War, Leadership Units

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DM Juan
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Re: War, Leadership Units

Post by DM Juan » Mon Jul 22, 2019 10:54 am

Note that occupying a holding though does prevent the holding owner gaining any GB/RP out of it, which does occur concurrently to province occupation.

Fortified holding would definitely count, even in hostile territory.

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TH - The Hunt
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Re: War, Leadership Units

Post by TH - The Hunt » Mon Jul 22, 2019 10:57 am

I might be biased since I've never been the one destroying the holdings, but I think it's better for both play balance and story potential if destroying a holding 0 requires its own war move. It represents not just burning down the physical structures and preventing all the holding's activities, but also taking out everyone who's even connected to the holding.
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MS - Meaghan Smith
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Re: War, Leadership Units

Post by MS - Meaghan Smith » Mon Jul 22, 2019 11:04 am

DM Juan wrote:
Mon Jul 22, 2019 10:52 am
They cannot be performed concurrent to the occupation, but could be done concurrently to each other after the occupation completes (except possibly 3 and 4, which kind of don't make sense necessarily as concurrent, though I could see #4 actually just being the effect of #3 if the province owner is the occupier)
That's fine too, just was an example of breaking it up and making more clear. And #4 should be auto if province owner, or concurrent if say occupier knocks it down to 0 and province owner runs clean up with secondary force.
Meaghan 'the Smith'

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MS - Meaghan Smith
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Re: War, Leadership Units

Post by MS - Meaghan Smith » Mon Jul 22, 2019 11:10 am

It requires more effort for occupation with the clarity. Which is good. When I occupied Gravenvale and Gravendale, it was with the understanding it took 3 war moves to occupy and only then could the holdings be reduced.

Means even an undefended province requires two actions of Declare War to mess with fully. One full action (3 war moves) to occupy. And second action to knock down the holdings (1st war move granted).

Which helps really differentiate between whether someone wants to occupy to own potentially or just to pillage (since pillage is done after 3 war moves).
Meaghan 'the Smith'

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DM Juan
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Re: War, Leadership Units

Post by DM Juan » Mon Jul 22, 2019 11:14 am

Yup, exactly.

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DM Juan
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Re: War, Leadership Units

Post by DM Juan » Mon Jul 22, 2019 11:17 am

1) Movement:
-A) Ships can move their movement-rate provinces per War Move; loading/moving/unloading takes at least 1 full war move (within movement-rate provinces).
-B) Movement takes up the War Move(s) involved. Movement is limited by unit movement rate compared to terrain. Therefore, eg: A unit with Move 2 takes 2 war moves to reach a Heavy Forest province; battle would take place in War Move 3. Crossing a River takes up a full war move. Roads reduce all movement costs to 1.
2) Battle (1 war move = 3 rounds of battle); battle starts during the movement in which it is initiated. Battles use up any movement left during the war moves in which they take place.
2A) All hits taken by units stick with the army until end of turn (this is also already a rule, but to reinforce it's existence).
2B) Each War Move IN A PARTICULAR province requires a PC/LT having used a Declare War (you can have 1 war leader simultaneously occupy 7 provinces, but not simultaneously occupy and pillage the same province).
2C) You cannot undertake the same War Move in the same province, at the same time (ie, you cannot have 2 armies pillage a province at the same time, but you could have 1 province-level army pillage a province, and another province-level army drive down sources simultaneously).
3) Occupation takes 3 war moves (1 Action) to complete; this takes up all the war moves involved
4) You may Pillage once per 3 war moves (taking up all 3 war moves to do).
4A) Each level of Castle protects a level of the province from Pillaging.
5) You cannot disrupt occupation or pillaging attempts by starting battles. Once someone defeats the defenders the first time, and commences occupation, you can only dislodge it by dislodging the invaders (that is, if they start occupation in action 1, war move 3, and you fight them in action 2 war moves 1 and 2, but they are still there with province_level units, they will have successfully occupied the province) - occupation of holdings can occur simultaneously as occupation of the province.
6) Besiege Castle @ 1 level per turn - automatically occurring after first use of action, unless # of troops falls below castle level.
7) Assault Castle via Siegecraft NWP or Artillery-type Unit - reduces castle @ 1 per action [ie, per 3 war moves].

These Actions can be performed after Occupation is completed (can be performed concurrent with each other with enough units and command elements).
1) Destroy Building [Castle levels above province/holding level may protect 1 building per level of overage] - requires the province to be occupied or besieged before this can be done.
2) Drive down source level by 1 (this requires province owner, or any wizard with a holding in the province to notify the commander of the attack, or for the leader of the assault to be a wizard.)
3) Drive Down holding (any non-source) to 0 - this first requires the holding/province to be occupied.
4) Destroy Holding that is at 0 in a province you own. You must first occupy the province. You cannot destroy holdings in a foreign realm (see p66-67 of rulebook)
This does seem more clear.

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TH - The Hunt
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Re: War, Leadership Units

Post by TH - The Hunt » Mon Jul 22, 2019 11:25 am

2 under occupation should say 'a wizard regent who controls the province' instead of 'province owner' unless it's intended to exclude occupiers and be independent of character class.
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JB - Jana Boulderbrew
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Re: War, Leadership Units

Post by JB - Jana Boulderbrew » Mon Jul 22, 2019 11:43 am

Can we define Pillaging.. What it does?
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MS - Meaghan Smith
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Re: War, Leadership Units

Post by MS - Meaghan Smith » Mon Jul 22, 2019 11:48 am

Collects gold as if it were severe taxation on the province I believe. Also it reduces province level by 1 and holdings (law, guild, temple) levels by 1 if they were maxed against the province level (if not maxed, they don't drop).
Meaghan 'the Smith'

Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order

"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."

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JB - Jana Boulderbrew
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Re: War, Leadership Units

Post by JB - Jana Boulderbrew » Mon Jul 22, 2019 11:50 am

Does it lower loyalty or population?... From owner or everyone with holdings?
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