War/Force Pool/Training/Naval & Attrition

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DM Juan
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Joined: Tue Jun 26, 2018 12:01 pm

War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Wed Aug 08, 2018 12:17 pm

Muster/Training: You may only ever muster Levies. Beyond levies, all units must be trained up based on the below Training Requirements (WP#, specific WP, Resources and holding levels required)
[+] Military Unit Stats
Unit Movement Defence MR Melee Charge Missile HT Saves
DC0 3 1 2 2 / 1 n n 1 15
DC1 3 2 3 2 / 1 n 2 / 1 1 15
DC2 3 3 4 3 / 1 n 3 / 1 1 16
DC3 3 4 5 3 / 1 / 1 n 3 / 1 / 1 2 16
DC4 3 5 6 3 / 2 / 1 n 3 / 2 / 1 2 17
DC5 3 5 6 3 / 3 / 2 n 3 / 3 / 2 2 17
DC6 3 6 6 4 / 3 / 2 / 1 n 4 / 3 / 2 / 1 3 18
DC7 3 7 7 5 / 4 / 3 / 2 n 5 / 4 / 3 / 2 3 18
Archers 2 2 2 2 / 1 n
4 / 2
1 15
Artillerists 1 1 2 1 / 0 n 5 / 3 1 15
Cavalry 3 3 2 3 / 2 5 / 3 1 / 0 1 15
Medium Infantry 1 4 2 3 / 2 n n 1 15
Elite Infantry 1 4 3 4 / 3 / 2 n n 2 15
Infantry 1 3 2 3 / 2 n n 1 16
Irregulars 2 2 2 3 / 1 n 2 / 1 1 17
Knights 2 4 3 4 / 3 / 2 6 / 4 / 3 n 2 14
Levies 1 1 1 2 / 1 n n 1 15
Pikemen 1 3 2 3 / 2 n n 1 16
Scouts 3 2 2 2 / 1 n 3 / 1 1 15
Orog Crossbowmen 2 2 3 3 / 2 n 4 / 2 1 15
Orog Medium Infantry 1 4 3 4 / 3 n n 1 15
Orog Guard 1 4 4 5 / 4 / 3 n n 2 15
Orog Infantry 1 3 3 4 / 3 n n 1 16
Orog Irregulars 2 2 3 4 / 2 n 2 / 1 1 17
Orog Levies 1 1 2 3 / 2 n n 1 15
Orog Pikemen 1 3 3 4 / 3 n n 1 16
Orog Scouts 3 2 3 3 / 2 n 3 / 1 1 15
Dwarf Crossbowmen 1 3 3 2 / 1 n 4 / 2 1 16
Dwarf Medium Infantry 1 5 3 3 / 2 n n 1 16
Dwarf Guard 1 5 4 4 / 3 / 2 n n 2 16
Dwarf Infantry 1 4 3 3 / 2 n n 1 17
Dwarf Irregulars 1 3 3 3 / 1 n 2 / 1 1 18
Dwarf Levies 1 2 2 2 / 1 n n 1 16
Dwarf Pikemen 1 4 3 3 / 2 n n 1 17
Dwarf Scouts 1 3 3 2 / 1 n 3 / 1 1 16
Sidhe Archers 3 2 2 2 / 1 n 5 / 3 1 15
Sidhe Cavalry 4 3 2 3 / 2 5 / 3 2 / 1 1 15
Sidhe Medium Infantry 2 4 2 3 / 2 n 1 / 0 1 15
Sidhe Elite Infantry 2 4 3 4 / 3 / 2 n 1 / 1 / 0 2 15
Sidhe Infantry 2 3 2 3 / 2 n 1 / 0 1 16
Sidhe Irregulars 3 2 2 3 / 1 n 3 / 2 1 17
Ghaelie Sidhe 3 4 3 4 / 3 / 2 6 / 4 / 3 2 / 1 / 0 2 14
Sidhe Levies 2 1 1 2 / 1 n 1 / 0 1 15
Sidhe Pikemen 2 3 2 3 / 2 n 1 / 0 1 16
Sidhe Scouts 4 2 2 2 / 1 n 4 / 2 1 15
Gnoll Archers 2 2 1 3 / 2 n 4 / 2 1 15
Gnoll Marauders 3 3 1 4 / 3 5 / 3 1 / 0 1 15
Gnoll Medium Infantry 1 4 2 4 / 3 n n 1 15
Gnoll Guard 1 4 2 5 / 4 / 3 n n 2 15
Gnoll Infantry 1 3 1 4 / 3 n n 1 16
Gnoll Irregulars 2 2 1 4 / 2 n 2 / 1 1 17
Gnoll Heavy Marauders 2 4 2 5 / 4 / 3 6 / 4 / 3 n 2 14
Gnoll Levies 1 1 1 3 / 2 n n 1 15
Gnoll Spears 1 3 1 4 / 3 n n 1 16
Gnoll Scavengers 3 2 1 3 / 2 n 3 / 1 1 15
Goblin Archers 2 1 2 1 / 0 n 5 / 3 1 15
Goblin Marauders 3 2 2 2 / 1 5 / 3 / 2 / 1 1 15
Goblin Medium Infantry 1 3 2 2 / 1 n 1 / 0 1 15
Goblin Guard 1 3 3 3 / 2 / 1 n 1 / 0 2 15
Goblin Infantry 1 2 2 2 / 1 n 1 / 0 1 16
Goblin Irregulars 2 1 2 2 / 1 n 3 / 2 1 17
Goblin Wolfriders 2 3 3 3 / 2 / 1 6 / 4 / 3 1 / 0 2 14
Goblin Levies 1 1 1 1 / 0 n 1 / 0 1 15
Goblin Spears 1 2 2 2 / 1 n 1 / 0 1 16
Goblin Scavengers 3 1 2 1 / 0 n 4 / 2 1 15
Halfling Archers 3 2 2 1 / 0 n 4 / 2 1 15
Halfling Cavalry 4 3 2 2 / 1 5 / 3 1 / 0 1 15
Halfling Medium Infantry 2 4 2 2 / 1 n 1 / 0 1 15
Halfling Elite Infantry 2 4 3 3 / 2 / 1 n 1 / 0 2 15
Halfling Infantry 2 3 2 2 / 1 n 1 / 0 1 16
Halfling Irregulars 3 2 2 2 / 1 n 2 / 1 1 17
Halfling Knights 3 4 3 3 / 2 / 1 6 / 4 / 3 n 2 14
Halfling Levies 2 1 1 1 / 0 n 1 / 0 1 15
Halfling Pikemen 2 3 2 2 / 1 n 1 / 0 1 16
Halfling Scouts 4 2 2 1 / 0 n 3 / 1 1 15
Stonecrown Ogres 2 3 2 7 / 6 / 5 / 4 n n 3 15
Undead Legion 1 7 4 5 / 4 / 4 / 3 n n 3 17
Mercenary Cavalry 3 3 1 3 / 2 5 / 3 1 / 0 1 15
Mercenary Infantry 1 3 1 3 / 2 n n 1 16
Mercenary Irregulars 2 2 1 3 / 1 n 2 / 1 1 17
Mercenary Reavers 1 3 1 3 / 2 n n 1 15
Handgonner 1 2 2 2 / 1 n 3 / 1 1 17
Arquebussier 1 2 2 3 / 1 n 3 / 2 1 17
Musketeer 1 3 2 3 / 2 n 4 / 2 1 17
Medium Musketeer 1 4 2 4 / 2 n 5 / 2 1 17
Heavy Musketeer 1 4 2 4 / 3 n 5 / 3 1 17
[+] Units
nm=DC0;mv=3;df=1;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Awny;
nm=DC1;mv=3;df=2;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=3;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=4;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=6;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;
nm=Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Levies;mv=1;df=1;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=Orog Crossbowmen;mv=2;df=2;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Orog Medium Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Guard;mv=1;df=4;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Orog Infantry;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Irregulars;mv=2;df=2;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Orog Levies;mv=1;df=1;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Pikemen;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Scouts;mv=3;df=2;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=MT Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=16;rg=Rjurik;
nm=MT Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=MT Dwarf Guard;mv=1;df=5;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=16;rg=Rjurik;
nm=MT Dwarf Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=MT Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=2,1;ht=1;sv=18;rg=Rjurik;
nm=MT Dwarf Levies;mv=1;df=2;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=MT Dwarf Pikemen;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=MT Dwarf Scouts;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=16;rg=Rjurik;
nm=Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=4,2;ht=1;sv=16;rg=Rjurik;
nm=Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=Dwarf Guard;mv=1;df=5;mr=4;ml=4,3,2;ch=n;mi=n;ht=2;sv=16;rg=Rjurik;
nm=Dwarf Infantry;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,1;ch=n;mi=2,1;ht=1;sv=18;rg=Rjurik;
nm=Dwarf Levies;mv=1;df=2;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=Dwarf Pikemen;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=Dwarf Scouts;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=3,1;ht=1;sv=16;rg=Rjurik;
nm=Sidhe Archers;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=Sidhe Cavalry;mv=4;df=3;mr=2;ml=3,2;ch=5,3;mi=2,1;ht=1;sv=15;rg=Elf;
nm=Sidhe Medium Infantry;mv=2;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Elite Infantry;mv=2;df=4;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=Sidhe Infantry;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Irregulars;mv=3;df=2;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=Ghaelie Sidhe;mv=3;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=Sidhe Levies;mv=2;df=1;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Pikemen;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Scouts;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;
nm=Gnoll Archers;mv=2;df=2;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Khinasi;
nm=Gnoll Marauders;mv=3;df=3;mr=1;ml=4,3;ch=5,3;mi=1,0;ht=1;sv=15;rg=Khinasi;
nm=Gnoll Medium Infantry;mv=1;df=4;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=Gnoll Guard;mv=1;df=4;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Khinasi;
nm=Gnoll Infantry;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=Gnoll Irregulars;mv=2;df=2;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Khinasi;
nm=Gnoll Heavy Marauders;mv=2;df=4;mr=2;ml=5,4,3;ch=6,4,3;mi=n;ht=2;sv=14;rg=Khinasi;
