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Re: Player Race Balancing

Posted: Sat Jul 04, 2020 3:13 pm
by TPK - The Pirates
Code should reflect no XP if any old class ability is utilized until level equals/exceeds original. I.e. prefer/now thief would not get RP generation from law until thief level equals/exceeds original fighter level.

Re: Player Race Balancing

Posted: Sat Jul 04, 2020 3:15 pm
by TH - The Hunt
I think dual-classing would be too common (and used badly) if it was a way to get RP income from two sources while still advancing in a single class the character didn't start with.

Maybe it could give the option to change your class building choices if you haven't built them yet. But it's still a once-in-a-lifetime thing.

Re: Player Race Balancing

Posted: Sat Jul 04, 2020 3:20 pm
by CI - Charrek Ironfist
It would let humans do what demihumans do, but with very steep ability requirements(Think it was a 15 in old prime req, and a 17 in new prime req)
AF - Areida Faderan wrote:
Sat Jul 04, 2020 3:04 pm
These level limits don't seem to matter, I never would have reached them unless I was playing a full ogre.
The actual birthright limits for normal races were relatively high, but halflings had a limit of level 8 as priest. Dwarf was level 8 as a thief, and of course, no levels allowed in wizard. Also, only Anuireans and Khinasi could be paladins. I'm not sure how they allowed that Vos paladin in the sourcebook.

If the plan is to go to level 16, only a few non-human combos can get there. But you're right, generally its not much of an issue, but it is a little bit.

Re: Player Race Balancing

Posted: Sun Jul 05, 2020 5:20 pm
by TH - The Hunt
This has more to do with niche protection and thematics than balance, but I think Sidhelien and Karamhul should have -1 MPL in every terrain other than heavy forest and high mountains (respectively) and +2 in those (only). No adjustments to the others. I'd also remove their need for grain and granaries to support high province levels. (They could use the resource extraction building, or in the case of Sidhelien, source level requirement, instead.) The steep rule DCs seem limiting enough, and it's weird for either of them to need imported food to survive.

This would make a clear divide between the long-lived races and others in terms of tall vs. wide playstyle. Sidhelien and Karamhul would be strongly discouraged from trying to go 'wide', outside their favoured terrain, which seems lore appropriate. On the other hand, they wouldn't have the barriers everyone else does to going 'tall', either; they'd just have to work hard at rule province actions, and if left alone could build some truly legendary settlements. Meanwhile, the other races would be looking to expand their reach, and make connections, instead.

(Note that if their province level of 8 required a source potential of 8 (7 if landlocked), max level Sidhelien provinces would not be able to compromise on having temples--any temple above level 0 would have to be removed to prevent a drop in province level.)

Re: Player Race Balancing

Posted: Sun Jul 05, 2020 5:58 pm
by DM Juan
Dual-class doesn't work. There is a flag for it, but it doesn't do anything. It treats you as multiclass, and you gain XP in both classes going forwawrd.

Re: Player Race Balancing

Posted: Sun Jul 05, 2020 9:30 pm
by JB - Jana Boulderbrew
If people really want to run a human domain and be multi class... Easy enough to play a half elf... Just deal with the -1... As I stated elsewhere, Clay was basically a multi class human...

Re: Player Race Balancing

Posted: Mon Jul 06, 2020 7:02 am
by CI - Charrek Ironfist
DM Juan wrote:
Sun Jul 05, 2020 5:58 pm
Dual-class doesn't work. There is a flag for it, but it doesn't do anything. It treats you as multiclass, and you gain XP in both classes going forwawrd.
I was saying, create new classes

frmFTR/curWiz functions like wiz in every way, but also gets RP from law
frmCLR/curGui functions like guilder in every way, but also gets RP from temples.

So, you're a single class char as far as birmail is concerned, using that curXXX xp chart, but you get the RP from old class, which is all birMail needs to do for you.

In game, you're subject to normal rules. frmFTR 7/curWiz 2 on a main adventure, 0XP if you use a sword.

Re: Player Race Balancing

Posted: Mon Jul 06, 2020 9:58 am
by TPK - The Pirates
Should be 0 RP from old class as well until exceed original level; or gains no XP in new class that turn.

Re: Player Race Balancing

Posted: Mon Jul 06, 2020 10:03 am
by TH - The Hunt
Why not gain RP as per the new class?

Re: Player Race Balancing

Posted: Mon Jul 06, 2020 10:10 am
by WM - The Waste Mage
Never gonna be dual class. Would end any other races being played. Juan is hiding until time goes by and people forget this discussion took place. :D