- [+] Death Checks
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This one seems to have been applied later in-game, and periodically. If it is a matter of workload, I think it would be easy enough to mock up a spreadsheet to do this function. I would be happy to do the work on this one. A little extra work and it can even account for long lifeblood ability.
Instead of doing the work each turn to roll death checks, and relying on players to post percentages in their turn report. The work would be done once when the character becomes active. The spreadsheet can make the rolls using the random function, For every turn, the character is potentially alive all at once.
The spreadsheet would flag the turns a character needs to make a death saving through or is vulnerable to plague. Reducing Juan's workload and ensuring the rule is applied.
-Additionally, this can create a Divination/Soothsaying system
-If the sheet is intuitive enough, other random life events can be added if there is value in that.
- [+] Death on adventures
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I just want to confirm if this works requires player enforcement.
When I first joined in Taelshore, I killed my regent on his first adventure as I didn't know the system and made a fatal assumption based on the CR system from 3rd edition. I did not realize that I had done so until the end of the campaign, and was review old turns.
Similarly, I killed a Lieutenant in this campaign from Hits on an adventure. He was never removed from my turn report, and if I had not calculated his death, there would have been no death.
So to confirm, is this the process?:
- All players are required to count and compare adventure hits vs ECL from the results you publish. -Players are honour-bound to record the loss, and stop losing the lieutenant that died.
- [+] Military Attrition
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This concept appears to be applied only occasionally. I almost suspect that it exists to ease the workload (especially historically) of large scale battles, and make the summer rule province limit more meaningful.
Over the course of the campaign, I have ceased moving units around to ensure they are located in their winter garrisons (only worrying about having enough winter garrison space available). I stopped including the mention of my LT and their attrition reducing NWPs, as it started to seem like busywork.
Should Military attrition be seen as not as “60% attrition in winter (etc.)” but instead be seen as an “unknowable chance for 60% attrition in winter”. Attrition will be avoided as best as possible, but there may be a streak of bad weather kind of thing.
- [+] Aging effects
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Depending on the class and NWPs selected, ageing can be beneficial as much as harmful for the character.
Are the ageing effects rules there for character creation (impacts of Educated) and not to be applied during the course of the game.
I noted the changes on the turn submission, but never made it into the turn report. I didn't get the Int bump to administration, so I never applied the strength and con penalties to my characters NWPs either.
Not sure if this is busywork, or if I should have incorporated the changed stats on the main character sheet but not the domain character sheet.
What guidelines should we be adhering to for dealing with ageing effects? How should it be enforced if required?
- [+] Adventure Resolution
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The success rate at resolving random events does not seem to match the listed values in the rules.
Is there a hidden mechanic that improves the odds, like having a higher EPL or good roll vs the DC?