Non-Adventure Events
Posted: Mon Aug 17, 2020 12:14 pm
by TPK - The Pirates
Random Event Options: d20
Adventure - 1-11
Festival (Important Wedding, Religious Holiday, Event) - 12
Matter of Justice - 13
Diplomatic Incident - 14
Great Captain - 15
Intrigue - 16
Assassination - 17
Undead Incursion! - 18
Military (incl. Brigands/Monsters) - 19
Natural Disaster/Plague! - 20
Adventure - 1-11
Festival (Important Wedding, Religious Holiday, Event) - 12
Matter of Justice - 13
Diplomatic Incident - 14
Great Captain - 15
Intrigue - 16
Assassination - 17
Undead Incursion! - 18
Military (incl. Brigands/Monsters) - 19
Natural Disaster/Plague! - 20
- [+] Non Adventure Events
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Festival: Regent Action +2 OR LT Action +1/+1 per GB spent/+2 for a leadership nwp check (once). [u]You may spend GB without attending this event[/u] Type Terrible (2-4) Bad (5-8) Average (9-11) Good (12+) Landed Rebellion Loyalty Drop 1 step Nothing Loyalty Increase/Shift Province Alignment if High Unlanded Event: Great Captain Lose a Lieutenant Nothing Shift Province Alignment Diplomatic Incident: Regent Action +2 OR LT Action +1 / gift +1 per gb / +2 for a Diplomacy and/or Etiquette nwp check of attending character (Once only each; therefore max +4) Terrible (2-4) Bad (5-8) Average (9-11) Good (12+) Event: 2x Military Event: Great Captain Nothing Foreign Aid: +d6 GB or RP NB: Matter of Justice can be resolved by a choice as well; Side with the Law: Great Captain, Side with the accused: Lose 1 BloodlineMatter of Justice: Regent Action +2 OR Lieutanant Action +1 / +1 per gb / +2 for a Diplomacy nwp check (once only) Type Terrible (2-4) Bad (5-8) Average (9-11) Good (12+) Landed Major Failure Minor Failure Loyalty Drop Nothing Unlanded Major Failure Minor Failure Event: Great Captain Nothing
Great Captain: Regent Action +2 OR LT Action +1 / gift +1 per gb / +2 for a Diplomacy nwp check of attending character Terrible (2-4) Bad (5-8) Average (9-11) Good (12+) Event: Great Captain [Spreads + Lose 1 holding level] Lose 2 holding levels Lose 1 holding level Gain a Lieutenant Intrigue: Regent Action +2 OR LT Action +1 / +1 per GB / +2 Intrigue nwp Check (once) Terrible (2-4) Bad (5-8) Average (9-11) Good (12+) Event: Great Captain, 2d4+1GB stolen 2d4+1 GB stolen 2d2+1 GB stolen Nothing NB: GB Expenditure Capped at 5GBAssassination: Regent investigates +4 OR LT Action +2/+1 per GB spent/+2 for an intrigue nwp check (once) Terrible (2-4) Bad (5-8) Average (9-11) Good (12+) Regent is Assassinated Lieutenant is Assassinated Local NPC is Assassinated (Event: Diplomatic Incident) Nothing
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Undead/Military: 2d2+2 units appear
Will assault / pillage holding type listed if not dealt with; Brigands will have 2 Tier 4, 2 Tier 3, the rest irregulars
Monsters will have 1 Ogre, and 3-5 Gnoll, equivalent units
Undead will have 4-6 Undead units
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Plague: Automatic death check for everyone who has their capital in a plagued province. NB: Plagued provinces cannot be ruled/settled in turn of a plague. Unless province blessed, plague doesn't go away.
Natural Disaster: Potentially Building Damage, Roads Washed Away; Holding Reduced 1 level; +10% chance of death check if in your capital. Cost: 1GB per holding and building/fortification you have in the province struck, or they reduce a level.