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Summers

Posted: Mon May 13, 2019 10:12 am
by DM Juan
Variable Season Effects:

1: Normal Summer
2: Normal Summer
3: No Summer
4: No Summer
5: Weak Summer (Can Raise Settlers, but cannot Rule Province)
6: Weak Summer (Can Raise Settlers, Rule Province at +5 DC)

Spring:
1: Normal Spring
2: Normal Spring
3: Normal Spring
4: Late Spring (Action 1, Weak Winter)
5: Late Spring (Action 1 and 2, Weak Winter)
6: Early Summer (can Raise Settlers in Action 3, no attrition in Action 3)

Fall:
1: Normal Fall
2: Normal Fall
3: Normal Fall
4: Short Fall (Action 3, Weak Winter)
5: Short Fall (Action 2 and 3, Weak Winter)
6: Long Summer (Can Raise Settlers in Action 1, no attrition in Action 1)

Winter:
1: Normal Winter
2: Normal Winter
3: Normal Winter
4: Weak Winter (Attrition 40%, can use declare war actions, cannot settle)
5: Weak Winter (Attrition 40%, can use declare war actions, cannot settle)
6: Severe Winter! (100% attrition, -1 effective Court [builds, action range, etc]

Re: Summers

Posted: Mon May 13, 2019 10:19 am
by YK - Yuri Khavlor
Weak summers, means a full 3 turns of wars, warmongers are less likely to have to rush a spring campaign. Equal odds of each outcome?

Also makes wide realms a bit better (if that is a consideration), not that it would have impacted my early decisions if known.

Re: Summers

Posted: Mon May 13, 2019 10:25 am
by HaQ - Hakim al-Qadr
Agreed on wider realms being moderately better. Better for maybe 1 Weak Summer - once everything is Province 2 would no longer matter. Makes War easier to engage in. Overall I think it is reasonable.

Re: Summers

Posted: Mon May 13, 2019 10:34 am
by DM Juan
Yeah, would be 1d3 between those options.

Re: Summers

Posted: Mon May 13, 2019 10:43 am
by YK - Yuri Khavlor
If there is interest in making more complex seasons could consider also:

Mild Winter: Attrition reduced to 40% outside friendly provinces (one check only) making winter war a possibility. Maybe only occurs as an early indicator of next turn being spring.

Severe winter: Garrison limit is reduced. Actions not normally limited by court is, and/or court range reduced (makes fortification a little more desireable too)

Late Spring/Early winter: 1-2 actions at start/end of year are considered winter. (Those war campaigns so carefully drawn up to start on the buzzer, are fouled by weather)

Re: Summers

Posted: Mon May 13, 2019 10:45 am
by DD - Domitian Diem
For weak summers I suggest something different.
+5DC (or +10DC) to rule province.
Raising settlers could produce half province level rounded down settlers for the normal full price.

Re: Summers

Posted: Mon May 13, 2019 10:48 am
by YK - Yuri Khavlor
IvS - Illyria wrote:
Mon May 13, 2019 10:45 am
For weak summers I suggest something different.
+5DC (or +10DC) to rule province.
Raising settlers could produce half province level rounded down settlers for the normal full price.
I like that idea, especially if the penalty lines up roughly with the normal benefits of population growth.

Re: Summers

Posted: Mon May 13, 2019 10:50 am
by MS - Meaghan Smith
I like the DC boost for a weak summer.

The variants BSB proposed for the winters/spring/fall would be interesting as well.

Re: Summers

Posted: Mon May 13, 2019 10:53 am
by CIC - Duke Cicero
+1 to dc change as opposed to only raising settlers

Re: Summers

Posted: Mon May 13, 2019 11:14 am
by DM Juan
Revamped the top post