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Time/Seasons
Posted: Mon Aug 20, 2018 11:26 am
by DM Juan
Time's Passage: Each turn, every character will age by 2 years. Despite each turn being 2 years, each turn will also be associated with a specific season.
Re: Time/Seasons, Death while Aging, Inheritance, Children Stats
Posted: Mon Aug 20, 2018 11:29 am
by DM Juan
Max Trade Routes
1 land / 1 sea trade route per province (note: a province has no sea trade route access if it has no river or coastal access). A city has the potential for 2 and 2.
Realm Population Calculations:
Just so we have a common method.
Each Leviable population = 2000 people (ie, 10% of the population is levy-ready)
In Cities, the ratio becomes 5000 people per leviable.
Examples:
Province 3: 3+2+1 = 6 potential levies. Therefore, population: 12,000
City 5: 5+4+3+2+1= 15 potential levies. Therefore, population: 75,000
For Comparison:
Province 6 (pre-urban) = 21 x 2000 = 42,000 people
Post Forming a City:
City 4: 10 x 5000 = 50,000
Province 2: 3 x 2000 = 6,000
Population by Level
Province(P) and City(C) Level |
Max Levies |
Population |
0 |
0 |
0-500 |
1 |
1 |
2000 |
2 |
3 |
6000 |
3 |
6 |
12,000 |
P4 |
10 |
20,000 |
C4 |
10 |
50,000 |
P5 |
15 |
30,000 |
C5 |
15 |
75,000 |
P6 |
21 |
42,000 |
C6 |
21 |
105,000 |
P7 |
28 |
56,000 |
C7 |
28 |
128,000 |
C8 |
36 |
180,000 |
C9 |
45 |
225,000 |
Re: Time/Seasons, Death while Aging
Posted: Mon May 20, 2019 6:47 pm
by DM Juan
Just the d6