Dual Class Compromise
Posted: Sat Jul 04, 2020 10:40 am
Assuming Kits are currently not allowed from cross-class.
A way to simulate Dual-Classing for humans would be to allow those character who were legally able to dual-class in the base rules, to represent that by selecting a cross-class kit (a second kit as necessary)
They get the main adventure benefits/drawbacks of the kit for their 'main character sheet' (obviously a number of kits would need to be scrutinized)
The character gets the WP and NWP options available to either class
The character gets no bonus WP and NWP slots
The Character XP and advancement remains as it
Random Adventures the character counts as both classes for calculating bonus.
Random Adventure the Character gains reduced bonus for ECL item (just as a multiclass)
Does not grant bonus RP income
Does not grant cross-class abilities (Realm spells, trade chains etc)
Notes:
If this option is selected it should cost the Human Domain their Single class bonus Domain Point, possibly bonus human point as well(or instead)
A way to simulate Dual-Classing for humans would be to allow those character who were legally able to dual-class in the base rules, to represent that by selecting a cross-class kit (a second kit as necessary)
They get the main adventure benefits/drawbacks of the kit for their 'main character sheet' (obviously a number of kits would need to be scrutinized)
The character gets the WP and NWP options available to either class
The character gets no bonus WP and NWP slots
The Character XP and advancement remains as it
Random Adventures the character counts as both classes for calculating bonus.
Random Adventure the Character gains reduced bonus for ECL item (just as a multiclass)
Does not grant bonus RP income
Does not grant cross-class abilities (Realm spells, trade chains etc)
Notes:
If this option is selected it should cost the Human Domain their Single class bonus Domain Point, possibly bonus human point as well(or instead)