RM - Ragrum Mithrilhand wrote: ↑Thu Dec 24, 2020 1:32 pm
I don't think its that overpowered. First you need a L7 Source. Second it costs a lot of RP. 80 RP for a L10 Fort, 50 RP for a L5 Mine, etc. Can only make it permanent if you have a l12 Wizard.
In past games it was much harder to get to L12 then this round, but that's a different story and can maybe be talked about after this round.
I think it's strong, but not sure if it crosses over into the realm of an exploit. The primary intended use as an instant fortress is less powerful then a Warding spell.
Perhaps a duration tweak or cap if it is way out of line with traditional building methods. Action Cost / Resource Cost / time until available; are what I would look to balance between wizards of various levels casting vs constructing the buildings. Are the tradeoffs worthwhile, or a no brainer?
Fortifications and buildings could have different durations.
I would suggest the building 5 / fort 10 would require 5x /10x permanency castings.
Available Building slots available from court level can be a soft cap of the strength of the spell
Available Building Slots from holdings/province could be a soft cap (Increased cost) or hard cap on size of stronghold buildings.