nm=Gnoll Levies;mv=1;df=1;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=Gnoll Spears;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=Gnoll Scavengers;mv=3;df=2;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Khinasi;
nm=Goblin Archers;mv=2;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Brecht;
nm=Goblin Marauders;mv=3;df=2;mr=2;ml=2,1;ch=5,3;mi=2,1;ht=1;sv=15;rg=Brecht;
nm=Goblin Medium Infantry;mv=1;df=3;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=Goblin Guard;mv=1;df=3;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Brecht;
nm=Goblin Infantry;mv=1;df=2;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=Goblin Irregulars;mv=2;df=1;mr=2;ml=2,1;ch=n;mi=3,2;ht=1;sv=17;rg=Brecht;
nm=Goblin Wolfriders;mv=2;df=3;mr=3;ml=3,2,1;ch=6,4,3;mi=1,0;ht=2;sv=14;rg=Brecht;
nm=Goblin Levies;mv=1;df=1;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=Goblin Spears;mv=1;df=2;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=Goblin Scavengers;mv=3;df=1;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Brecht;
nm=Halfling Archers;mv=3;df=2;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Halfling Cavalry;mv=4;df=3;mr=2;ml=2,1;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Halfling Medium Infantry;mv=2;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Halfling Elite Infantry;mv=2;df=4;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Anuire;
nm=Halfling Infantry;mv=2;df=3;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=Halfling Irregulars;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Halfling Knights;mv=3;df=4;mr=3;ml=3,2,1;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Halfling Levies;mv=2;df=1;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Halfling Pikemen;mv=2;df=3;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=Halfling Scouts;mv=4;df=2;mr=2;ml=1,0;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=Stonecrown Ogres;mv=2;df=3;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Undead;
nm=Undead Legion;mv=1;df=7;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;
nm=HF DC0;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Awny;
nm=HF DC1;mv=3;df=3;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=HF DC2;mv=3;df=4;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=HF DC3;mv=3;df=5;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=HF DC4;mv=3;df=6;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=HF DC5;mv=3;df=6;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=HF DC6;mv=3;df=7;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;
nm=HF Archers;mv=2;df=3;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=HF Artillerists;mv=1;df=2;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=HF Cavalry;mv=3;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HF Medium Infantry;mv=1;df=5;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=HF Elite Infantry;mv=1;df=5;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=HF Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=HF Irregulars;mv=2;df=3;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=HF Knights;mv=2;df=5;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=HF Levies;mv=1;df=2;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=HF Pikemen;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=HF Scouts;mv=3;df=3;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=HF Orog Crossbowmen;mv=2;df=3;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=HF Orog Medium Infantry;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=HF Orog Guard;mv=1;df=5;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=HF Orog Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=HF Orog Irregulars;mv=2;df=3;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=HF Orog Levies;mv=1;df=2;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=HF Orog Pikemen;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=HF Orog Scouts;mv=3;df=3;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=HF Dwarf Crossbowmen;mv=1;df=4;mr=3;ml=2,1;ch=n;mi=4,2;ht=1;sv=16;rg=Rjurik;
nm=HF Dwarf Medium Infantry;mv=1;df=6;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=HF Dwarf Guard;mv=1;df=6;mr=4;ml=4,3,2;ch=n;mi=n;ht=2;sv=16;rg=Rjurik;
nm=HF Dwarf Infantry;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=HF Dwarf Irregulars;mv=1;df=4;mr=3;ml=3,1;ch=n;mi=2,1;ht=1;sv=18;rg=Rjurik;
nm=HF Dwarf Levies;mv=1;df=3;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=HF Dwarf Pikemen;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=HF Dwarf Scouts;mv=1;df=4;mr=3;ml=2,1;ch=n;mi=3,1;ht=1;sv=16;rg=Rjurik;
nm=HF Sidhe Archers;mv=4;df=3;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=HF Sidhe Cavalry;mv=4;df=4;mr=2;ml=3,2;ch=5,3;mi=2,1;ht=1;sv=15;rg=Elf;
nm=HF Sidhe Medium Infantry;mv=2;df=5;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=HF Sidhe Elite Infantry;mv=2;df=5;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=HF Sidhe Infantry;mv=2;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=HF Sidhe Irregulars;mv=3;df=3;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=HF Ghaelie Sidhe;mv=3;df=5;mr=3;ml=4,3,2;ch=6,4,3;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=HF Sidhe Levies;mv=2;df=2;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=HF Sidhe Pikemen;mv=2;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=HF Sidhe Scouts;mv=4;df=3;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;
nm=HF Gnoll Archers;mv=2;df=3;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Khinasi;
nm=HF Gnoll Marauders;mv=3;df=4;mr=1;ml=4,3;ch=n;mi=1,0;ht=1;sv=15;rg=Khinasi;
nm=HF Gnoll Medium Infantry;mv=1;df=5;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=HF Gnoll Guard;mv=1;df=5;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Khinasi;
nm=HF Gnoll Infantry;mv=1;df=4;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=HF Gnoll Irregulars;mv=2;df=3;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Khinasi;
nm=HF Gnoll Heavy Marauders;mv=2;df=5;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=14;rg=Khinasi;
nm=HF Gnoll Levies;mv=1;df=2;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=HF Gnoll Spears;mv=1;df=4;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=HF Gnoll Scavengers;mv=3;df=3;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Khinasi;
nm=HF Goblin Archers;mv=2;df=2;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Brecht;
nm=HF Goblin Marauders;mv=3;df=3;mr=2;ml=2,1;ch=5,3;mi=2,1;ht=1;sv=15;rg=Brecht;
nm=HF Goblin Medium Infantry;mv=1;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=HF Goblin Guard;mv=1;df=4;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Brecht;
nm=HF Goblin Infantry;mv=1;df=3;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=HF Goblin Irregulars;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=3,2;ht=1;sv=17;rg=Brecht;
nm=HF Goblin Wolfriders;mv=2;df=4;mr=3;ml=3,2,1;ch=6,4,3;mi=1,0;ht=2;sv=14;rg=Brecht;
nm=HF Goblin Levies;mv=1;df=2;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=HF Goblin Spears;mv=1;df=3;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=HF Goblin Scavengers;mv=3;df=2;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Brecht;
nm=HF Halfling Archers;mv=3;df=3;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=HF Halfling Cavalry;mv=4;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HF Halfling Medium Infantry;mv=2;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HF Halfling Elite Infantry;mv=2;df=5;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Anuire;
