New Rules - Under Construction
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Re: New Rules - Under Construction
Perhaps they should instead have a bonus vs. poison as in later editions of D&D - loosing something without getting something is never funny...
Re: New Rules - Under Construction
Correct, you give up your magic-aversion (which includes the save bonuses), in exchange for being an arcane caster.
Well they did gain something - they gained the ability to be a wizard, which they cannot be.
Well they did gain something - they gained the ability to be a wizard, which they cannot be.
- RaH - Rassan al Hamam
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Re: New Rules - Under Construction
Dwarves get bonus to poison depending on con.
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Re: New Rules - Under Construction
Why should a wizard not also be resistant to enemy magic? Sounds like something not necessary be unbelievable...
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- Posts: 266
- Joined: Wed Jan 15, 2020 10:24 am
Re: New Rules - Under Construction
Why should a wizard not also be resistant to enemy magic? Sounds like something not necessary be unbelievable...
- TH - The Hunt
- Emperor
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Re: New Rules - Under Construction
That logic works for dark elves in Greyhawk, but in BR, dwarves are special but mageless, just like elves are special but priestless.
"The Hunt rides. The Hunt protects."
Re: New Rules - Under Construction
It isn't about being believable, it is about being reasonable. The trade off on being wizard-less, is they resist magic. If you can be a wizard, you shouldn't be resistant.
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Re: New Rules - Under Construction
Magic resistance from monsters are also not hindering them to cast spells.or be wizard.. nothing to do with resonable but you are DM- if you want to delete one important dwarf ability for me in middle of main adventure so be it...
- AaH - Avicerra al Hamam
- King
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Re: New Rules - Under Construction
I would not make any changes in a current adventure. Do it after.
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Re: New Rules - Under Construction
By the way in later D&D editions dwarfes can be wizard, so no real balance issues really