Forum Structure
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
- CI - Charrek Ironfist
- Posts: 376
- Joined: Thu Aug 02, 2018 2:37 pm
Re: Forum Structure
If the glove fits, you must throw her in the unable to post in public forums penalty box.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
- BB - Bronzebeard
- Posts: 118
- Joined: Thu Aug 02, 2018 6:34 pm
- Location: Endicott, New York, USA
Re: Forum Structure
I will readily admit to wanting to 'win the game'. Of course I don't see my winning meaning anyone else loses. Winning for me is having fun, improving my character/realm, making friends and helping them improve, in a varying setting that provides obstacles to overcome that may result in further improvement or loss. While I wouldn't mind having the highest Bloodscore or level or army, etc my priority is having fun and working with others.
Brom Bronzebeard
The Wizard Under the Mountain
The Wizard Under the Mountain
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Forum Structure
'Winning' to me means dominating the rankings and being the leader (or most influential character) of the most powerful in-game faction. Someone whose goal was to get here might flail madly to stay there, quit before their realm or character has a chance to fall from grace, or see the consensus shift toward starting a new game. (The game will have become stagnant--and likely have exposed fatal flaws with the rules--on the way toward someone 'winning' with such finality.)
(If the victory was a byproduct of good play, and the player is still open to letting others into the competition, their success doesn't have to be a bad thing. But, for that to be possible, winning has to be a secondary concern.)
Progression, character interaction (when it isn't repetitive), and cooperation are fun for me, too, though I don't need to have friends or progression to enjoy overcoming obstacles. I do at least need to have rivals. (Not the same thing as enemies--those are much less fun.) I like having fun and working with others, though my priority is keeping things interesting... and, hopefully, at a level of challenge and competition where we aid each other in becoming better (role-)players, and create stories with our actions, rather than use them to bend others to our will (or remove them from the game entirely).
(If the victory was a byproduct of good play, and the player is still open to letting others into the competition, their success doesn't have to be a bad thing. But, for that to be possible, winning has to be a secondary concern.)
Progression, character interaction (when it isn't repetitive), and cooperation are fun for me, too, though I don't need to have friends or progression to enjoy overcoming obstacles. I do at least need to have rivals. (Not the same thing as enemies--those are much less fun.) I like having fun and working with others, though my priority is keeping things interesting... and, hopefully, at a level of challenge and competition where we aid each other in becoming better (role-)players, and create stories with our actions, rather than use them to bend others to our will (or remove them from the game entirely).
"The Hunt rides. The Hunt protects."
- HaQ - Hakim al-Qadr
- Posts: 180
- Joined: Sun Aug 12, 2018 6:46 pm
Re: Forum Structure
I always win
My goals are always individual. One goal I had was to make my prophecies come true.
I do not like acting in overtly expected or straightforward ways - I prefer being tangential to the game's arch.
![Cool 8-)](./images/smilies/icon_cool.gif)
My goals are always individual. One goal I had was to make my prophecies come true.
I do not like acting in overtly expected or straightforward ways - I prefer being tangential to the game's arch.
Turn to Avani before you return to Avani
Hakim al-Qadr
Mayor of Barniere
Hakim al-Qadr
Mayor of Barniere
- CI - Charrek Ironfist
- Posts: 376
- Joined: Thu Aug 02, 2018 2:37 pm
Re: Forum Structure
Precisely. We set our own goals.RR - Exalted Voice wrote: ↑Tue Jun 30, 2020 9:36 amI always win
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My goals are always individual. One goal I had was to make my prophecies come true.
I do not like acting in overtly expected or straightforward ways - I prefer being tangential to the game's arch.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
- WB - Water's Blessing
- King
- Posts: 712
- Joined: Thu Aug 02, 2018 4:01 pm
- Location: Mind your own business
Re: Forum Structure
Ditto. I went into this game with the goal of "found Diemed". It's a straightforward condition that can intersect with other people's goals but doesn't have to. I'm at a point of saying "close enough" to feel like I've already won this game.LA - Leira Annu wrote: ↑Tue Jun 30, 2020 2:38 pmPrecisely. We set our own goals.RR - Exalted Voice wrote: ↑Tue Jun 30, 2020 9:36 amI always win
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My goals are always individual. One goal I had was to make my prophecies come true.
I do not like acting in overtly expected or straightforward ways - I prefer being tangential to the game's arch.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
WB - Temple of the Water's Blessing
"You can be forgiven, if you make amends..."
"You can be forgiven, if you make amends..."
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Forum Structure
So many players seemed to make efforts to bring about historical events, entities, dynasties, and organizations I was starting to wonder if agents from Homeline were sneaking around trying to convince people to save this echo from (destruction?) by bringing it back in line with mainline Cerillian history. (Presumably, while Centrum kept looting the place.)
It's good to know that was individually motivated and not just a metaplot thing.
It's good to know that was individually motivated and not just a metaplot thing.
"The Hunt rides. The Hunt protects."