nm=HF Halfling Infantry;mv=2;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=HF Halfling Irregulars;mv=3;df=3;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=HF Halfling Knights;mv=3;df=5;mr=3;ml=3,2,1;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=HF Halfling Levies;mv=2;df=2;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HF Halfling Pikemen;mv=2;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=HF Halfling Scouts;mv=4;df=3;mr=2;ml=1,0;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=HF Stonecrown Ogres;mv=2;df=4;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Undead;
nm=HF Undead Legion;mv=1;df=8;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;
nm=LM DC0;mv=3;df=3;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Awny;
nm=LM DC1;mv=3;df=4;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=LM DC2;mv=3;df=5;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=LM DC3;mv=3;df=6;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=LM DC4;mv=3;df=7;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=LM DC5;mv=3;df=7;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=LM DC6;mv=3;df=8;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;
nm=LM Archers;mv=2;df=4;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=LM Artillerists;mv=1;df=3;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=LM Cavalry;mv=3;df=5;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=LM Medium Infantry;mv=1;df=6;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=LM Elite Infantry;mv=1;df=6;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=LM Infantry;mv=1;df=5;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=LM Irregulars;mv=2;df=4;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=LM Knights;mv=2;df=6;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=LM Levies;mv=1;df=3;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=LM Pikemen;mv=1;df=5;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=LM Scouts;mv=3;df=4;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=LM Orog Crossbowmen;mv=2;df=4;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=LM Orog Medium Infantry;mv=1;df=6;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=LM Orog Guard;mv=1;df=6;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=LM Orog Infantry;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=LM Orog Irregulars;mv=2;df=4;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=LM Orog Levies;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=LM Orog Pikemen;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=LM Orog Scouts;mv=3;df=4;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=LM Dwarf Crossbowmen;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=16;rg=Rjurik;
nm=LM Dwarf Medium Infantry;mv=1;df=7;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=LM Dwarf Guard;mv=1;df=7;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=16;rg=Rjurik;
nm=LM Dwarf Infantry;mv=1;df=6;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=LM Dwarf Irregulars;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=2,1;ht=1;sv=18;rg=Rjurik;
nm=LM Dwarf Levies;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=LM Dwarf Pikemen;mv=1;df=6;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=LM Dwarf Scouts;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=16;rg=Rjurik;
nm=LM Sidhe Archers;mv=4;df=4;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=LM Sidhe Cavalry;mv=4;df=5;mr=2;ml=3,2;ch=n;mi=2,1;ht=1;sv=15;rg=Elf;
nm=LM Sidhe Medium Infantry;mv=2;df=6;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=LM Sidhe Elite Infantry;mv=2;df=6;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=LM Sidhe Infantry;mv=2;df=5;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=LM Sidhe Irregulars;mv=3;df=4;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=LM Ghaelie Sidhe;mv=3;df=6;mr=3;ml=4,3,2;ch=n;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=LM Sidhe Levies;mv=2;df=3;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=LM Sidhe Pikemen;mv=2;df=5;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=LM Sidhe Scouts;mv=4;df=4;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;
nm=LM Gnoll Archers;mv=2;df=4;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Khinasi;
nm=LM Gnoll Marauders;mv=3;df=5;mr=1;ml=4,3;ch=n;mi=1,0;ht=1;sv=15;rg=Khinasi;
nm=LM Gnoll Medium Infantry;mv=1;df=6;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=LM Gnoll Guard;mv=1;df=6;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Khinasi;
nm=LM Gnoll Infantry;mv=1;df=5;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=LM Gnoll Irregulars;mv=2;df=4;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Khinasi;
nm=LM Gnoll Heavy Marauders;mv=2;df=6;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=14;rg=Khinasi;
nm=LM Gnoll Levies;mv=1;df=3;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=LM Gnoll Spears;mv=1;df=5;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=LM Gnoll Scavengers;mv=3;df=4;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Khinasi;
nm=LM Goblin Archers;mv=2;df=3;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Brecht;
nm=LM Goblin Marauders;mv=3;df=4;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Brecht;
nm=LM Goblin Medium Infantry;mv=1;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=LM Goblin Guard;mv=1;df=5;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Brecht;
nm=LM Goblin Infantry;mv=1;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=LM Goblin Irregulars;mv=2;df=3;mr=2;ml=2,1;ch=n;mi=3,2;ht=1;sv=17;rg=Brecht;
nm=LM Goblin Wolfriders;mv=2;df=5;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=14;rg=Brecht;
nm=LM Goblin Levies;mv=1;df=3;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=LM Goblin Spears;mv=1;df=4;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=LM Goblin Scavengers;mv=3;df=3;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Brecht;
nm=LM Halfling Archers;mv=3;df=4;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=LM Halfling Cavalry;mv=4;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=LM Halfling Medium Infantry;mv=2;df=6;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=LM Halfling Elite Infantry;mv=2;df=6;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Anuire;
nm=LM Halfling Infantry;mv=2;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=LM Halfling Irregulars;mv=3;df=4;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=LM Halfling Knights;mv=3;df=6;mr=3;ml=3,2,1;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=LM Halfling Levies;mv=2;df=3;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=LM Halfling Pikemen;mv=2;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=LM Halfling Scouts;mv=4;df=4;mr=2;ml=1,0;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=LM Stonecrown Ogres;mv=2;df=5;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Undead;
nm=LM Undead Legion;mv=1;df=9;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;
nm=HM DC0;mv=3;df=4;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Awny;
