[D4] Priest Spells and Balance Discussion
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
[D4] Priest Spells and Balance Discussion
Brainstorming pop growth variants -
"Wide Theme"
Req temple 1
Affects number of provinces = 1/2 caster level
Cost 2gb 2rp per province
Add temple level in favour of rule provinces this season
Balance thoughts:
+One action can increase the rolls on multiple rule actions
-No Free Temple
-Bonus will be smaller on a per province basis
"Evil Theme"
Req temple 1
Cost = province level in GB and RP +1
Guarantee success on next rule province action
When ruled, province loyalty drops an additional step
+No roll required
-no free temple
-extra loyalty hit
"Diversity Theme"
Req Temple 1
Affects number of provinces = 1/2 caster level
Cost = 1GB 1RP per province
Treat rule attempt DC's in tagetted provinces as thought they were move = 2 this season.
+Helps realms with multiple terrain types outside of their racial favourites
+Affects multiple rolls
-no free temple
-maybe flavour concerns if we really want to keep those dirty dwarves in the mountains where they belong
"Arcane Theme"
Req Temple 1
Cost = 2RP per province level
Source holdings may be bid in favour of rule province action in targetted province this season. Should the population grow, Source potential is not decreased.
+Removes tension between growth and wizards
-Removes tension between growth and wizards
-Existing sentiment about this mechanic being unbalanced, mitigated by spell/action gate maybe ok?
-no free temple
Edit - Added:
"Frontier Theme"
Req Temple 1
Cost 1GB 1RP
Reduce the settler cost of your next settle action in an adjacent province by 1 (minimum 0)
+Helps grow wide and fast
+cheap, reducing key resource requirements
-ineffective after Province level 2
-no free temple
"Wide Theme"
Req temple 1
Affects number of provinces = 1/2 caster level
Cost 2gb 2rp per province
Add temple level in favour of rule provinces this season
Balance thoughts:
+One action can increase the rolls on multiple rule actions
-No Free Temple
-Bonus will be smaller on a per province basis
"Evil Theme"
Req temple 1
Cost = province level in GB and RP +1
Guarantee success on next rule province action
When ruled, province loyalty drops an additional step
+No roll required
-no free temple
-extra loyalty hit
"Diversity Theme"
Req Temple 1
Affects number of provinces = 1/2 caster level
Cost = 1GB 1RP per province
Treat rule attempt DC's in tagetted provinces as thought they were move = 2 this season.
+Helps realms with multiple terrain types outside of their racial favourites
+Affects multiple rolls
-no free temple
-maybe flavour concerns if we really want to keep those dirty dwarves in the mountains where they belong
"Arcane Theme"
Req Temple 1
Cost = 2RP per province level
Source holdings may be bid in favour of rule province action in targetted province this season. Should the population grow, Source potential is not decreased.
+Removes tension between growth and wizards
-Removes tension between growth and wizards
-Existing sentiment about this mechanic being unbalanced, mitigated by spell/action gate maybe ok?
-no free temple
Edit - Added:
"Frontier Theme"
Req Temple 1
Cost 1GB 1RP
Reduce the settler cost of your next settle action in an adjacent province by 1 (minimum 0)
+Helps grow wide and fast
+cheap, reducing key resource requirements
-ineffective after Province level 2
-no free temple
Last edited by CSF - Flint on Fri Feb 05, 2021 11:34 am, edited 2 times in total.
Captain Shanol Flint
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
Re: [D4] Priest Spells and Balance Discussion
Spells Already Altered:DM Juan wrote: ↑Fri Feb 05, 2021 10:52 amBless: Universal
All Others (including Improved Bless): a maximum of 5 faiths can take the spell.
A concept that forces faiths to consider carefully when they take spells, and also creates complimentary faiths, since some faiths may be Population Growth based, whereas others are Improved Bless based, or whatever else.
------------------------------------
Is there a lot of concern that this will result in penalized faiths who don't "grow fast"?
I am also looking at variant versions of Population Growth, that will count as Pop-Growth for the above limitations.
No one has any Realm Spells yet, so if we are making changes we should do it now.
Last edited by CSF - Flint on Fri Feb 05, 2021 11:26 am, edited 2 times in total.
Captain Shanol Flint
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: [D4] Priest Spells and Balance Discussion
I like the alternative Diversity. It makes the establishing of large provinces more difficult than today and the priest does not get the bonus of the free temple. But more provinces can be targeted.
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: [D4] Priest Spells and Balance Discussion
It would mean that population growth favours your none favorite terrains resulting in more conflict across the map. Now there is no reason for a human to settle in a HM or a Karamhul in the Forest.
- RaH - Rassan al Hamam
- Posts: 324
- Joined: Wed Apr 10, 2019 10:43 am
Re: [D4] Priest Spells and Balance Discussion
I don't like any changes mid round.
-Changing the movement cost changes the racial balance.
-Being able to cast it on more then 1 province makes it to good.
-Guaranteed success makes it to easy to rule high movement provinces.
Any change would be good for some and bad for others for a range of reasons.
-Changing the movement cost changes the racial balance.
-Being able to cast it on more then 1 province makes it to good.
-Guaranteed success makes it to easy to rule high movement provinces.
Any change would be good for some and bad for others for a range of reasons.
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: [D4] Priest Spells and Balance Discussion
Well we have made a huge change mid round. This would just make the change different.
Re: [D4] Priest Spells and Balance Discussion
"Wide Theme"
Req temple 1
Affects number of provinces = 1/2 caster level
Cost 2gb 2rp per province
Add temple level in favour of rule provinces this season
--------------------------------------------------------
This isn't a terrible idea, either.
Impact 2 Provinces per Casting, but can only give half your level (rounded down) to each province impacted.
impact 2 Characters per Casting, only give half-level bonus (rounded down) in province of their choice, in which you have a Temple. You may not target the same PC more than once per Summer.
Req temple 1
Affects number of provinces = 1/2 caster level
Cost 2gb 2rp per province
Add temple level in favour of rule provinces this season
--------------------------------------------------------
This isn't a terrible idea, either.
Impact 2 Provinces per Casting, but can only give half your level (rounded down) to each province impacted.
impact 2 Characters per Casting, only give half-level bonus (rounded down) in province of their choice, in which you have a Temple. You may not target the same PC more than once per Summer.
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: [D4] Priest Spells and Balance Discussion
The wide theme I like it would help the action economy of a priest and not be overpowered at the same time. Bonus is spread around more evenly.
Re: [D4] Priest Spells and Balance Discussion
Wide might need to add a different amount.
Standard
1 Province = Level
2 Province = 1/2 Level
1/2 Level = +2 per Province, to be on the same balance rate, and cost assessment (2/2 per target province)
Standard
1 Province = Level
2 Province = 1/2 Level
1/2 Level = +2 per Province, to be on the same balance rate, and cost assessment (2/2 per target province)