Questions

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DM Juan
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Re: Questions

Post by DM Juan » Sat Oct 26, 2019 11:46 pm

you cannot reduce dc. updated description in adventure rules.

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YK - Yuri Khavlor
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Re: Questions

Post by YK - Yuri Khavlor » Sun Oct 27, 2019 9:43 am

I think that it would be sensible restriction to only allow an heir that is a lieutenant to step in.

This would preserve specialities of each class. If the heir was a different class it would allow a smother transition and not be too different from multiclassing.

Alternatively you could restrict a lieutenant taking a regent action to using the worst ability/wp/nwp of the two. In this case the only advantage is the XP transfer.


Another case where this is relevent is what happens while a regent is imprisoned or incapacitated. I would hope to use a lieutenant to take actions during the period.
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DM Juan
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Re: Questions

Post by DM Juan » Sun Oct 27, 2019 10:53 am

I like that; the invested heir. If you want to be super inefficient and try to change the invested heir to game actions, that seems real wasteful. If you are incapacitated, a similar situation arises where a designated LT can take actions.

In all cases, the lieutenant cannot spend RP on the actions, nor do realm actions.

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JB - Jana Boulderbrew
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Re: Questions

Post by JB - Jana Boulderbrew » Sun Oct 27, 2019 2:35 pm

Two questions:

1. If your main character with high CHA dies do you lose Lts that are above the cap of the heir? Or does it prevent you from getting new ones?

2. If your main and Lt child have the same blood power that grants +2 EPL to a type of adventure does it stack to be +4 or are you limited to +2?
"Success is measured in blood, yours or your enemies."

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MS - Meaghan Smith
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Re: Questions

Post by MS - Meaghan Smith » Sun Oct 27, 2019 2:47 pm

1. you are reduced to the number your Charisma allows.

2. Same skill/ability bonuses do not stack.
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JB - Jana Boulderbrew
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Re: Questions

Post by JB - Jana Boulderbrew » Sun Oct 27, 2019 8:20 pm

A question on Trade Routes:

Are you allowed to swap sea and land routes? And would such a change require a simple decree .. or an action for every route?
"Success is measured in blood, yours or your enemies."

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MS - Meaghan Smith
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Re: Questions

Post by MS - Meaghan Smith » Sun Oct 27, 2019 8:26 pm

Action for each route unfortunately. Although there should almost be some sort of realm action in trade routes...

Realm Trade Route Reoptimization
Base Cost: 1 GB per Trade Route impacted.
Effect: This action allows a regent to swap designated trade routes around to maximize the efficiency of his network, or rearrange where goods are going to.
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"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."

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HaQ - Hakim al-Qadr
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Re: Questions

Post by HaQ - Hakim al-Qadr » Mon Oct 28, 2019 9:04 am

Can we target Raids to Sea Trade Routes? Does it target a sea zone as the province it passes through?
Can we raid for "building resources" - that is Charcoal instead of Timber for example? Do we need to target generating province or any province along a trade route of that type?

Do Sea Trade Route Raids take ships? Or is it abstracted by ship movement instead of scouts?
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DM Juan
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Re: Questions

Post by DM Juan » Mon Oct 28, 2019 9:33 am

I think Ship Movement speeds works best, as a substitute for unit speeds. Ships with Movement 6+ (except Coaster class), count as a "Scout" unit maybe

I suppose you could raid for Charcoal, etc instead of for the base resources, if a province produces it.

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RaH - Rassan al Hamam
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Re: Questions

Post by RaH - Rassan al Hamam » Sun Nov 03, 2019 8:09 am

An item that gives +1 to a NWP, does that do anything if you don't have the skill?

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