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Re: Expanding Summoning

Posted: Fri Aug 07, 2020 8:24 pm
by WM - The Waste Mage
Oh well someone’s gotta take care of the magical creations and naval events while everyone is warring.

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 3:41 am
by AaH - Avicerra al Hamam
Has the summon spell been changed and what is the new wording?

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 6:42 am
by TPK - The Pirates
It's on the wizard spell page.

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 10:01 am
by WM - The Waste Mage
Looks like it's changed. If you look at the first post here where he lists the change proposal and then just a very quick check of the Wizard Realm Spell page it looks like they match.



DM Juan wrote:
Thu Aug 06, 2020 4:09 pm
Summoning
(Conjuration/Summoning)
Regency: 4RP/unit
Gold: 2GB/unit
Duration: 1 Turn + 1 Action/level
Using a powerful summoning spell, a wizard creates an army to do his bidding. At third level, a Wizard can summon 2x Gnollish Irregulars, at sixth level she could summon 2x Orog Infantry or Archers, or 4 Gnollish Irregulars, and at 9th: 2 Stonecrown Ogres, or 4 Orogs, or 6 Gnolls. At 12th, 4 Stonecrown Ogres, 6 Orogs, or 8 Gnolls.The army is available to defend where they are summoned the action they are summoned, but cannot move until the following action.

Considering restructuring it, though, to "summoning Points" that can be spent on different tiers of units.

Something like: 2 points per caster-level; each gnoll irregular = 3 points, each Orog = 5 points, each Stonecrown Ogre = 8 points
Cost:
1RP per 2 summon points, plus 1RP per 2 units (2 Stonecrown = 16pts, and 2 units == 9RP; 6 Irregulars = 18pts, and 6 units == 14RP)
1GB per 4 summon points, plus 1GB per 2 units (2 Stonecrown = 16pts, and 2 units == 5GB; 6 Irregulars = 18pts, and 6 units == 8GB)




DM Juan wrote:
Thu Aug 02, 2018 2:21 pm
Wizard Rules:

Summoning
(Conjuration/Summoning)
Duration: 1 Turn + 1 Action/level
You gain 2 summoning points per caster-level; each Gnoll Irregular = 3 points, each Orog Infantry = 5 points, each Stonecrown Ogre = 8 points
Cost:
1RP per 2 summon points, plus 1RP per 2 units (2 Stonecrown = 16pts, and 2 units == 9RP; 6 Irregulars = 18pts, and 6 units == 14RP)
1GB per 4 summon points, plus 1GB per 2 units (2 Stonecrown = 16pts, and 2 units == 5GB; 6 Irregulars = 18pts, and 6 units == 8GB)

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 11:54 am
by CSF - Flint
New rules being flexed already! For those participating: does it feel balanced?

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 11:56 am
by AaH - Avicerra al Hamam
Not sure if anyone has used the spell yet.

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 11:58 am
by DM Juan
Well, I think it might be pretty obvious that people have done so, though. Like, at least twice? :)

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 12:03 pm
by AaH - Avicerra al Hamam
Many Gnoll irregulars around but not sure if they are summoned :lol:

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 12:03 pm
by TPK - The Pirates
What? Where? Surely not all those gnoll irregulars popping up everywhere?

Re: Expanding Summoning

Posted: Sat Aug 15, 2020 12:26 pm
by YK - Yuri Khavlor
Wizard 7
Casts summon in Winter (3rd Action) (Duration 10 actions, ie spring to winter campaing season)
Requirement: Source 3
14 Summoning points (3 Gnoll Irregulars, 1 Orog Infantry)
Cost: 9 RP, 4 GB

VS
Warrior 7
(5 WP + 2 Educated + 2 Training Grounds & or Kit) 7 TP per action
Trains the same armies.
Requirement: 4 Provinces levels with at lease a Law 1 (and a law 2)
6 TP (1 remaining)
Iron Resource at Law 2
WP: sword, mace, hammer or ax
Cost: 11 GB + 4GB/turn Maintenance.


Notes:
Fighter is semi-optimized
Wizard is basic (no optimization)

Wizard ability increases 2/level (2/3 Irregulars per level)
Fighter ability increases 1 TP / 3 levels (1/3 Irregulars per level) can be improved by Training ground

Can spend 5 RP / GB of maintenance

9 RP, 4 GB Spent by wizard to attack in spring
15 GB spent by fighter to attack in spring (or 20 RP, 11 GB)
4 GB per season is cost of Fighters permanent units. (16 GB to not have to train/cast the following Winter)

Wizard gets +4 on War adventure to lead their army

Assumes: Summoned units cannot attack the actions summoned