Expanding Summoning

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TPK - The Pirates
Posts: 308
Joined: Fri Nov 15, 2019 6:42 pm

Re: Expanding Summoning

Post by TPK - The Pirates » Sun Aug 16, 2020 11:23 am

RM - Ragrum Mithrilhand wrote:
Sun Aug 16, 2020 11:16 am
Even this is maybe a bit much since the xp chart was changed this game and its much easier to level.
Every wizard has access to the same rules. Make friends with wizards.

Don't nerf and nerf because people got caught with their pants down.

Taelshore was fine and fun after the slaughter of us in turn 1. We picked ourselves up by our britches, applied grit and determination, and went on to destroy the world

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RaH - Rassan al Hamam
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Joined: Wed Apr 10, 2019 10:43 am

Re: Expanding Summoning

Post by RaH - Rassan al Hamam » Sun Aug 16, 2020 11:26 am

Its not a nerf... Its suddenly being adjusted and made better mid game.

With the ruing before you could get 3 Ogres at L12(2 summon points per level and each ogre costing 8)

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CSF - Flint
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Joined: Fri Apr 05, 2019 6:32 pm

Re: Expanding Summoning

Post by CSF - Flint » Sun Aug 16, 2020 11:32 am

A mid game improvement to summoning to benefit high level wizards, after we find out wizards are bugged and get double XP seems like it is making things worse, not better doesn't it? Why dont we stick to the original and not make mid game changes to things unless it is to fix things which are broken? That would keep the playing field as even as possible (barring the invisible rules we could not have known helping a select few).
Captain Shanol Flint

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