Blooding LTs

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TH - The Hunt
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Re: Blooding LTs

Post by TH - The Hunt » Tue Jul 21, 2020 6:32 pm

I remember reading about the Orthodox Imperial Temple sometimes electing a new leader and 'the Land' (or Haelyn) just punching the pinball table to get a different result. I'm not sure how that would work in play.
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TPK - The Pirates
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Re: Blooding LTs

Post by TPK - The Pirates » Tue Jul 21, 2020 6:33 pm

I didn't say it was a smart choice, rolling the dice rarely is :)

And 'lost the game' is entirely subjective. You can have personal goals or realm goals which are achieved and still lose the character.

Rogr died but succeeded in his goals.

Meaghan succeeded in most of her goals before she got sent packing.

Makaria didn't succeed at much of anything (one turn regent).

Haelyn succeeded at most everything he sought to do.

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TH - The Hunt
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Re: Blooding LTs

Post by TH - The Hunt » Tue Jul 21, 2020 6:43 pm

This is the lose condition I'm talking about: 'NB: Having no designated heir, and having no children will result in the loss of your bloodline.'

'The loss of your bloodline' means it returns to the land, without which happening the Land's Choice won't have it to a worthy commoner later. When and if it comes back, it's not yours anymore, just like it wouldn't be if your PC died and came back to life and you kept playing them instead of switching to a blooded heir.

The game has no real win condition, but if your bloodline is lost this way, you have to start from scratch, as if you'd never played the game before. Even if you were #1 in the rankings when your character's line ended.
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JB - Jana Boulderbrew
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Re: Blooding LTs

Post by JB - Jana Boulderbrew » Wed Jul 22, 2020 4:26 am

The rule talk about a fractured state with several great captains... I assume the player would need to be one of them... a distant cousin that was not known, an unrecognized bastard... etc.. The domain would be split up and the player would get part of it...

So yes having an heir is important...
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CI - Charrek Ironfist
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Re: Blooding LTs

Post by CI - Charrek Ironfist » Fri Jul 24, 2020 2:40 pm

Our games are silly in that by turn 10 or 12 there will be many dozens of blooded scions available to become lieutenants. But today, there's NONE.
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TH - The Hunt
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Re: Blooding LTs

Post by TH - The Hunt » Fri Jul 24, 2020 2:51 pm

Yeah... though by turn 10-12 there will be many dozens of roads, buildings, and fortifications, and for now there's none, too.
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CIC - Duke Cicero
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Re: Blooding LTs

Post by CIC - Duke Cicero » Fri Jul 24, 2020 3:45 pm

Yes, and also diplomatic agreements, etc ...
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TPK - The Pirates
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Re: Blooding LTs

Post by TPK - The Pirates » Fri Jul 24, 2020 5:03 pm

Wait, you don't have diplomatic agreements in place??

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CIC - Duke Cicero
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Re: Blooding LTs

Post by CIC - Duke Cicero » Fri Jul 24, 2020 5:11 pm

TPK - The Pirates wrote:
Fri Jul 24, 2020 5:03 pm
Wait, you don't have diplomatic agreements in place??
I figured that anything needing an action to establish - an alliance, a vassalage, a state X, was off limits to start the game with. Have others decided these things were part of their setup and they don't need to spend an action in-game to make it official?

Of course I have histories and relationships with other realms ... but nothing with an action cost.
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Re: Blooding LTs

Post by TPK - The Pirates » Fri Jul 24, 2020 5:23 pm

I was teasing, it takes an action.

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