Dumb question regarding roads

User avatar
TPK - The Pirates
Posts: 308
Joined: Fri Nov 15, 2019 6:42 pm

Re: Dumb question regarding roads

Post by TPK - The Pirates » Thu Jul 30, 2020 8:15 pm

Yes. Not all races have equal terrain modifiers.

Each regent totals cost up based on both terrain modifiers for the particular races. Apply relevant NWPs. Apply any magic items. This is your final cost. Compare the final cost to the other regent. Pick the smaller of the two sums (if you are foolish you can choose the greater). Split the cost by whatever agreement you both come up with.

User avatar
JB - Jana Boulderbrew
King
Posts: 522
Joined: Fri Aug 03, 2018 6:45 pm

Re: Dumb question regarding roads

Post by JB - Jana Boulderbrew » Thu Jul 30, 2020 8:20 pm

Engineering and charioteering both reduce costs. One advantage of the guilder class is having extra NWP to take all the NWP that reduce build costs.

Personally if I am the guilder building the road to make a trade route, I just pay for it.
"Success is measured in blood, yours or your enemies."

User avatar
BS - Torpor
Posts: 122
Joined: Sat Aug 04, 2018 3:08 pm

Re: Dumb question regarding roads

Post by BS - Torpor » Thu Jul 30, 2020 9:36 pm

Awesome thank you for the clarification. :)
Tor'por
"When I was a fighting-man, the kettle-drums they beat,
The people scattered gold-dust before my horses feet;
But now I am a great king, the people hound my track,
With poison in my wine cup, and daggers at my back."
- Robert E. Howard

User avatar
CIC - Duke Cicero
Posts: 387
Joined: Mon Aug 13, 2018 6:47 am

Re: Dumb question regarding roads

Post by CIC - Duke Cicero » Thu Jul 30, 2020 9:49 pm

Real missed opportunity here for someone on a 1-province island to say "roads? Where we're going ... we don't need roads!"
Duke Cicero
Mayor of Salviene

A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!

User avatar
TPK - The Pirates
Posts: 308
Joined: Fri Nov 15, 2019 6:42 pm

Re: Dumb question regarding roads

Post by TPK - The Pirates » Thu Jul 30, 2020 9:51 pm

Damn! I should have said that!

Now I feel like Hansa and having that gap in the long road he built!

THE SHAME!!!

User avatar
TH - The Hunt
Emperor
Posts: 1224
Joined: Sat Aug 04, 2018 4:27 pm

Re: Dumb question regarding roads

Post by TH - The Hunt » Thu Jul 30, 2020 9:57 pm

A purist Sidhelien realm with no guild presence has no need for roads, either. The armies ignore them, and source trade routes don't need them.
"The Hunt rides. The Hunt protects."

User avatar
TPK - The Pirates
Posts: 308
Joined: Fri Nov 15, 2019 6:42 pm

Re: Dumb question regarding roads

Post by TPK - The Pirates » Thu Jul 30, 2020 10:05 pm

Source trade routes work by standard trade route rules I was told.

Unless you've multiple level 7 sources in which case it is source to source I suppose.

User avatar
TH - The Hunt
Emperor
Posts: 1224
Joined: Sat Aug 04, 2018 4:27 pm

Re: Dumb question regarding roads

Post by TH - The Hunt » Thu Jul 30, 2020 10:10 pm

I assume it's because the goods traded between source 7+ holdings have such low bulk that vehicles aren't required. Though it would be cool if the trade moved across a ley network, somehow...
"The Hunt rides. The Hunt protects."

Post Reply