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Re: Questions

Posted: Thu Jul 30, 2020 12:29 pm
by JB - Jana Boulderbrew
When you get multiple messages from neighboring wizards that another wizard has placed sources in their lands right next to you without permission. At what point is it logical to assume they also did the same to your lands?

Re: Questions

Posted: Thu Jul 30, 2020 12:33 pm
by TPK - The Pirates
As soon as you feel comfortable spending the espionage province actions to find those hidden holdings?

Re: Questions

Posted: Thu Jul 30, 2020 12:59 pm
by JB - Jontinius Bruin
immediately, ask them directly?

Re: Questions

Posted: Thu Jul 30, 2020 6:43 pm
by BB - Bronzebeard
TPK - The Pirates wrote:
Thu Jul 30, 2020 11:27 am
Also Espionage Province reveals hidden holdings.
Why would an espionage Province by a non-mage reveal source holdings, when they have no capacity to find them?

Re: Questions

Posted: Thu Jul 30, 2020 6:47 pm
by TPK - The Pirates
Because they've tracked the comings and goings of hedge-wizards and the like. Consulted maps for likely spots of manifestations and generally done their homework?

And just because they find it doesn't mean it's easy to deal with. They still need to either contract a wizard to contest it out...or build an army and then self-occupy.

Re: Questions

Posted: Fri Jul 31, 2020 2:58 am
by JB - Jana Boulderbrew
Are we having cities in this game? .. My lands are rather wonky with only one province populated with preferred race/terrain combination. It only becomes a big deal if I am giving up the potential for cities.... Otherwise the peasants are going to have to move around..

Re: Questions

Posted: Fri Jul 31, 2020 7:12 am
by TPK - The Pirates
Cities are in play (covered under the Actions post with their own little blurb -- basically 20 GB Infrastructure building).

Re: Questions

Posted: Fri Jul 31, 2020 9:02 am
by AaH - Avicerra al Hamam
Any restrictions in when you can upgrade a lvl 5 province to city? Can you build as normal buildings?

Re: Questions

Posted: Fri Jul 31, 2020 9:08 am
by DM Juan
You need to first build the infrastructure, and then you have to succeed on a Rule Province/Create City action, in the summer.

Re: Questions

Posted: Fri Jul 31, 2020 9:09 am
by DM Juan
Required: City Infrastructure (20GB building)
Required: Province 5
Required: Racial Favored Terrain
Can only be done in Summer, DC 15

Province splits into a City 5, and surrounding Province 1/(Source level max as it was before City Founding)
Surrounding Province can be ruled to 2, max. NB: Tundra limits them to 1.
City has Urban Terrain type (ie no resource generation).
City can have 4 Trade Routes (2 Land / 2 Sea)
Trade Routes that already exist in province, at creation, can be directed as chosen by Trade Route Owner (whether it redirects to the City or the Surrounding Province).
Buildings: Accompany City
NB: The City will Require Grain access within 1(!) turn, or it will shrink to 4 as "people move back to the country-side".
City Max will also be reduced by 1 due to Tundra.

City has max source level 0
City has max population +1 [ie humans, Plains 8; other races, favored terrain 7]
Hospital V: City has max population +2 (already includes base +1 bonus in this number)

DC to rule Cities: As per normal based on Province Level