nm=HM DC1;mv=3;df=5;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=HM DC2;mv=3;df=6;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=HM DC3;mv=3;df=7;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=HM DC4;mv=3;df=8;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=HM DC5;mv=3;df=8;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=HM DC6;mv=3;df=9;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;
nm=HM Archers;mv=2;df=5;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=HM Artillerists;mv=1;df=4;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=HM Cavalry;mv=3;df=6;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HM Medium Infantry;mv=1;df=7;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=HM Elite Infantry;mv=1;df=7;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=HM Infantry;mv=1;df=6;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=HM Irregulars;mv=2;df=5;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=HM Knights;mv=2;df=7;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=HM Levies;mv=1;df=4;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=HM Pikemen;mv=1;df=6;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=HM Scouts;mv=3;df=5;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=HM Orog Crossbowmen;mv=2;df=5;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=HM Orog Medium Infantry;mv=1;df=7;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=HM Orog Guard;mv=1;df=7;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=HM Orog Infantry;mv=1;df=6;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=HM Orog Irregulars;mv=2;df=5;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=HM Orog Levies;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=HM Orog Pikemen;mv=1;df=6;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=HM Orog Scouts;mv=3;df=5;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=HM Dwarf Crossbowmen;mv=1;df=6;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=16;rg=Rjurik;
nm=HM Dwarf Medium Infantry;mv=1;df=8;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=HM Dwarf Guard;mv=1;df=8;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=16;rg=Rjurik;
nm=HM Dwarf Infantry;mv=1;df=7;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=HM Dwarf Irregulars;mv=1;df=6;mr=3;ml=3,2;ch=n;mi=2,1;ht=1;sv=18;rg=Rjurik;
nm=HM Dwarf Levies;mv=1;df=5;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Rjurik;
nm=HM Dwarf Pikemen;mv=1;df=7;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Rjurik;
nm=HM Dwarf Scouts;mv=1;df=6;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=16;rg=Rjurik;
nm=HM Sidhe Archers;mv=4;df=5;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=HM Sidhe Cavalry;mv=4;df=6;mr=2;ml=3,2;ch=n;mi=2,1;ht=1;sv=15;rg=Elf;
nm=HM Sidhe Medium Infantry;mv=2;df=7;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=HM Sidhe Elite Infantry;mv=2;df=7;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=HM Sidhe Infantry;mv=2;df=6;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=HM Sidhe Irregulars;mv=3;df=5;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=HM Ghaelie Sidhe;mv=3;df=7;mr=3;ml=4,3,2;ch=n;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=HM Sidhe Levies;mv=2;df=4;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=HM Sidhe Pikemen;mv=2;df=6;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=HM Sidhe Scouts;mv=4;df=5;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;
nm=HM Gnoll Archers;mv=2;df=5;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Khinasi;
nm=HM Gnoll Marauders;mv=3;df=6;mr=1;ml=4,3;ch=n;mi=1,0;ht=1;sv=15;rg=Khinasi;
nm=HM Gnoll Medium Infantry;mv=1;df=7;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=HM Gnoll Guard;mv=1;df=7;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Khinasi;
nm=HM Gnoll Infantry;mv=1;df=6;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=HM Gnoll Irregulars;mv=2;df=5;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Khinasi;
nm=HM Gnoll Heavy Marauders;mv=2;df=7;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=14;rg=Khinasi;
nm=HM Gnoll Levies;mv=1;df=4;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Khinasi;
nm=HM Gnoll Spears;mv=1;df=6;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Khinasi;
nm=HM Gnoll Scavengers;mv=3;df=5;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Khinasi;
nm=HM Goblin Archers;mv=2;df=4;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Brecht;
nm=HM Goblin Marauders;mv=3;df=5;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Brecht;
nm=HM Goblin Medium Infantry;mv=1;df=6;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=HM Goblin Guard;mv=1;df=6;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Brecht;
nm=HM Goblin Infantry;mv=1;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=HM Goblin Irregulars;mv=2;df=4;mr=2;ml=2,1;ch=n;mi=3,2;ht=1;sv=17;rg=Brecht;
nm=HM Goblin Wolfriders;mv=2;df=6;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=14;rg=Brecht;
nm=HM Goblin Levies;mv=1;df=4;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Brecht;
nm=HM Goblin Spears;mv=1;df=5;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Brecht;
nm=HM Goblin Scavengers;mv=3;df=4;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Brecht;
nm=HM Halfling Archers;mv=3;df=5;mr=2;ml=1,0;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=HM Halfling Cavalry;mv=4;df=6;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HM Halfling Medium Infantry;mv=2;df=7;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HM Halfling Elite Infantry;mv=2;df=7;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=15;rg=Anuire;
nm=HM Halfling Infantry;mv=2;df=6;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=HM Halfling Irregulars;mv=3;df=5;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=HM Halfling Knights;mv=3;df=7;mr=3;ml=3,2,1;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=HM Halfling Levies;mv=2;df=4;mr=1;ml=1,0;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HM Halfling Pikemen;mv=2;df=6;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=16;rg=Anuire;
nm=HM Halfling Scouts;mv=4;df=5;mr=2;ml=1,0;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=HM Stonecrown Ogres;mv=2;df=6;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Undead;
nm=HM Undead Legion;mv=1;df=10;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;
nm=HA Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HA Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=HA Sidhe Cavalry;mv=4;df=3;mr=2;ml=3,2;ch=n;mi=2,1;ht=1;sv=15;rg=Elf;
nm=HA Ghaelie Sidhe;mv=3;df=4;mr=3;ml=4,3,2;ch=n;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=HA Gnoll Marauders;mv=3;df=3;mr=1;ml=4,3;ch=n;mi=1,0;ht=1;sv=15;rg=Khinasi;
nm=HA Gnoll Heavy Marauders;mv=2;df=4;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=14;rg=Khinasi;
nm=HA Goblin Marauders;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Brecht;
nm=HA Goblin Wolfriders;mv=2;df=3;mr=3;ml=3,2,1;ch=n;mi=1,0;ht=2;sv=14;rg=Brecht;
nm=HA Halfling Cavalry;mv=4;df=3;mr=2;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=HA Halfling Knights;mv=3;df=4;mr=3;ml=3,2,1;ch=n;mi=n;ht=2;sv=14;rg=Anuire;
nm=Mercenary Cavalry;mv=3;df=3;mr=1;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Mercs;
nm=Mercenary Infantry;mv=1;df=3;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Mercs;
nm=Mercenary Irregulars;mv=2;df=2;mr=1;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Mercs;
nm=Mercenary Reavers;mv=1;df=3;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Mercs;

