Summers
Summers
Variable Season Effects:
1: Normal Summer
2: Normal Summer
3: No Summer
4: No Summer
5: Weak Summer (Can Raise Settlers, but cannot Rule Province)
6: Weak Summer (Can Raise Settlers, Rule Province at +5 DC)
Spring:
1: Normal Spring
2: Normal Spring
3: Normal Spring
4: Late Spring (Action 1, Weak Winter)
5: Late Spring (Action 1 and 2, Weak Winter)
6: Early Summer (can Raise Settlers in Action 3, no attrition in Action 3)
Fall:
1: Normal Fall
2: Normal Fall
3: Normal Fall
4: Short Fall (Action 3, Weak Winter)
5: Short Fall (Action 2 and 3, Weak Winter)
6: Long Summer (Can Raise Settlers in Action 1, no attrition in Action 1)
Winter:
1: Normal Winter
2: Normal Winter
3: Normal Winter
4: Weak Winter (Attrition 40%, can use declare war actions, cannot settle)
5: Weak Winter (Attrition 40%, can use declare war actions, cannot settle)
6: Severe Winter! (100% attrition, -1 effective Court [builds, action range, etc]
1: Normal Summer
2: Normal Summer
3: No Summer
4: No Summer
5: Weak Summer (Can Raise Settlers, but cannot Rule Province)
6: Weak Summer (Can Raise Settlers, Rule Province at +5 DC)
Spring:
1: Normal Spring
2: Normal Spring
3: Normal Spring
4: Late Spring (Action 1, Weak Winter)
5: Late Spring (Action 1 and 2, Weak Winter)
6: Early Summer (can Raise Settlers in Action 3, no attrition in Action 3)
Fall:
1: Normal Fall
2: Normal Fall
3: Normal Fall
4: Short Fall (Action 3, Weak Winter)
5: Short Fall (Action 2 and 3, Weak Winter)
6: Long Summer (Can Raise Settlers in Action 1, no attrition in Action 1)
Winter:
1: Normal Winter
2: Normal Winter
3: Normal Winter
4: Weak Winter (Attrition 40%, can use declare war actions, cannot settle)
5: Weak Winter (Attrition 40%, can use declare war actions, cannot settle)
6: Severe Winter! (100% attrition, -1 effective Court [builds, action range, etc]
- YK - Yuri Khavlor
- King
- Posts: 692
- Joined: Sat Aug 04, 2018 5:13 pm
Re: Summers
Weak summers, means a full 3 turns of wars, warmongers are less likely to have to rush a spring campaign. Equal odds of each outcome?
Also makes wide realms a bit better (if that is a consideration), not that it would have impacted my early decisions if known.
Also makes wide realms a bit better (if that is a consideration), not that it would have impacted my early decisions if known.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
- HaQ - Hakim al-Qadr
- Posts: 180
- Joined: Sun Aug 12, 2018 6:46 pm
Re: Summers
Agreed on wider realms being moderately better. Better for maybe 1 Weak Summer - once everything is Province 2 would no longer matter. Makes War easier to engage in. Overall I think it is reasonable.
Turn to Avani before you return to Avani
Hakim al-Qadr
Mayor of Barniere
Hakim al-Qadr
Mayor of Barniere
Re: Summers
Yeah, would be 1d3 between those options.
- YK - Yuri Khavlor
- King
- Posts: 692
- Joined: Sat Aug 04, 2018 5:13 pm
Re: Summers
If there is interest in making more complex seasons could consider also:
Mild Winter: Attrition reduced to 40% outside friendly provinces (one check only) making winter war a possibility. Maybe only occurs as an early indicator of next turn being spring.
Severe winter: Garrison limit is reduced. Actions not normally limited by court is, and/or court range reduced (makes fortification a little more desireable too)
Late Spring/Early winter: 1-2 actions at start/end of year are considered winter. (Those war campaigns so carefully drawn up to start on the buzzer, are fouled by weather)
Mild Winter: Attrition reduced to 40% outside friendly provinces (one check only) making winter war a possibility. Maybe only occurs as an early indicator of next turn being spring.
Severe winter: Garrison limit is reduced. Actions not normally limited by court is, and/or court range reduced (makes fortification a little more desireable too)
Late Spring/Early winter: 1-2 actions at start/end of year are considered winter. (Those war campaigns so carefully drawn up to start on the buzzer, are fouled by weather)
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
- DD - Domitian Diem
- Posts: 15
- Joined: Thu Aug 09, 2018 6:41 am
Re: Summers
For weak summers I suggest something different.
+5DC (or +10DC) to rule province.
Raising settlers could produce half province level rounded down settlers for the normal full price.
+5DC (or +10DC) to rule province.
Raising settlers could produce half province level rounded down settlers for the normal full price.
Jedi Master Domitian Diem
Jedi Knight Jaeden Diem
Jedi Knight Jaeden Diem
- YK - Yuri Khavlor
- King
- Posts: 692
- Joined: Sat Aug 04, 2018 5:13 pm
Re: Summers
I like that idea, especially if the penalty lines up roughly with the normal benefits of population growth.IvS - Illyria wrote: ↑Mon May 13, 2019 10:45 amFor weak summers I suggest something different.
+5DC (or +10DC) to rule province.
Raising settlers could produce half province level rounded down settlers for the normal full price.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
- MS - Meaghan Smith
- Posts: 314
- Joined: Fri Aug 03, 2018 3:13 pm
Re: Summers
I like the DC boost for a weak summer.
The variants BSB proposed for the winters/spring/fall would be interesting as well.
The variants BSB proposed for the winters/spring/fall would be interesting as well.
Meaghan 'the Smith'
Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order
"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."
Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order
"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."
- CIC - Duke Cicero
- Posts: 387
- Joined: Mon Aug 13, 2018 6:47 am
Re: Summers
+1 to dc change as opposed to only raising settlers
Duke Cicero
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
Re: Summers
Revamped the top post