Questions

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DM Juan
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Re: Questions

Post by DM Juan » Mon May 27, 2019 3:11 pm

Maul... from complete priest.
The Maul is a polearm with a heavy bludgeoning head at the end. It is therefore a Bludgeoning weapon, and is appropriate for the use of clerics and specific priests who aren't allowed to use bladed weapons. When a priesthood allows the use of polearms, this includes the maul (and the mancatcher, for that matter); but when maul alone is listed, the priest cannot use the other polearms.

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TH - The Hunt
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Re: Questions

Post by TH - The Hunt » Mon May 27, 2019 3:20 pm

That'd do it, too, I guess. I was looking at the weapon groups list in Combat and Tactics, which list the tetsubo as a polearm but mauls as a type of hammer.
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BB - Bronzebeard
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Re: Questions

Post by BB - Bronzebeard » Mon May 27, 2019 5:15 pm

Even though the Lucern Hammer is basically a big warhammer on a long pole, and there are variants that don't have the spike on the end that would make them pure bludgeoning weapons, clerics of Moradin are weapon restricted and there is no polearms in the weapon choices.
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AaH - Avicerra al Hamam
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Re: Questions

Post by AaH - Avicerra al Hamam » Tue May 28, 2019 5:11 am

When you quick build a fortification of a province there is 1d6 +3+2 build in the same turn and 1d6 in the next upkeep. The GB for constructing in the turn does need to be in our coffers right? The 1d6 in the upkeep is subtracted from the next turns income?

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DCT - Destiny Corben-Talas
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Re: Questions

Post by DCT - Destiny Corben-Talas » Tue May 28, 2019 5:18 am

The fortification is built at 1d6+3+2 Cost, but only 1d6+3 actually is built. The next turn you should note to Juan if u want to change the speed, or will be kept the speed. The gold for bulding is substracted from the income at end phase.
So, as the rules say, its a +3 GB gain at speed, at cost of +5 GB
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TH - The Hunt
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Re: Questions

Post by TH - The Hunt » Tue May 28, 2019 9:47 am

Note that due to a glitch caused by Fortify being used as both a domain action that costs a free action and a build action at the same time, fortifications are built at double speed anyway.
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CI - Charrek Ironfist
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Re: Questions

Post by CI - Charrek Ironfist » Tue May 28, 2019 2:50 pm

Holding forts are almost always instantly built. Castles are often built in 1 turn. An accelerated build castle is guarenteed.

The fix is to return Fortification to being a domain action.
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AaH - Avicerra al Hamam
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Re: Questions

Post by AaH - Avicerra al Hamam » Tue May 28, 2019 4:04 pm

So because of the glitch where fortifications are started to build the same round you order them do you need the cash in hand to start building the castle or is it subtracted from the nxt turn income. And what about the fast build costs. Is it taken from hand or from next turn income?

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TH - The Hunt
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Re: Questions

Post by TH - The Hunt » Tue May 28, 2019 4:12 pm

Half the cost is spent during the action, the other half during the build phase. That's how the glitch works.

Building (accelerated or not) normally only occurs at the end of the turn, not in the action phase.
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DM Juan
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Re: Questions

Post by DM Juan » Wed May 29, 2019 7:56 am

Technically, it isn't a glitch. It is in fact exactly how the fortification action is written in the rulebook. The build starts in turn. It is supposed to be a domain action, instead of a free action, however.

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