Fortify
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Fortify
(Came up in the questions thread, better to discuss it here.)
I think we should go back to Fortify being a domain action. Birmail can't understand it being a free/build action, it adds the GB to construct it twice and builds it in half the time. If it's a domain action, then NWPs can be applied to it, including Siegecraft to double the number of fortification levels gained from one build. It'll take longer and come at an action cost, so the map won't get as cluttered with fortifications, and they'll matter more strategically. The siegecraft NWP, and NWPs to reduce fortification construction costs, would become more common on PCs and lieutenants respectively.
Is there a downside?
I think we should go back to Fortify being a domain action. Birmail can't understand it being a free/build action, it adds the GB to construct it twice and builds it in half the time. If it's a domain action, then NWPs can be applied to it, including Siegecraft to double the number of fortification levels gained from one build. It'll take longer and come at an action cost, so the map won't get as cluttered with fortifications, and they'll matter more strategically. The siegecraft NWP, and NWPs to reduce fortification construction costs, would become more common on PCs and lieutenants respectively.
Is there a downside?
"The Hunt rides. The Hunt protects."
Re: Fortify
A downside to making Fortification a domain action, instead of Free Action? Not really.
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
Re: Fortify
Amy Mason's last 4 rules suggestions? Nerf Banon God. Nerf Elves with temples. Nerf Elves with Ships. Nerf Fortification.
Im sensing a pattern.
Id like to suggest nerfs to dwarves with magic, ill come up with 2 more as she develops the theme of her realm.
Im sensing a pattern.
Id like to suggest nerfs to dwarves with magic, ill come up with 2 more as she develops the theme of her realm.
Captain Shanol Flint
- JB - Jontinius Bruin
- Posts: 305
- Joined: Wed Aug 08, 2018 8:13 am
Re: Fortify
Banon is pretty OP to be honest but the rest meh nothing to see there
- CIC - Duke Cicero
- Posts: 387
- Joined: Mon Aug 13, 2018 6:47 am
Re: Fortify
I'd say most rule changes post-domain build carry a downside just by virtue of timing.
Other than that, though, I don't see why building fortifications should take a domain action more so than any other build type.
Duke Cicero
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
- CIC - Duke Cicero
- Posts: 387
- Joined: Mon Aug 13, 2018 6:47 am
Re: Fortify
I do think dwarves with magic is odd ... but about equally as odd as elves with temples, so ... *shrug*CA - Court of Armach wrote: ↑Sun Jul 19, 2020 10:16 pmAmy Mason's last 4 rules suggestions? Nerf Banon God. Nerf Elves with temples. Nerf Elves with Ships. Nerf Fortification.
Im sensing a pattern.
Id like to suggest nerfs to dwarves with magic, ill come up with 2 more as she develops the theme of her realm.
Duke Cicero
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
Re: Fortify
Based on player selection the most powerful faiths seem to be Moradin and Mats.
Captain Shanol Flint
- JB - Jontinius Bruin
- Posts: 305
- Joined: Wed Aug 08, 2018 8:13 am
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Fortify
But, I've been saying dwarves shouldn't have wizards, or ships either. I think there's a pattern you didn't sense.
"The Hunt rides. The Hunt protects."
- WB - Water's Blessing
- King
- Posts: 712
- Joined: Thu Aug 02, 2018 4:01 pm
- Location: Mind your own business
Re: Fortify
TBH, I would be ok with all build actions taking a domain action. It costs actions to raise armies. Why not an action to build navies or infrastructure?
In general, I am for rules that slow down development and stretch out the early game.
In general, I am for rules that slow down development and stretch out the early game.
WB - Temple of the Water's Blessing
"You can be forgiven, if you make amends..."
"You can be forgiven, if you make amends..."