Expanding Summoning
- WM - The Waste Mage
- King
- Posts: 667
- Joined: Fri Aug 03, 2018 11:41 am
Re: Expanding Summoning
Oh well someone’s gotta take care of the magical creations and naval events while everyone is warring.
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: Expanding Summoning
Has the summon spell been changed and what is the new wording?
- TPK - The Pirates
- Posts: 308
- Joined: Fri Nov 15, 2019 6:42 pm
Re: Expanding Summoning
It's on the wizard spell page.
- WM - The Waste Mage
- King
- Posts: 667
- Joined: Fri Aug 03, 2018 11:41 am
Re: Expanding Summoning
Looks like it's changed. If you look at the first post here where he lists the change proposal and then just a very quick check of the Wizard Realm Spell page it looks like they match.
DM Juan wrote: ↑Thu Aug 06, 2020 4:09 pmSummoning
(Conjuration/Summoning)
Regency: 4RP/unit
Gold: 2GB/unit
Duration: 1 Turn + 1 Action/level
Using a powerful summoning spell, a wizard creates an army to do his bidding. At third level, a Wizard can summon 2x Gnollish Irregulars, at sixth level she could summon 2x Orog Infantry or Archers, or 4 Gnollish Irregulars, and at 9th: 2 Stonecrown Ogres, or 4 Orogs, or 6 Gnolls. At 12th, 4 Stonecrown Ogres, 6 Orogs, or 8 Gnolls.The army is available to defend where they are summoned the action they are summoned, but cannot move until the following action.
Considering restructuring it, though, to "summoning Points" that can be spent on different tiers of units.
Something like: 2 points per caster-level; each gnoll irregular = 3 points, each Orog = 5 points, each Stonecrown Ogre = 8 points
Cost:
1RP per 2 summon points, plus 1RP per 2 units (2 Stonecrown = 16pts, and 2 units == 9RP; 6 Irregulars = 18pts, and 6 units == 14RP)
1GB per 4 summon points, plus 1GB per 2 units (2 Stonecrown = 16pts, and 2 units == 5GB; 6 Irregulars = 18pts, and 6 units == 8GB)
DM Juan wrote: ↑Thu Aug 02, 2018 2:21 pmWizard Rules:
Summoning
(Conjuration/Summoning)
Duration: 1 Turn + 1 Action/level
You gain 2 summoning points per caster-level; each Gnoll Irregular = 3 points, each Orog Infantry = 5 points, each Stonecrown Ogre = 8 points
Cost:
1RP per 2 summon points, plus 1RP per 2 units (2 Stonecrown = 16pts, and 2 units == 9RP; 6 Irregulars = 18pts, and 6 units == 14RP)
1GB per 4 summon points, plus 1GB per 2 units (2 Stonecrown = 16pts, and 2 units == 5GB; 6 Irregulars = 18pts, and 6 units == 8GB)
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
Re: Expanding Summoning
New rules being flexed already! For those participating: does it feel balanced?
Captain Shanol Flint
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: Expanding Summoning
Not sure if anyone has used the spell yet.
Re: Expanding Summoning
Well, I think it might be pretty obvious that people have done so, though. Like, at least twice?
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: Expanding Summoning
Many Gnoll irregulars around but not sure if they are summoned
- TPK - The Pirates
- Posts: 308
- Joined: Fri Nov 15, 2019 6:42 pm
Re: Expanding Summoning
What? Where? Surely not all those gnoll irregulars popping up everywhere?
- YK - Yuri Khavlor
- King
- Posts: 692
- Joined: Sat Aug 04, 2018 5:13 pm
Re: Expanding Summoning
Wizard 7
Casts summon in Winter (3rd Action) (Duration 10 actions, ie spring to winter campaing season)
Requirement: Source 3
14 Summoning points (3 Gnoll Irregulars, 1 Orog Infantry)
Cost: 9 RP, 4 GB
VS
Warrior 7
(5 WP + 2 Educated + 2 Training Grounds & or Kit) 7 TP per action
Trains the same armies.
Requirement: 4 Provinces levels with at lease a Law 1 (and a law 2)
6 TP (1 remaining)
Iron Resource at Law 2
WP: sword, mace, hammer or ax
Cost: 11 GB + 4GB/turn Maintenance.
Notes:
Fighter is semi-optimized
Wizard is basic (no optimization)
Wizard ability increases 2/level (2/3 Irregulars per level)
Fighter ability increases 1 TP / 3 levels (1/3 Irregulars per level) can be improved by Training ground
Can spend 5 RP / GB of maintenance
9 RP, 4 GB Spent by wizard to attack in spring
15 GB spent by fighter to attack in spring (or 20 RP, 11 GB)
4 GB per season is cost of Fighters permanent units. (16 GB to not have to train/cast the following Winter)
Wizard gets +4 on War adventure to lead their army
Assumes: Summoned units cannot attack the actions summoned
Casts summon in Winter (3rd Action) (Duration 10 actions, ie spring to winter campaing season)
Requirement: Source 3
14 Summoning points (3 Gnoll Irregulars, 1 Orog Infantry)
Cost: 9 RP, 4 GB
VS
Warrior 7
(5 WP + 2 Educated + 2 Training Grounds & or Kit) 7 TP per action
Trains the same armies.
Requirement: 4 Provinces levels with at lease a Law 1 (and a law 2)
6 TP (1 remaining)
Iron Resource at Law 2
WP: sword, mace, hammer or ax
Cost: 11 GB + 4GB/turn Maintenance.
Notes:
Fighter is semi-optimized
Wizard is basic (no optimization)
Wizard ability increases 2/level (2/3 Irregulars per level)
Fighter ability increases 1 TP / 3 levels (1/3 Irregulars per level) can be improved by Training ground
Can spend 5 RP / GB of maintenance
9 RP, 4 GB Spent by wizard to attack in spring
15 GB spent by fighter to attack in spring (or 20 RP, 11 GB)
4 GB per season is cost of Fighters permanent units. (16 GB to not have to train/cast the following Winter)
Wizard gets +4 on War adventure to lead their army
Assumes: Summoned units cannot attack the actions summoned
Last edited by YK - Yuri Khavlor on Sat Aug 15, 2020 12:33 pm, edited 1 time in total.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"