Questions - Diaspora IV

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DM Juan
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Re: Questions - Diaspora IV

Post by DM Juan » Fri Jan 29, 2021 1:08 pm

The program will fail any land trade route that is not connect by a roadway, I don't think it will let it even work.

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JB - Jontinius Bruin
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Re: Questions - Diaspora IV

Post by JB - Jontinius Bruin » Fri Jan 29, 2021 1:10 pm

road is easy, only takes one resource type

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LMC - Lord Mayor Cowell
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Re: Questions - Diaspora IV

Post by LMC - Lord Mayor Cowell » Thu Feb 04, 2021 1:49 pm

If you aim to add a bastard child, do I roll a character up to serve as the second parent, or count my regent twice(minus the bloodline) or how do I do that?
Last edited by LMC - Lord Mayor Cowell on Thu Feb 04, 2021 1:53 pm, edited 1 time in total.
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YK - Yuri Khavlor
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Re: Questions - Diaspora IV

Post by YK - Yuri Khavlor » Thu Feb 04, 2021 1:53 pm

Mae - Maedhros wrote:
Thu Feb 04, 2021 1:49 pm
If you aim to add a bastard child, do you roll a character up to serve as the second parent, or count your regent twice(minus the bloodline) or how do you make that?
I have used the default array to pick the other parent's stats in the past.

(15,14,13,12,10,8)
YK - Yuri Khavlor
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HaQ - Hakim al-Qadr
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Re: Questions - Diaspora IV

Post by HaQ - Hakim al-Qadr » Thu Feb 04, 2021 1:57 pm

That's a good idea.
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BS - Torpor
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Re: Questions - Diaspora IV

Post by BS - Torpor » Thu Feb 04, 2021 4:07 pm

How does one acquire resources (such as Wood, Stone, etc...)? A Resource Extraction Building <Mine>? And if so, how do you get the resources to build the mine?
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The people scattered gold-dust before my horses feet;
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JB - Jana Boulderbrew
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Re: Questions - Diaspora IV

Post by JB - Jana Boulderbrew » Thu Feb 04, 2021 4:09 pm

Wood -> Forest province (you have plenty I guess)
Stone -> Low/High Mountains

(see here and check the 'Race and Terrain Details' section)
Last edited by JB - Jana Boulderbrew on Thu Feb 04, 2021 4:11 pm, edited 1 time in total.
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CSF - Flint
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Re: Questions - Diaspora IV

Post by CSF - Flint » Thu Feb 04, 2021 4:10 pm

Each province provides unlimited units of its basic resource (wood, stone, grain, or iron) to itself. With a trade route, it will provide the same to the province on the other end of the route. With a trade -chain- you can provide resources to each stop on the chain, depending on the level of the rogue operating it. Not tradeable, but raidable.

Advanced materials are fungible like GB, you build mines with the basic resources to get the advanced yields.
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CIC - Duke Cicero
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Re: Questions - Diaspora IV

Post by CIC - Duke Cicero » Thu Feb 04, 2021 4:16 pm

BS - Sojak wrote:
Thu Feb 04, 2021 4:07 pm
How does one acquire resources (such as Wood, Stone, etc...)? A Resource Extraction Building <Mine>? And if so, how do you get the resources to build the mine?
Each province generates a type of basic resource, which is available in that province. Plains generate grain, forests wood, hills can be iron or grain, low mountains can be stone or iron, high mountains are also iron or stone.

Trade routes make resources available to other provinces.

There are also "advanced resources," like saltpeter, steel, etc. These are what require a mine to extract. They can be used for later-game research projects and units and such.
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AaH - Avicerra al Hamam
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Re: Questions - Diaspora IV

Post by AaH - Avicerra al Hamam » Thu Feb 04, 2021 4:23 pm

Buildings need stone and wood to be constructed. To sustain a lvl 4 province you need a grainary and grain supplied through trade or in the province itselv. Wood, grain and Iron is needed for some units. Ships do need wood.

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