Questions

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TPK - The Pirates
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Re: Questions

Post by TPK - The Pirates » Sat Jul 18, 2020 4:14 pm

[-] Children
Having Children
You can have up to 5 children. You cannot later replace them with more children if they die.

You assign 3x 3d4 and 3x 4d4; add 1/3 (rounded down) of the average of your parent's stats to each stat (eg, Parent 1 STR 17, Parent 2 STR 14 == 31/2 = 15 average... /3=5)

Add in any racial modifiers

Bloodline: The average bloodline score of your parents, derivation of stronger bloodline score parent, strength of weaker* [minimum tainted] - so a Great, Anduiras, 70 has a kid with a Minor, Masela 40... kid has: (70+40)/2=55, Anduiras, Minor.

Roll d2 for sex of the child. You can create a family thread, or kids or under your character, and roll them in your turn and copy over if you want.





Typically if its a 'no name NPC' from a province, they'd be considered baseline 10s across the border +/- any racial mods.

Advantage is having children with LTs or PCs for that reason (they just have better stats).

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LMC - Lord Mayor Cowell
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Re: Questions

Post by LMC - Lord Mayor Cowell » Sat Jul 18, 2020 4:18 pm

Last game I married a regular elf and she ended up with decent stats, (but no bloodline) so why Im checking
Lord Mayor Cowell VI

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DM Juan
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Re: Questions

Post by DM Juan » Sat Jul 18, 2020 4:19 pm

Yeah, unblooded baseline 10s works for random NPC wife - it is much easier :D

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JB - Jana Boulderbrew
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Re: Questions

Post by JB - Jana Boulderbrew » Sat Jul 18, 2020 4:59 pm

Based on current statements what I did with Clay was probably wrong...

I only used his stats. He was a philanderer that had lots of kids ... Never got married. And only recognized the bastards that showed promise.... So if the kid was too much like their mom they were not acknowledged.
"Success is measured in blood, yours or your enemies."

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TPK - The Pirates
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Re: Questions

Post by TPK - The Pirates » Sat Jul 18, 2020 5:00 pm

It's all good -- live and learn :)

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DCT - Destiny Corben-Talas
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Re: Questions

Post by DCT - Destiny Corben-Talas » Sat Jul 18, 2020 5:05 pm

What unit uses Gnolls for scouting?.
“No dimensions are closed to the ones in service of the Universal Law.”
Nur Hayati Corben-Talas

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LMC - Lord Mayor Cowell
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Re: Questions

Post by LMC - Lord Mayor Cowell » Sat Jul 18, 2020 5:13 pm

THT - Therry H Taelhas wrote:
Sat Jul 18, 2020 5:05 pm
What unit uses Gnolls for scouting?.
The dwarf gnoll-throwers. We throw gnolls over hills, and if someone over there screams after being attacked by the landing gnoll, we know there is someone there.

(we are also good on making horribly bad jokes over minor gramatical mistakes)

*edit
As a sidenote, pretty sure the answer your looking for is Scavengers
Lord Mayor Cowell VI

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DCT - Destiny Corben-Talas
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Re: Questions

Post by DCT - Destiny Corben-Talas » Sat Jul 18, 2020 5:17 pm

Certainly that is a good way to use gnolls, yes, I will consider it. The other answer too, thanx..,)
“No dimensions are closed to the ones in service of the Universal Law.”
Nur Hayati Corben-Talas

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TPK - The Pirates
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Re: Questions

Post by TPK - The Pirates » Sat Jul 18, 2020 5:28 pm

How many TP to build the gnoll-throwers? I'd like to place an order for several :)

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LMC - Lord Mayor Cowell
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Re: Questions

Post by LMC - Lord Mayor Cowell » Sat Jul 18, 2020 6:16 pm

TPK - The Pirates wrote:
Sat Jul 18, 2020 5:28 pm
How many TP to build the gnoll-throwers? I'd like to place an order for several :)
They are excellent weapons. Logistics for the ammo can be a bitch thou.
Lord Mayor Cowell VI

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