Page 5 of 12
Re: XP
Posted: Sun Aug 16, 2020 1:02 pm
by DM Juan
That's way too over the top... some flat everyone balance out XP, is one thing. A complicated formula, based on way too high a start-point is just level inflation. I'd be more inclined to a flat +20K XP or something, IF anything. But I am more inclined to say: it's not the end of the world.
Py is maybe 3 levels higher than he would be without it; Isaelie and you are 2 levels too high, and the rest of the Mages are basically ~0-1 level different (like 5-20K max XP).
Re: XP
Posted: Sun Aug 16, 2020 1:03 pm
by WM - The Waste Mage
Re: XP
Posted: Sun Aug 16, 2020 1:05 pm
by WM - The Waste Mage
Nah I am now a new character. Either I will be pissed thinking the nerf on my levels was incorrect or others will think I am still too high and always use it to cry.
I'm new character Level 1 Unless I can re DP up to 4th or so.
Will post a new board with details on the sale of Sources to all the too high wizards in the game. It's the easiest fix.
Re: XP
Posted: Sun Aug 16, 2020 1:07 pm
by WM - The Waste Mage
Re: XP
Posted: Sun Aug 16, 2020 1:13 pm
by YK - Yuri Khavlor
Birthright games are most frequently unbalanced in domain power, character level, others. It has only been these couple diaspora games where everyone starts from scratch in an unrealistic even footing.
This removes historical influences, and generates the risk interaction being complained about.
Let the wizards have their heyday. Next game maybe they will take a smaller role and a few other players can be given the big domains.
Re: XP
Posted: Sun Aug 16, 2020 1:18 pm
by CSF - Flint
I like the realm parity. It leads to fewer players dropping when they are crushed out of the gate.
Re: XP
Posted: Sun Aug 16, 2020 1:20 pm
by TPK - The Pirates
DM Juan wrote: ↑Sun Aug 16, 2020 1:02 pm
Py is maybe 3 levels higher than he would be without it; Isaelie and you are 2 levels too high, and the rest of the Mages are basically ~0-1 level different (like 5-20K max XP).
Based on just the math thread, Pyro isn't too much out of line. Could easily hit the 125K for 11th by turn 3 end.
At worst I think should be the +20k XP to everyone (to include Pyro since he and KT both got the most boost out of it).
At best, just keep on rolling as we are. The game is fine and everyone will recover...or they'll die
Re: XP
Posted: Sun Aug 16, 2020 1:24 pm
by MaH - Meganno al Hamam
ok, problem solved- by the way I have the same level as our guilder...
Re: XP
Posted: Sun Aug 16, 2020 1:26 pm
by LMC - Lord Mayor Cowell
Tbh, we change things that are clearly wrong. Everyone would have known there is no reason for wizards to get double xp from ruling just because we made them invisible. We just didnt have any other wizard pushing it so we didn't notice. If someone had done the same thing in one of the last 2 games, we´d have fixxed it then.
Like bless in diaspora. It was nerfed midgame, but nothing was changed retroactively, despite a number of priests having benefited greatly.
Just remove the double xp in the future and its fine. No going back and trying to remove xp or making silly buffs.
(if we really wanted to, we´d just add xp for each ruled for everyone. And it would be the same for all. And pyroneus would likely still be on top for that matter, since he´s likely to have ruled the most. but so much work to sort out.)
Re: XP
Posted: Sun Aug 16, 2020 1:31 pm
by TPK - The Pirates
KT - King Traigon wrote: ↑Sun Aug 16, 2020 1:24 pm
ok, problem solved- by the way I have the same level as our guilder...
That's because you benefitted from the double XP significantly.
A single-class rogue would normally have a 1 level lead with all things being equal.