New Rules - Under Construction

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JB - Jana Boulderbrew
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Re: New Rules - Under Construction

Post by JB - Jana Boulderbrew » Sat Jan 30, 2021 4:54 pm

DH - Dweomerheart wrote:
Sat Jan 30, 2021 4:41 pm
Why should a wizard not also be resistant to enemy magic? Sounds like something not necessary be unbelievable...
I think this part is covered in the tables with the saving throws. If you compare the saving throw vs spells between warriors and wizards, the first starts at 19 and the second at 12.
Last edited by JB - Jana Boulderbrew on Sat Jan 30, 2021 4:54 pm, edited 1 time in total.
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DM Juan
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Re: New Rules - Under Construction

Post by DM Juan » Sat Jan 30, 2021 4:54 pm

In later editions, they don't have huge bonuses to resistance...

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DM Juan
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Re: New Rules - Under Construction

Post by DM Juan » Sat Jan 30, 2021 4:55 pm

Yes, it wouldn't be for instantly, but for going forward (next time).

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TH - The Hunt
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Re: New Rules - Under Construction

Post by TH - The Hunt » Sat Jan 30, 2021 5:02 pm

Last game, Khonceys had the dwarven saving throw bonus (from the Belt of Dwarvenkind) in addition to being a wizard, so during the one main adventure, her save versus spells was, like... 6.
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LMC - Lord Mayor Cowell
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Re: New Rules - Under Construction

Post by LMC - Lord Mayor Cowell » Sat Jan 30, 2021 5:21 pm

personally, I prefer it with dwarfs being unable to use arcane and sidhe unable to be divine spellcasters... but ofcourse, thats a change that needs to heppend between games, not during. And I doubt I get a majority with me on that anyway
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TF - The Fortress
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Re: New Rules - Under Construction

Post by TF - The Fortress » Sat Jan 30, 2021 5:24 pm

I'm good with it 👍. At least as long as Sidhe can be rangers still LOL
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DCT - Destiny Corben-Talas
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Re: New Rules - Under Construction

Post by DCT - Destiny Corben-Talas » Sat Jan 30, 2021 5:25 pm

Mae - Maedhros wrote:
Sat Jan 30, 2021 5:21 pm
personally, I prefer it with dwarfs being unable to use arcane and sidhe unable to be divine spellcasters... but ofcourse, thats a change that needs to heppend between games, not during. And I doubt I get a majority with me on that anyway
+1
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BS - Torpor
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Re: New Rules - Under Construction

Post by BS - Torpor » Sat Jan 30, 2021 5:27 pm

DCT - Destiny Corben-Talas wrote:
Sat Jan 30, 2021 5:25 pm
Mae - Maedhros wrote:
Sat Jan 30, 2021 5:21 pm
personally, I prefer it with dwarfs being unable to use arcane and sidhe unable to be divine spellcasters... but ofcourse, thats a change that needs to heppend between games, not during. And I doubt I get a majority with me on that anyway
+1
+1 more
Tor'por
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TF - The Fortress
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Re: New Rules - Under Construction

Post by TF - The Fortress » Sat Jan 30, 2021 5:28 pm

I think the fair call on this is those dwarves who can use magic lose their bonus at a rate equal to their mage level. Represents the stronger they grow in magic the less resistant they are.

Those who aren't casters lose nothing.

Allows for those who want to do the Karamuhl arcane and keeps it balanced.
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BB - Bronzebeard
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Re: New Rules - Under Construction

Post by BB - Bronzebeard » Sat Jan 30, 2021 5:31 pm

I have always been for Dwarven arcane casters. While don't prefer it, don't have a problem with losing the magic resistance.
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