Questions
Re: Questions
Maul... from complete priest.
The Maul is a polearm with a heavy bludgeoning head at the end. It is therefore a Bludgeoning weapon, and is appropriate for the use of clerics and specific priests who aren't allowed to use bladed weapons. When a priesthood allows the use of polearms, this includes the maul (and the mancatcher, for that matter); but when maul alone is listed, the priest cannot use the other polearms.
The Maul is a polearm with a heavy bludgeoning head at the end. It is therefore a Bludgeoning weapon, and is appropriate for the use of clerics and specific priests who aren't allowed to use bladed weapons. When a priesthood allows the use of polearms, this includes the maul (and the mancatcher, for that matter); but when maul alone is listed, the priest cannot use the other polearms.
- TH - The Hunt
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Re: Questions
That'd do it, too, I guess. I was looking at the weapon groups list in Combat and Tactics, which list the tetsubo as a polearm but mauls as a type of hammer.
"The Hunt rides. The Hunt protects."
- BB - Bronzebeard
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Re: Questions
Even though the Lucern Hammer is basically a big warhammer on a long pole, and there are variants that don't have the spike on the end that would make them pure bludgeoning weapons, clerics of Moradin are weapon restricted and there is no polearms in the weapon choices.
Brom Bronzebeard
The Wizard Under the Mountain
The Wizard Under the Mountain
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Re: Questions
When you quick build a fortification of a province there is 1d6 +3+2 build in the same turn and 1d6 in the next upkeep. The GB for constructing in the turn does need to be in our coffers right? The 1d6 in the upkeep is subtracted from the next turns income?
- DCT - Destiny Corben-Talas
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Re: Questions
The fortification is built at 1d6+3+2 Cost, but only 1d6+3 actually is built. The next turn you should note to Juan if u want to change the speed, or will be kept the speed. The gold for bulding is substracted from the income at end phase.
So, as the rules say, its a +3 GB gain at speed, at cost of +5 GB
So, as the rules say, its a +3 GB gain at speed, at cost of +5 GB
“No dimensions are closed to the ones in service of the Universal Law.”
Nur Hayati Corben-Talas
Nur Hayati Corben-Talas
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Re: Questions
Note that due to a glitch caused by Fortify being used as both a domain action that costs a free action and a build action at the same time, fortifications are built at double speed anyway.
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- CI - Charrek Ironfist
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Re: Questions
Holding forts are almost always instantly built. Castles are often built in 1 turn. An accelerated build castle is guarenteed.
The fix is to return Fortification to being a domain action.
The fix is to return Fortification to being a domain action.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
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Re: Questions
So because of the glitch where fortifications are started to build the same round you order them do you need the cash in hand to start building the castle or is it subtracted from the nxt turn income. And what about the fast build costs. Is it taken from hand or from next turn income?
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Re: Questions
Half the cost is spent during the action, the other half during the build phase. That's how the glitch works.
Building (accelerated or not) normally only occurs at the end of the turn, not in the action phase.
Building (accelerated or not) normally only occurs at the end of the turn, not in the action phase.
"The Hunt rides. The Hunt protects."
Re: Questions
Technically, it isn't a glitch. It is in fact exactly how the fortification action is written in the rulebook. The build starts in turn. It is supposed to be a domain action, instead of a free action, however.