War/Force Pool/Training/Naval & Attrition

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DM Juan
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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Thu Apr 01, 2021 2:16 pm

Loading/Unloading armies:

Unloading into a friendly province treats the province as if it had move 1 cost to land.
Unloading into hostile province uses the local province movement cost.

If you need to use a Declare War to enter a province, it is a hostile province.

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DM Juan
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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Sat Nov 20, 2021 10:33 am

Naval Tech - Known Technology:

Coaster, Barges, Longship, Caravel, Galleon

Things that can be Researched:
Related to gunpowder technology
No other ship types except Gunpowder upgrades
No Crystal Technology

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DM Juan
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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Tue Dec 07, 2021 11:02 am

It may not be clear to everyone, but war follows the basic rulebook rules on page 64-66 where not otherwise overridden.

Order of Actions:
Aggressor moves
Defender moves
Castles can host units up to their level in garrison (p65), you cannot move past castles unless you have Castle Level + Garrison Level units in the province, to neutralize the castle.

See as well Finishing Moves: ...If an aggressor's units move, they cannot retreat in the same War Move. Aggressor units that do not move are allowed to retreat if confronted.

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