Questions

User avatar
MS - Meaghan Smith
Posts: 314
Joined: Fri Aug 03, 2018 3:13 pm

Re: Questions

Post by MS - Meaghan Smith » Thu Apr 18, 2019 7:06 am

Why would a raid destroy the trade route? Historically trade routes have long been raided and didn't instantly fold. Each turn is two years long. A raid represents a number of attacks on the trade route over time, netting X gold (whether it's profitable depends entirely on how much it is costing the regent doing the raids).

If a trade route is continuously raided, it becomes a business decision (ROI) whether to keep it open or utilize an action to change it to a new locale and perhaps reduce the likelihood of it being raided.
Meaghan 'the Smith'

Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order

"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."

User avatar
MS - Meaghan Smith
Posts: 314
Joined: Fri Aug 03, 2018 3:13 pm

Re: Questions

Post by MS - Meaghan Smith » Thu Apr 18, 2019 7:09 am

Additionally, we should really look at speeds for the various ships. Not all ships are equally fast at sea (although rivers certainly can act as an equalizer). At sea though, a Longship is no match for the speed of a Caravel unless it came upon it through concealing weather or magic for the most part.
Meaghan 'the Smith'

Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order

"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."

User avatar
YK - Yuri Khavlor
King
Posts: 692
Joined: Sat Aug 04, 2018 5:13 pm

Re: Questions

Post by YK - Yuri Khavlor » Thu Apr 18, 2019 7:10 am

UM - Urruli Mithrilhand wrote:
Thu Apr 18, 2019 7:04 am


Atm we have written rules about raids over land. How should this work for raids by ships? How can you defend sea trade routes?
Historically, I have always assigned escort ships to my trade routes. Without raids, a player could always attack your trade fleet. If those ships were capture or sunk, then the route did not generate income.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"

User avatar
AaH - Avicerra al Hamam
King
Posts: 508
Joined: Wed Aug 22, 2018 8:20 am

Re: Questions

Post by AaH - Avicerra al Hamam » Thu Apr 18, 2019 7:17 am

BSB - Blue Skull Barons wrote:
Thu Apr 18, 2019 7:10 am
UM - Urruli Mithrilhand wrote:
Thu Apr 18, 2019 7:04 am


Atm we have written rules about raids over land. How should this work for raids by ships? How can you defend sea trade routes?
Historically, I have always assigned escort ships to my trade routes. Without raids, a player could always attack your trade fleet. If those ships were capture or sunk, then the route did not generate income.
Of Course you can attack the ships but that requires beeing at war with each other right?

User avatar
MS - Meaghan Smith
Posts: 314
Joined: Fri Aug 03, 2018 3:13 pm

Re: Questions

Post by MS - Meaghan Smith » Thu Apr 18, 2019 7:21 am

It would more be like piracy, not formal war.
Meaghan 'the Smith'

Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order

"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."

User avatar
YK - Yuri Khavlor
King
Posts: 692
Joined: Sat Aug 04, 2018 5:13 pm

Re: Questions

Post by YK - Yuri Khavlor » Thu Apr 18, 2019 8:05 am

RS - Rogr Smith wrote:
Thu Apr 18, 2019 7:21 am
It would more be like piracy, not formal war.
Agreed, 'Declare war' as an action is a meta game concept. The mechanic should not form the basis on ones IG response. Violating another realms borders in transit is prime example of not being at war, but using the action. That's not to say anyone should get a free pass, piracy and tresspass are worthy of an escalated response. Just not genuine to say, we are at war because you used the war mechanic to perform an action.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"

User avatar
CSF - Flint
Posts: 414
Joined: Fri Apr 05, 2019 6:32 pm

Re: Questions

Post by CSF - Flint » Thu Apr 18, 2019 8:10 am

Regarding the 2 unique building choice, is it mandatory they be selected turn 0 or may we organically choose them throughout the game turns?
Captain Shanol Flint

User avatar
DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Questions

Post by DM Juan » Thu Apr 18, 2019 8:17 am

Well, the easiest way perhaps, instead of RAID rules, per se, though...

You use Declare War Action

You move into enemy province.
You defeat local forces
You are able to pillage province for GB
You are able to "shut down trade" and steal resources trade routes into the province generated.

The difference of course is that causes raids to be war...


But the Raiding mechanics are getting really complicated, especially trying to sort out naval raids.
That seems a bad direction.


For land raids on trade...
could kind of go:
can raid province for the resource the province produces
or on trade route, for any resource the chain carries [in a province along the chain].

In either case of resource raiding, target loses the GB equivalent to the resources stolen, and trade route is not destroyed.

I am becoming ambivalent about the whole thing

User avatar
DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Questions

Post by DM Juan » Thu Apr 18, 2019 8:18 am

You should chose by turn 1... mostly because it becomes another thing to track. I don't mind if in Turn 0 you coordinate with people on what you might want to select, though.

User avatar
CI - Charrek Ironfist
Posts: 376
Joined: Thu Aug 02, 2018 2:37 pm

Re: Questions

Post by CI - Charrek Ironfist » Thu Apr 18, 2019 8:27 am

Raids is something we made up to allow for "lesser war". It does not have to be retained.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist

Post Reply