Questions - Diaspora IV

MaH - Meganno al Hamam
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Re: Questions - Diaspora IV

Post by MaH - Meganno al Hamam » Thu Apr 22, 2021 7:09 am

From phb: Whenever a wizard discovers instructions for a spell he doesn't know, he can try to read and understand the instructions. The player must roll percentile dice. If the result is equal to or less than the percentage chance to learn a new spell (listed on Table 4), the character understands the spell and how to cast it. He can enter the spell in his spell book (unless he has already learned the maximum number of spells allowed for that level). If this die roll is higher than the character's chance to learn the spell, he doesn't understand the spell. Once a spell is learned, it cannot be unlearned. It remains part of that character's repertoire forever. Thus, a character cannot choose to “forget” a spell so as to replace it with another.

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YK - Yuri Khavlor
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Re: Questions - Diaspora IV

Post by YK - Yuri Khavlor » Thu Apr 22, 2021 7:11 am

IIRC if you fail to learn a spell, you may not attempt that spell again until you have gained a level.
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LMC - Lord Mayor Cowell
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Re: Questions - Diaspora IV

Post by LMC - Lord Mayor Cowell » Thu Apr 22, 2021 7:14 am

Thats not what I am asking though. We are asking how many spells we may exchange and write into our spellbooks during one adventure. Simply being allowed to copy eachothers spells seem excessive so wanted to make certain.
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Re: Questions - Diaspora IV

Post by MaH - Meganno al Hamam » Thu Apr 22, 2021 7:18 am

For the materials and their preparation, the wizard must pay 50 gp per page. Traveling spell books, which are even more compact, cost 100 gp per page. Each spell requires a number of pages equal to its level plus 0-5 (1d6-1) additional pages. The actual number of pages a spell takes differs for each wizard. Even if two or more wizards are recording the same spell, the number of pages varies, since there are differences in handwriting and notations.

Further, no spell book can have more than 100 pages, no ordinary non-magical scroll more than 25, and no traveling spell book more than 50. The standard amount of time required to prepare a spell book is one to two days of work per spell level of the spell being entered.

MaH - Meganno al Hamam
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Re: Questions - Diaspora IV

Post by MaH - Meganno al Hamam » Thu Apr 22, 2021 7:20 am

It takes a long time per spell (see above) so I don't think you will have time even for a 1lvl spell (1-2 days).

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DM Juan
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Re: Questions - Diaspora IV

Post by DM Juan » Thu Apr 22, 2021 7:33 am

You cannot learn spells on main adventure, no.

MaH - Meganno al Hamam
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Re: Questions - Diaspora IV

Post by MaH - Meganno al Hamam » Thu Apr 22, 2021 7:48 am

Juan , can you explain why? In phb it's written you can learn everywhere but not put into spellbook. If you forgot the spell after main adv, you should be able to use it inside the main still once per preparation?

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TF - The Fortress
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Re: Questions - Diaspora IV

Post by TF - The Fortress » Thu Apr 22, 2021 7:56 am

Spellbooks take special ink and materials, you don't have access to those on main adventures. Outside of adventures, you can gain spells through the use of Libraries or by using actions (I'd recommend the use of a library as it is more action efficient).
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RaH - Rassan al Hamam
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Re: Questions - Diaspora IV

Post by RaH - Rassan al Hamam » Thu Apr 22, 2021 7:57 am

Well I guess the reason is that this is not fully PnP and there are some extra rules implemented. You for example can learn spells each season from a library which is not in the normal rules.

I once asked if it was possible to trade spells between a LT Wizard and regent and was told no.

Some adjustments you just have to live with.

For example Aacording to PnP rules you would not need an investiture action to trade realm spells either, but its a good rule that its not that easy to trade Realm spells.

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Re: Questions - Diaspora IV

Post by MaH - Meganno al Hamam » Thu Apr 22, 2021 8:29 am

The process of learning the spell has nothing to do with spellbooks and materials according to phb. I asked because teaching, learning and describing spells are all different processes in phb. If this is a special rule it should be written somewhere- we have lost hours creating a plan from phb which Juan has written under wizards we should use in rules. And he just answered now without reason why this rule is changed. Because you can cast this spell only once and forgot most things at end of main it's not clear why this rule is created. It makes only things unwieldy if lots of special rules exists which are not written anywhere and make no sense, too. I have to ask for everything just to be sure it's not changed before creating a new plan.

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