Fortify

User avatar
TH - The Hunt
Emperor
Posts: 1224
Joined: Sat Aug 04, 2018 4:27 pm

Fortify

Post by TH - The Hunt » Sun Jul 19, 2020 10:05 pm

(Came up in the questions thread, better to discuss it here.)

I think we should go back to Fortify being a domain action. Birmail can't understand it being a free/build action, it adds the GB to construct it twice and builds it in half the time. If it's a domain action, then NWPs can be applied to it, including Siegecraft to double the number of fortification levels gained from one build. It'll take longer and come at an action cost, so the map won't get as cluttered with fortifications, and they'll matter more strategically. The siegecraft NWP, and NWPs to reduce fortification construction costs, would become more common on PCs and lieutenants respectively.

Is there a downside?
"The Hunt rides. The Hunt protects."

User avatar
DM Juan
Site Admin
Posts: 3253
Joined: Tue Jun 26, 2018 12:01 pm

Re: Fortify

Post by DM Juan » Sun Jul 19, 2020 10:14 pm

A downside to making Fortification a domain action, instead of Free Action? Not really.

User avatar
CSF - Flint
Posts: 372
Joined: Fri Apr 05, 2019 6:32 pm

Re: Fortify

Post by CSF - Flint » Sun Jul 19, 2020 10:16 pm

Amy Mason's last 4 rules suggestions? Nerf Banon God. Nerf Elves with temples. Nerf Elves with Ships. Nerf Fortification.

Im sensing a pattern.

Id like to suggest nerfs to dwarves with magic, ill come up with 2 more as she develops the theme of her realm.
Captain Shanol Flint

User avatar
JB - Jontinius Bruin
Posts: 305
Joined: Wed Aug 08, 2018 8:13 am

Re: Fortify

Post by JB - Jontinius Bruin » Sun Jul 19, 2020 10:20 pm

Banon is pretty OP to be honest but the rest meh nothing to see there

User avatar
CIC - Duke Cicero
Posts: 334
Joined: Mon Aug 13, 2018 6:47 am

Re: Fortify

Post by CIC - Duke Cicero » Sun Jul 19, 2020 10:21 pm

DM Juan wrote:
Sun Jul 19, 2020 10:14 pm
A downside to making Fortification a domain action, instead of Free Action? Not really.
I'd say most rule changes post-domain build carry a downside just by virtue of timing.

Other than that, though, I don't see why building fortifications should take a domain action more so than any other build type.
Duke Cicero
Mayor of Salviene

A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!

User avatar
CIC - Duke Cicero
Posts: 334
Joined: Mon Aug 13, 2018 6:47 am

Re: Fortify

Post by CIC - Duke Cicero » Sun Jul 19, 2020 10:23 pm

CA - Court of Armach wrote:
Sun Jul 19, 2020 10:16 pm
Amy Mason's last 4 rules suggestions? Nerf Banon God. Nerf Elves with temples. Nerf Elves with Ships. Nerf Fortification.

Im sensing a pattern.

Id like to suggest nerfs to dwarves with magic, ill come up with 2 more as she develops the theme of her realm.
I do think dwarves with magic is odd ... but about equally as odd as elves with temples, so ... *shrug*
Duke Cicero
Mayor of Salviene

A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!

User avatar
CSF - Flint
Posts: 372
Joined: Fri Apr 05, 2019 6:32 pm

Re: Fortify

Post by CSF - Flint » Sun Jul 19, 2020 10:27 pm

Based on player selection the most powerful faiths seem to be Moradin and Mats.
Captain Shanol Flint

User avatar
JB - Jontinius Bruin
Posts: 305
Joined: Wed Aug 08, 2018 8:13 am

Re: Fortify

Post by JB - Jontinius Bruin » Sun Jul 19, 2020 10:28 pm

I avoid OP things, so that is selection bias.

User avatar
TH - The Hunt
Emperor
Posts: 1224
Joined: Sat Aug 04, 2018 4:27 pm

Re: Fortify

Post by TH - The Hunt » Sun Jul 19, 2020 10:34 pm

But, I've been saying dwarves shouldn't have wizards, or ships either. I think there's a pattern you didn't sense.
"The Hunt rides. The Hunt protects."

User avatar
WB - Water's Blessing
King
Posts: 711
Joined: Thu Aug 02, 2018 4:01 pm
Location: Mind your own business

Re: Fortify

Post by WB - Water's Blessing » Mon Jul 20, 2020 12:43 am

TBH, I would be ok with all build actions taking a domain action. It costs actions to raise armies. Why not an action to build navies or infrastructure?

In general, I am for rules that slow down development and stretch out the early game.
WB - Temple of the Water's Blessing

"You can be forgiven, if you make amends..."

Post Reply