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Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:34 pm
by WM - The Waste Mage
DM rolling our stats again though right?

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:34 pm
by DM Juan
Yes, I will roll them.

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:35 pm
by SG - Sigrun Godefroy
*okay thank god i rolled mediocre*

I am excited for this now though

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:36 pm
by RaH - Rassan al Hamam
What about the xp Table? Gonna keep it? I think the leveling was to fast and the difference between multiclass and single class to high.

Kind of weird when you have L8 and L16 people in the same group in a Main adventure.

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:42 pm
by TF - The Fortress
That comes more from actions taken. I have a feeling the level 16 spammed sources and adventures...and the level 8 did a bunch of stuff that was not spamming holdings and adventures.

Everyone shouldn't be the same level, that gets boring fast. Personal power should tend to come at the expense of realm power though. There was a reason why people disliked adventuring regents...they weren't at home to tend to the business needing done.

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:42 pm
by YK - Yuri Khavlor
RM - Ragrum Mithrilhand wrote:
Wed Jan 20, 2021 3:36 pm
What about the xp Table? Gonna keep it? I think the leveling was to fast and the difference between multiclass and single class to high.

Kind of weird when you have L8 and L16 people in the same group in a Main adventure.
The XP difference between single and multi-class is only one level (or less), If there was more then a couple levels different the cause is source of XP.
Building XP is getting a nerf, So: Don't ignore your bloodline, increasing it is a decent source, otherwise ruling holdings is a great source.

I think training armies need a bump, should be worth more XP on average then casting a realm spell.

Multiclass generally means twice the possible holdings being realm ruled for even more XP.

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:45 pm
by DM Juan
I reduced XP from a lot of things that abused speed-levelling (building, adventure XP). And if you don't start with 30 source 1s, and rule them up a dozen times, you won't speed level from domain XP either.

Multiclass SHOULD be lower level. But, they are not that different. 0-1 level lower in early game, usually 2-3 levels lower by mid-late game with same XP, which is where it should be.

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:48 pm
by WM - The Waste Mage
DM Juan wrote:
Wed Jan 20, 2021 3:45 pm
And if you don't start with 30 source 1s, and rule them up a dozen times, you won't speed level from domain XP either.
https://www.youtube.com/watch?v=dMjQ3hA9mEA


:D :D :D :D

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:49 pm
by DM Juan
Currently, training units gives 100XP per GB cost.

Re: Kn Rule Feedback

Posted: Wed Jan 20, 2021 3:50 pm
by RaH - Rassan al Hamam
SAS - Survivors at Sea wrote:
Wed Jan 20, 2021 3:42 pm
RM - Ragrum Mithrilhand wrote:
Wed Jan 20, 2021 3:36 pm
What about the xp Table? Gonna keep it? I think the leveling was to fast and the difference between multiclass and single class to high.

Kind of weird when you have L8 and L16 people in the same group in a Main adventure.
The XP difference between single and multi-class is only one level (or less), If there was more then a couple levels different the cause is source of XP.
Building XP is getting a nerf, So: Don't ignore your bloodline, increasing it is a decent source, otherwise ruling holdings is a great source.

I think training armies need a bump, should be worth more XP on average then casting a realm spell.

Multiclass generally means twice the possible holdings being realm ruled for even more XP.


You are wrong...

The XP for 10/10 is the same as 14 singleclass. Thats 4 levels difference.
In early levels its less but later its 4 levels.