In a fight in the hills (HA): Attacker uses normal values, except for those normally with a charge, which use the HA variant.
Defender simply uses normal values

In Low Mountains (LM) or High Mountains (HM): Defender uses entry for those terrains. Attacker uses normal units, except for mounted, which use the HA version (ie no charge version).

Heavy Forests: Defender uses Heavy Forest (HF) entry. Attacker uses normal entry, except for charge units which use HA (except Goblins/Sidhe who use normal version of those units)
[+] Training
Tier Unit Resources Holdings Training Points (from prev) Cost (from prev) Previous Unit Required: NWP/WP Required Upkeep
1 Levies None None None 1GB None None 1GB
2 Irregulars None Law/Guild/Temple 1 1 1GB Levies None 1GB
3 Infantry Iron Law 2, Guild 3, Temple 2 2 3GB Irregulars WP: sword, mace, hammer or ax 1GB
3 Pikemen Iron Law 2, Guild 3, Temple 3 2 3GB Irregulars WP: any polearm 1GB
3 Scouts Grain Law 2, Guild 2, Temple 3 2 3GB Irregulars NWP: riding 1GB
3 Archers Wood Law 2, Guild 3, Temple 3 2 3GB Irregulars WP: bow or xbow 1GB
4 Cavalry Iron, Grain Law 3, Guild 4, Temple 3 2 3GB Scouts NWP: riding & WP: Lance or Spear & WP: sword, mace, hammer or ax 2GB
4 Medium Infantry Iron, Wood Law 3, Guild 4, Temple 4 2 3GB Infantry WP: sword, mace, hammer or ax & WP: any polearm 2GB
4 Unique Tier IV Any 2 (based on what your unique unit researched ends up being) Law 3, Guild/Temple 4 2 3GB TBD TBD 2GB
5 Knights Iron, Wood, Grain Law 4, Temple 5* 2 3GB Cavalry NWP: Riding & NWP: Heraldry & WP: spear or lance & WP: sword, mace, hammer or ax 2GB
5 Heavy Infantry Iron, Wood, Grain Law 4, Temple 5* 2 3GB Medium Infantry NWP: Endurance & WP: sword, mace, hammer or ax & WP: any polearm 2GB
--- Artillery** --- Siege Workshop --- 6GB --- --- 2GB
*NB: You may only have 1 Tier V unit per Law 4 (though as with training/recruiting in general, Training Grounds count towards this number; Law 5 would allow 2 Tier V units, Law 6: 3... etc) or Temple 5 (if your faith has the required points spent on the ability).  If you are a Mercenary, you are limited to 1, once you have a Training Grounds IV.  Unique Unit can be Researched/customized in game.

