Summers

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TH - The Hunt
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Re: Summers

Post by TH - The Hunt » Mon May 13, 2019 8:59 pm

It could if it means fuel runs low due to severe cold, or if heavy snowfall forces everyone to stay indoors (stir craziness can cause attrition, too). It wouldn't be a common problem, if it's only in winter and only 1/6th of the time. But it might be better-reflected by random events, since severe weather doesn't normally affect an entire region at the same time.
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WB - Water's Blessing
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Re: Summers

Post by WB - Water's Blessing » Tue May 14, 2019 7:05 pm

So, what's the verdict? I like the more dynamic weather options. Since we know what the weather will be like before we turn our turn in, it won't require a whole bunch of contingencies. For those who are confused, you can just re-post the effects for that season in the turn announcement.
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DM Juan
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Re: Summers

Post by DM Juan » Tue May 14, 2019 7:13 pm

Updated severe winter to be easier to adjudicate, otherwise, I think the semi-variable weather overall would be good. The real effect is to make it less pre-plannable 2 turns ahead. Once I indicate what the weather pattern is for the turn, it is plannable. So it adds some random without making planning pointless.

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CI - Charrek Ironfist
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Re: Summers

Post by CI - Charrek Ironfist » Wed May 15, 2019 12:05 pm

AF - Areida Faderan wrote:
Mon May 13, 2019 8:59 pm
It could if it means fuel runs low due to severe cold, or if heavy snowfall forces everyone to stay indoors (stir craziness can cause attrition, too). It wouldn't be a common problem, if it's only in winter and only 1/6th of the time. But it might be better-reflected by random events, since severe weather doesn't normally affect an entire region at the same time.
And for years at a time.
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MS - Meaghan Smith
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Re: Summers

Post by MS - Meaghan Smith » Sat May 18, 2019 1:43 pm

Can we get finalized season rules re-added back to Weather on rules forum :)
Meaghan 'the Smith'

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