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Re: Questions

Posted: Sat Oct 26, 2019 11:46 pm
by DM Juan
you cannot reduce dc. updated description in adventure rules.

Re: Questions

Posted: Sun Oct 27, 2019 9:43 am
by YK - Yuri Khavlor
I think that it would be sensible restriction to only allow an heir that is a lieutenant to step in.

This would preserve specialities of each class. If the heir was a different class it would allow a smother transition and not be too different from multiclassing.

Alternatively you could restrict a lieutenant taking a regent action to using the worst ability/wp/nwp of the two. In this case the only advantage is the XP transfer.


Another case where this is relevent is what happens while a regent is imprisoned or incapacitated. I would hope to use a lieutenant to take actions during the period.

Re: Questions

Posted: Sun Oct 27, 2019 10:53 am
by DM Juan
I like that; the invested heir. If you want to be super inefficient and try to change the invested heir to game actions, that seems real wasteful. If you are incapacitated, a similar situation arises where a designated LT can take actions.

In all cases, the lieutenant cannot spend RP on the actions, nor do realm actions.

Re: Questions

Posted: Sun Oct 27, 2019 2:35 pm
by JB - Jana Boulderbrew
Two questions:

1. If your main character with high CHA dies do you lose Lts that are above the cap of the heir? Or does it prevent you from getting new ones?

2. If your main and Lt child have the same blood power that grants +2 EPL to a type of adventure does it stack to be +4 or are you limited to +2?

Re: Questions

Posted: Sun Oct 27, 2019 2:47 pm
by MS - Meaghan Smith
1. you are reduced to the number your Charisma allows.

2. Same skill/ability bonuses do not stack.

Re: Questions

Posted: Sun Oct 27, 2019 8:20 pm
by JB - Jana Boulderbrew
A question on Trade Routes:

Are you allowed to swap sea and land routes? And would such a change require a simple decree .. or an action for every route?

Re: Questions

Posted: Sun Oct 27, 2019 8:26 pm
by MS - Meaghan Smith
Action for each route unfortunately. Although there should almost be some sort of realm action in trade routes...

Realm Trade Route Reoptimization
Base Cost: 1 GB per Trade Route impacted.
Effect: This action allows a regent to swap designated trade routes around to maximize the efficiency of his network, or rearrange where goods are going to.

Re: Questions

Posted: Mon Oct 28, 2019 9:04 am
by HaQ - Hakim al-Qadr
Can we target Raids to Sea Trade Routes? Does it target a sea zone as the province it passes through?
Can we raid for "building resources" - that is Charcoal instead of Timber for example? Do we need to target generating province or any province along a trade route of that type?

Do Sea Trade Route Raids take ships? Or is it abstracted by ship movement instead of scouts?

Re: Questions

Posted: Mon Oct 28, 2019 9:33 am
by DM Juan
I think Ship Movement speeds works best, as a substitute for unit speeds. Ships with Movement 6+ (except Coaster class), count as a "Scout" unit maybe

I suppose you could raid for Charcoal, etc instead of for the base resources, if a province produces it.

Re: Questions

Posted: Sun Nov 03, 2019 8:09 am
by RaH - Rassan al Hamam
An item that gives +1 to a NWP, does that do anything if you don't have the skill?