Karamhul, Orogs, Goblins and Gnolls use Endurance NWP for Scouts or Scavangers. Goblins and Gnolls use Endurance for Marauder units. Goblins use Exotic Riding for Wolfriders.

** Artillery are only mustered as replacement for units that die, when you have a Siege Workshop. For purposes of Sabotage Unit, Artillery are considered a Tier 3 unit.
[+] Ship Rules
Ship Movement Hits Unit Capacity GB capacity Defence Missile Boarding Min Prov Build Cost
Coaster 6* 1 -- 1 1 -- 1 1 1GB
Barge 5 1 0 3 1 0 1 2 2GB
Longship 4* 1 1 unit 1 2 -- 3 3 4GB
Cog 4 2 1 unit 3 3 2 3 3 6GB
Dhoura 5 2 1 unit 2 2 1 3 3 5GB
Caravel 5 2 1 unit 3 3 1 3 3 6GB
Knarr 5 2 1 unit 2 3 1 2 3 5GB
Drakkar 3* 2 1 unit 1 4 -- 5 5 8GB
Roundship** 6 3 2 units 6 4 4 4 6 11GB
Zebec** 7 3 2 units 2 3 5 5 6 10GB
Galleon** 5 4 3 units 6 4 2 5 6 11GB
* Coastal Only;
* Oared boats gain +1 movement in rivers.
** Cannot enter rivers
Each missile hit taken reduces movement, boarding and missile score by 1
[+] Attrition
During the winter month, any unit 'outside' has a 40% chance of dying/deserting. During the Summer any unit 'outside' has a 30% chance of dying/deserting. 'Outside' will be deemed to be either a) in a hostile province, or b) when there are more units in a province than the province level + fortification (which unit will suffer attrition check will be determined at random if the province and fortification owners do not specify which units are protected). Fortified Holdings can house units belonging to the fortified holding owner, up to it's fortification level. Units on a ship are counted as 'outside' and furthermore, if the ships they are onboard sink (if engaging in military action), all units onboard automatically are considered to have failed the attrition check.

Attrition checks are made every action, for armies that are not moving. Checked every war move, for armies that are moving during an action. NWPs used to reduce attrition require the leader to be present with a War Adventure action used.

Any province under the effects of a plague will also have an unmodifiable Attrition penalty of 20% on all units who enter, or stay in the province. The Wastes also suffer an additional, unreducable, 20% attrition penalty.

Winter Battles & Movement:
There is no restriction on Winter warfare, however note the above attrition check penalties.

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Wed Aug 08, 2018 12:18 pm

War Moves:

--- When you Declare War, you are allowed 3 war moves per action, that turn ---
1) Movement:
-A) Ships can move their movement-rate provinces per War Move; each of loading/moving/unloading takes at least 1 full war move (within movement-rate provinces).
-B) Movement takes up the War Move(s) involved. Movement is limited by unit movement rate compared to terrain. Therefore, eg: A unit with Move 2 takes 2 war moves to reach a Heavy Forest province; battle would take place in War Move 3. Crossing a River takes up a full war move. Roads reduce all movement costs to 1.
2) Battle (1 war move = 3 rounds of battle); battle starts during the movement in which it is initiated. Battles use up any movement left during the war moves in which they take place.
2A) All hits taken by units stick with the army until end of turn (this is also already a rule, but to reinforce it's existence).
2B) Each War Move IN A PARTICULAR province requires a PC/LT having used a Declare War (you can have 1 war leader simultaneously occupy 7 provinces, but not simultaneously occupy and pillage the same province).
2C) You cannot undertake the same War Move in the same province, at the same time (ie, you cannot have 2 armies pillage a province at the same time, but you could have 1 province-level army pillage a province, and another source-level army drive down sources simultaneously).
3) Occupation takes 3 war moves (1 Action) to complete; this takes up all the war moves involved - note that occupation can occur on a fortified province (allowing the driving down of unprotected holdings, and destruction of trade, but not divestiture of a province)
4) You may Pillage once per 3 war moves (taking up all 3 war moves to do).
4A) Each level of Castle protects a level of the province from Pillaging.
5) You cannot disrupt occupation or pillaging attempts by starting battles. Once someone defeats the defenders the first time, and commences occupation, you can only dislodge it by dislodging the invaders (that is, if they start occupation in action 1, war move 3, and you fight them in action 2 war moves 1 and 2, but they are still there with province_level units, they will have successfully occupied the province) - occupation of holdings can occur simultaneously as occupation of the province.
6) Besiege Castle @ 1 level per turn - automatically continuing after first use of action, unless # of troops falls below castle level.
7) Assault Castle via Siegecraft NWP or Artillery-type Unit - reduces castle @ 1 per action [ie, per 3 war moves].

