Questions
- JB - Jana Boulderbrew
- King
- Posts: 522
- Joined: Fri Aug 03, 2018 6:45 pm
Re: Questions
When you get multiple messages from neighboring wizards that another wizard has placed sources in their lands right next to you without permission. At what point is it logical to assume they also did the same to your lands?
"Success is measured in blood, yours or your enemies."
- TPK - The Pirates
- Posts: 308
- Joined: Fri Nov 15, 2019 6:42 pm
Re: Questions
As soon as you feel comfortable spending the espionage province actions to find those hidden holdings?
- JB - Jontinius Bruin
- Posts: 305
- Joined: Wed Aug 08, 2018 8:13 am
- BB - Bronzebeard
- Posts: 118
- Joined: Thu Aug 02, 2018 6:34 pm
- Location: Endicott, New York, USA
Re: Questions
Why would an espionage Province by a non-mage reveal source holdings, when they have no capacity to find them?TPK - The Pirates wrote: ↑Thu Jul 30, 2020 11:27 amAlso Espionage Province reveals hidden holdings.
Brom Bronzebeard
The Wizard Under the Mountain
The Wizard Under the Mountain
- TPK - The Pirates
- Posts: 308
- Joined: Fri Nov 15, 2019 6:42 pm
Re: Questions
Because they've tracked the comings and goings of hedge-wizards and the like. Consulted maps for likely spots of manifestations and generally done their homework?
And just because they find it doesn't mean it's easy to deal with. They still need to either contract a wizard to contest it out...or build an army and then self-occupy.
And just because they find it doesn't mean it's easy to deal with. They still need to either contract a wizard to contest it out...or build an army and then self-occupy.
- JB - Jana Boulderbrew
- King
- Posts: 522
- Joined: Fri Aug 03, 2018 6:45 pm
Re: Questions
Are we having cities in this game? .. My lands are rather wonky with only one province populated with preferred race/terrain combination. It only becomes a big deal if I am giving up the potential for cities.... Otherwise the peasants are going to have to move around..
"Success is measured in blood, yours or your enemies."
- TPK - The Pirates
- Posts: 308
- Joined: Fri Nov 15, 2019 6:42 pm
Re: Questions
Cities are in play (covered under the Actions post with their own little blurb -- basically 20 GB Infrastructure building).
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: Questions
Any restrictions in when you can upgrade a lvl 5 province to city? Can you build as normal buildings?
Re: Questions
You need to first build the infrastructure, and then you have to succeed on a Rule Province/Create City action, in the summer.
Re: Questions
Required: City Infrastructure (20GB building)
Required: Province 5
Required: Racial Favored Terrain
Can only be done in Summer, DC 15
Province splits into a City 5, and surrounding Province 1/(Source level max as it was before City Founding)
Surrounding Province can be ruled to 2, max. NB: Tundra limits them to 1.
City has Urban Terrain type (ie no resource generation).
City can have 4 Trade Routes (2 Land / 2 Sea)
Trade Routes that already exist in province, at creation, can be directed as chosen by Trade Route Owner (whether it redirects to the City or the Surrounding Province).
Buildings: Accompany City
NB: The City will Require Grain access within 1(!) turn, or it will shrink to 4 as "people move back to the country-side".
City Max will also be reduced by 1 due to Tundra.
City has max source level 0
City has max population +1 [ie humans, Plains 8; other races, favored terrain 7]
Hospital V: City has max population +2 (already includes base +1 bonus in this number)
DC to rule Cities: As per normal based on Province Level
Required: Province 5
Required: Racial Favored Terrain
Can only be done in Summer, DC 15
Province splits into a City 5, and surrounding Province 1/(Source level max as it was before City Founding)
Surrounding Province can be ruled to 2, max. NB: Tundra limits them to 1.
City has Urban Terrain type (ie no resource generation).
City can have 4 Trade Routes (2 Land / 2 Sea)
Trade Routes that already exist in province, at creation, can be directed as chosen by Trade Route Owner (whether it redirects to the City or the Surrounding Province).
Buildings: Accompany City
NB: The City will Require Grain access within 1(!) turn, or it will shrink to 4 as "people move back to the country-side".
City Max will also be reduced by 1 due to Tundra.
City has max source level 0
City has max population +1 [ie humans, Plains 8; other races, favored terrain 7]
Hospital V: City has max population +2 (already includes base +1 bonus in this number)
DC to rule Cities: As per normal based on Province Level