Questions - Diaspora IV

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TH - The Hunt
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Re: Questions - Diaspora IV

Post by TH - The Hunt » Thu Jun 24, 2021 11:59 am

There are initiative rolls. So whoever wins initiative gets to give away their relic/steal someone else's, rule up their temples, raise their bloodline, perform their investiture (for this case, all three participants would need to beat their rival with their rolls) before the other does. That's how the sequence of events always plays out. If someone else contests their temples or drives them down before their initiative count, that could set them back before they get themselves to the milestone, too.
"The Hunt rides. The Hunt protects."

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DM Juan
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Re: Questions - Diaspora IV

Post by DM Juan » Thu Jun 24, 2021 12:01 pm

The question requires the unstated assumption that multiple people will hit Tier 6 simultaneously... but ascension also doesn't just occur. A ritual of some sort, appropriate to your faith, will also need to take place to actually ascend.

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CSF - Flint
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Re: Questions - Diaspora IV

Post by CSF - Flint » Sat Jul 17, 2021 12:05 pm

Is it possible to retrain out of a proficiency and into another one?
Captain Shanol Flint

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DM Juan
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Re: Questions - Diaspora IV

Post by DM Juan » Sat Jul 17, 2021 1:31 pm

With a domain action, sure. There is a "Train NWP" action, which can be used to increase your NWP by 1 as well.

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CSF - Flint
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Re: Questions - Diaspora IV

Post by CSF - Flint » Thu Jul 22, 2021 1:17 pm

Charon, Bard, Incarnation of the Prophet
Will only serve with someone worthy of their stories.

I have no clue who this is, is my google-fu weak or is this a character from one of our previous campaigns?
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DM Juan
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Re: Questions - Diaspora IV

Post by DM Juan » Thu Jul 22, 2021 1:41 pm

Was from Eastern Marches, the first game I ran. Was a lieutenant of someone in that game.

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YK - Yuri Khavlor
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Re: Questions - Diaspora IV

Post by YK - Yuri Khavlor » Fri Jul 23, 2021 10:31 am

DM Juan wrote:
Fri Jul 23, 2021 9:03 am
(Turn 22-23): All DC (including adventures, etc - anything that rolls a dice to determine action outcome) will have anywhere from -3 to +3 added, per dice involved, at random.[/spoiler]
So each DC 6 adventure actions gets:

Roll 1d2 (1 helps 2 hinders)
Roll 6d4-6 (for amount that helps or hinders)

Or
for a DC 6 adventure
Add
roll 6d4
subtract
roll 6d4
YK - Yuri Khavlor
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“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"

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CSF - Flint
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Re: Questions - Diaspora IV

Post by CSF - Flint » Fri Jul 23, 2021 10:32 am

I assumed for a DC 6 adventure that 6 d7's would be rolled, corresponding to each value between -3 and 3 inclusively. (d7-4), 6 times.
Last edited by CSF - Flint on Fri Jul 23, 2021 10:37 am, edited 1 time in total.
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Re: Questions - Diaspora IV

Post by DM Juan » Fri Jul 23, 2021 10:37 am

the mod is per dice. Basically, could end up making adventures super dangerous, could be 6d6+(6x3) at the top top end
each +3/-3 will be rolled per dice, so could end up making no difference, if you got 3x +3, and 3x -3... for example.

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YK - Yuri Khavlor
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Re: Questions - Diaspora IV

Post by YK - Yuri Khavlor » Fri Jul 23, 2021 10:48 am

Good to know.

The 'anywhere between -3 and +3' is what got me wondering. Would actually be 1-3 positive or negative per die.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"

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