These Actions can be performed after Occupation is completed (can be performed concurrent with each other with enough units and command elements).
1) Destroy Building [Castle levels above province/holding level may protect 1 building per level of overage] - requires the province to be occupied or besieged before this can be done.
2) Drive down source level by 1 (this requires province owner, or any wizard with a holding in the province to notify the commander of the attack, or for the leader of the assault to be a wizard.) - you require number of units equal to the source level to burn it down.
3) Drive Down holding (any non-source) to 0 - this first requires the holding/province to be occupied.
4) Destroy Holding that is at 0 in a province you own. You must first occupy the province. You cannot destroy holdings in a foreign realm (see p66-67 of rulebook)
5) Destroy all (or some) Trade in the province

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Wed Aug 08, 2018 12:18 pm

Do you need to spend an action to take part in defensive wars?

If you don't, you were not at the battlefield. So your army can defend a province without any "leadership bonus" and just rely on their normal commanders.

There was a certain amount of leyway on this point previous games, but this game: if you are in a battle, you need to spend an action being in the battle. So, you could spend a LT action and send all your lieutenants. They cannot do anything else during the battle(s). Or, if you spend a PC action, everyone can go, but cannot spend a LT action with a LT in that round, that is involved in the battle.

If a battle spans 3 actions, if you are taking part during the entire thing, that's your entire turn. It also goes without saying: if you are assaulting the castle with siegecraft, it is taking up your action for that round as well.

NB: Opposing leaders can make an opposed Siegecraft check against yours. They get a bonus to their skill and roll up to the castle level. Whoever rolls higher, while still being under their skill value, wins. IF the defenders wins, you fail to advance the assault (eg: Attacker Siegecraft 17, defenders Siegecraft 14; Castle 3. Both roll to be under 17, but the defenders gets up to +3 to the roll [+3 without going over]. Attacker rolls a 16, defenders rolls a 15. Defender can get up to 17, and with the +3 mod, get's a 17 and wins - preventing the attacker from assaulting).

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Wed Aug 08, 2018 12:19 pm

[+] War as Adventure
You use the normal rules for adventures (with the appropriate war/naval war NWP). See Adventures for more details.

Losing the DC leadership unit results in a check to see if captured by enemy leaders. This will be a CHA check. Failure means you need to ransom back your character for Bloodline RP/GB.

Note that Lieutenants would also roll, and can be ransomed back at a minimum of assumed bloodline 1 (ie, either 1GB or 1RP), or their bloodline (whichever is higher).
You CANNOT opt to kill someone unless they refuse, or fail, to pay the ransom.

1. You have 2 TURNS to pay a ransom (as per previous note on amounts - while a prisoner, your realm can take take domain actions, but cannot bid RP. You, obviously, cannot adventure.)
2. CANNOT kill unless fail to pay ransom.
3. CANNOT commit suicide
4. KILLING the prisoner gives you +1 bloodline, and a risk of derivation shift based on difference in bloodline score.
5. ESPIONAGE can be attempted to escape, but if you have ever escaped, any time you are captured afterwards, you can be killed on capture (no chance to escape).

The bonus you provide is a DC virtual unit (see unit chart).

Naval War leaders can add +4 bonus per DC, as any of: +1 defense, +1 missile (if the boat has missile), +1 move, or +1 boarding; no more than +2 to any 1 stat, per ship.

Castles: Will be represented as a unit in combat. Can only be assaulted by Artillery or an opposed NWP Siegecraft check (modified by the castle level). A castle blocks all advancing units equal to the castle level + garrisoned units.
[+] castle stats
nm=Castle 1;mv=1;df=1;mr=4;ml=1,0;ch=n;mi=1,0;ht=1;sv=19;rg=Mercs;
nm=Castle 2;mv=1;df=2;mr=4;ml=1,0;ch=n;mi=1,0;ht=1;sv=19;rg=Mercs;
nm=Castle 3;mv=1;df=3;mr=4;ml=2,1,0;ch=n;mi=2,1,0;ht=2;sv=19;rg=Mercs;
nm=Castle 4;mv=1;df=4;mr=4;ml=2,1,0;ch=n;mi=2,1,1;ht=2;sv=19;rg=Mercs;
nm=Castle 5;mv=1;df=5;mr=4;ml=2,1,0;ch=n;mi=3,2,1;ht=2;sv=19;rg=Mercs;
nm=Castle 6;mv=1;df=6;mr=4;ml=2,1,0;ch=n;mi=3,2,1;ht=2;sv=19;rg=Mercs;
nm=Castle 7;mv=1;df=7;mr=4;ml=3,2,1,0;ch=n;mi=3,2,1,0;ht=3;sv=19;rg=Mercs;
nm=Castle 8;mv=1;df=8;mr=4;ml=3,2,1,0;ch=n;mi=3,2,1,1;ht=3;sv=19;rg=Mercs;
nm=Castle 9;mv=1;df=9;mr=4;ml=3,2,1,0;ch=n;mi=3,3,2,1;ht=3;sv=19;rg=Mercs;
nm=Castle 10;mv=1;df=10;mr=4;ml=3,2,1,0;ch=n;mi=4,3,2,1;ht=3;sv=19;rg=Mercs;
War XP: As per DC of Adventure chosen to influence.
----------------

River Access:
Galleons, Roundships and Zebecs CANNOT travel via the rivers.

