Hiring adventurers
Posted: Sat Aug 22, 2020 5:33 pm
New guy here.
The hiring lieutenant action seems like a waste of a full action after your 1st lieutenant - under normal circumstances.
Like - yes I need an adventuring buddy, or a handy person to do X or Y - but the action results in a random class of npc, and you can only get one.
Could we consider maybe a tavern like structure that could be built to recruit an adventuring party for a single adventure or series of quests?
Maybe the hosting realm gets a small amount of resources if other regents travel from afar to recruit brave adventurers, otherwise it just allows local regents to spend/bid money/rp to get 1 or more adventurers up to the tavern level of a character level 1 or higher up to the regents level.
Or maybe create a stable of adventurers that can be rented out to regents or lieutenants to quest with them. A number of random classed characters based on tavern level - adventurers that gain levels from adventures, but can die - dead adventurers get replaced with a level 1 random character class.
Adventurers would only be available for adventure actions, and would have a negotiated cost. Treated similar to potions?
Maybe have "special" or "unique" characters that can be recruited at certain building levels, or if certain resources are available in province, or if additional buildings are constructed. - providing specific adventure bonuses - ie Pirate Petey has washed up at "The Deadman's Drink" - adds +1 EPL to naval adventures and +1 treasure finding, when assigned to a party.
The hiring lieutenant action seems like a waste of a full action after your 1st lieutenant - under normal circumstances.
Like - yes I need an adventuring buddy, or a handy person to do X or Y - but the action results in a random class of npc, and you can only get one.
Could we consider maybe a tavern like structure that could be built to recruit an adventuring party for a single adventure or series of quests?
Maybe the hosting realm gets a small amount of resources if other regents travel from afar to recruit brave adventurers, otherwise it just allows local regents to spend/bid money/rp to get 1 or more adventurers up to the tavern level of a character level 1 or higher up to the regents level.
Or maybe create a stable of adventurers that can be rented out to regents or lieutenants to quest with them. A number of random classed characters based on tavern level - adventurers that gain levels from adventures, but can die - dead adventurers get replaced with a level 1 random character class.
Adventurers would only be available for adventure actions, and would have a negotiated cost. Treated similar to potions?
Maybe have "special" or "unique" characters that can be recruited at certain building levels, or if certain resources are available in province, or if additional buildings are constructed. - providing specific adventure bonuses - ie Pirate Petey has washed up at "The Deadman's Drink" - adds +1 EPL to naval adventures and +1 treasure finding, when assigned to a party.