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Time/Seasons

Posted: Mon Aug 20, 2018 11:26 am
by DM Juan
Time's Passage: Each turn, every character will age by 2 years. Despite each turn being 2 years, each turn will also be associated with a specific season.

Re: Time/Seasons, Death while Aging, Inheritance, Children Stats

Posted: Mon Aug 20, 2018 11:29 am
by DM Juan
Max Trade Routes
1 land / 1 sea trade route per province (note: a province has no sea trade route access if it has no river or coastal access). A city has the potential for 2 and 2.

Realm Population Calculations:
Just so we have a common method.

Each Leviable population = 2000 people (ie, 10% of the population is levy-ready)
In Cities, the ratio becomes 5000 people per leviable.

Examples:

Province 3: 3+2+1 = 6 potential levies. Therefore, population: 12,000
City 5: 5+4+3+2+1= 15 potential levies. Therefore, population: 75,000

For Comparison:
Province 6 (pre-urban) = 21 x 2000 = 42,000 people
Post Forming a City:
City 4: 10 x 5000 = 50,000
Province 2: 3 x 2000 = 6,000

Population by Level
Province(P) and City(C) Level Max Levies Population
0 0 0-500
1 1 2000
2 3 6000
3 6 12,000
P4 10 20,000
C4 10 50,000
P5 15 30,000
C5 15 75,000
P6 21 42,000
C6 21 105,000
P7 28 56,000
C7 28 128,000
C8 36 180,000
C9 45 225,000

Re: Time/Seasons, Death while Aging

Posted: Mon May 20, 2019 6:47 pm
by DM Juan
Just the d6