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Wed Aug 08, 2018 12:20 pm

Note on Naval War: If a battle starts due to you moving into a space where a hostile force exists, you CANNOT simply flee. There will be at least 3 rounds of battle, before you can attempt to withdraw again.
[+] Naval War and Raiding
Raiding is going to be limited to ship-movement provinces away as well.
Naval War:
Missiles v Random Target [d10+missile rating v DEF+5]
Grapple Attempt [d10+movement rate v movement rate+5 / only 1 can successfully grapple a ship in a round]
Boarding Resolution [d10+boarding count v d10+boarding count// whoever ends with less, loses 1 boarding counter, if one side wins by >5, 2 boarding counters; each side rolls this simultaneously]
Disengagement Attempt [d10+movement rate v movement rate+5; +2 per additional ship boarding]

Boarding Count:
Each ship has a base amount
+3 per knight, infantry, archer, pike, raider
+2 per irregular, scout, cavalry
+1 per Levy
[+] Naval Research and Naval Stats
Requirements:
Shipyard level required per upgrade after first (ie, Shipyard 1 for Caravel, Shipyard 1 for Heavy Caravel, Shipyard 2 for Elite Caravel, Shipyard 3 for Superior Caravel, Shipyard 4 for Galleon or Advanced Tech Ships)
DC 15 + (2 x Upgrade#) - Shipyard Level - Academy Level
Each step of ship type requires 1 research; each step requires +1 province level to build (ie Caravel prov 3, Heavy Caravel prov 3, Elite Caravel prov 4, Superior Caravel prov 5, Galleon prov 6).
Ship Design Movement Hits Unit Capacity GB capacity Defence Missile Boarding Build Cost
Coaster 5 1 0 1 1 0 1 1GB
Barge 5 1 0 3 1 0 1 2GB
Heavy Barge 5 1 2 5 1 0 1 4GB
Ship Design Movement Hits Unit Capacity GB capacity Defence Missile Boarding Build Cost
Longship 4 1 1 1 2 0 3 4GB
Heavy Longship 4 2 1 1 3 0 3 5GB
Superior Longship 4 2 1 2 3 1 3 6GB
*The longship remains a non-elite unit.

After Longship: 1 Research to Learn Basic "Racial" Vessel, after Superior Longship @ DC 15.  Further research noted below.
Ship Design Movement Hits Unit Capacity GB capacity Defence Missile Boarding Build Cost
Knarr 5 2 1 2 3 1 2 5GB
Heavy Knarr 5 3 2 3 4 1 2 7GB
Elite Knarr 5 4 2 4 4 2 3 9GB
Superior Knarr 5 4 3 4 4 2 4 10GB
Ship Design Movement Hits Unit Capacity GB capacity Defence Missile Boarding Build Cost
Caravel 5 2 1 3 3 1 3 6GB
Heavy Caravel 5 3 2 4 4 1 3 8GB
Elite Caravel 5 4 2 5 4 2 4 10GB
Superior Caravel 5 4 3 5 4 2 5 11GB
Ship Design Movement Hits Unit Capacity GB capacity Defence Missile Boarding Build Cost
Dhoura 5 2 1 2 2 1 3 5GB
Quick Dhoura 6 3 1 2 3 2 3 7GB
Elite Dhoura 7 3 2 2 3 3 4 9GB
Superior Dhoura 7 3 2 2 3 4 5 10GB
Ship Design Movement Hits Unit Capacity GB capacity Defence Missile Boarding Build Cost
Cog 4 2 1 3 3 2 3 6GB
Heavy Cog 5 2 2 4 4 2 3 8GB
Elite Cog 6 3 2 5 4 3 3 10GB
Superior Cog 6 3 2 6 4 4 4 11GB

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Tue Jan 29, 2019 4:42 pm

Using newly mustered/trained units:
- Newly mustered or trained units may be used in DEFENSIVE ACTIONS, in the action they are raised/trained.
- Units may engage in WAR ACTIONS in any action AFTER the one they are raised/trained, as normal.

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Thu Apr 18, 2019 7:43 pm

NB - if the war rules are out of balance or produce very strange results, we could end up modifying them (the stats) as we go. Minor changes to units after changes could be done on a case by case basis (eg if you have a 12 Infantry army for example, and we reduce Inf stats, could change a few for other unit types.)

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Sun Jul 26, 2020 7:56 pm

Defensive War Moves:
The same movement rate applies in defence of a realm, as any other movement.

Ship Movement:
Hostile unloading from a ship takes the target province-movement to unload into a province, ships can move their movement-naval zones during a war move.
You can unload units into your own provinces, or allied provinces, defensively, in response to an invasion. These all take move-1 to land in a friendly province.

Scout Units:
All units with the "Scout" ability treat all movement to/from a province as a rate of 1. Including from naval units.

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Sun Jul 26, 2020 8:11 pm

Movement by Sea (movement cost) will be revisited

Note: Units that die from Espionage(Sabotage) or from Realm Magic are not collectible, per rules as written currently, for use as corpses for undead units.

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Re: War/Force Pool/Training/Naval & Attrition

Post by DM Juan » Tue Feb 23, 2021 9:38 am

Just a reminder on war adventures
Losing the DC leadership unit results in a check to see if captured by enemy leaders. This will be a CHA check. Failure means you need to ransom back your character for RP or GB, equal to your Bloodline.

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