
Ancient History      1      Int Library (-1 Cost to Build)
Astrology           1      Int Monolith (-1 Cost to Build)
Engineering         2      Dex ALL Build Actions (-1 Cost to Build)
Gem Cutting          1   Dex +1 on adventure treasure rolls
Herbalism           1      Int Alchemy Lab (-1 Cost to Build)
Languages, Ancient   1     Int Academy (-1 Cost to Build)
Navigation           1     Int +1 EPL, Naval-War 'Adventures'
Reading/Writing      1     Int Don't have it, cannot read/write; required for Research Actions
Spellcraft           1      Int +1 to rule/create Source
Leadership NWP: This impact is calculated within BirMail, auto-rolled/checks to increase loyalty in 1 province at random.  
Admin NWP: Does not apply on Mustering units, Training Units, or Building Naval Units, or Buildings

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