[D4] Priest Spells and Balance Discussion

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HBH - Bloodmage
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Re: [D4] Priest Spells and Balance Discussion

Post by HBH - Bloodmage » Mon Feb 22, 2021 1:41 pm

I like the spell in regards to if the Faith doesn't agree with the regent of that province they could also simply cast it to stop the mustering/training. Not necessarily offensive, but certainly a hinderance. Could stop a battle before it even starts as well.
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RaH - Rassan al Hamam
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Re: [D4] Priest Spells and Balance Discussion

Post by RaH - Rassan al Hamam » Mon Feb 22, 2021 1:42 pm

This spell needs to be balanced all game not just at the start....

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AaH - Avicerra al Hamam
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Re: [D4] Priest Spells and Balance Discussion

Post by AaH - Avicerra al Hamam » Mon Feb 22, 2021 1:44 pm

Compare what defection does and you will see it is not overpowered (if undeads are not affected). This spell saves 1 province and the units dont go away. Defection kills units.

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RaH - Rassan al Hamam
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Re: [D4] Priest Spells and Balance Discussion

Post by RaH - Rassan al Hamam » Mon Feb 22, 2021 1:46 pm

defection doesnt cost just 5 RP and there is acctually a spell against defection now to.

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WB - Water's Blessing
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Re: [D4] Priest Spells and Balance Discussion

Post by WB - Water's Blessing » Mon Feb 22, 2021 1:47 pm

It changes strategy. If you know someone could love bomb your army, running around with a doom stack is a risk. It changes how the game is played, but that isn't necessarily bad. And, again, with priest spells you would know ahead of time that it's on the menu since all priests of the same faith have exactly the same domain spells and can't change it. So, it would impact your strategy in some cases but not others.
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DM Juan
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Re: [D4] Priest Spells and Balance Discussion

Post by DM Juan » Mon Feb 22, 2021 1:55 pm

It cumulatively costs 5RP. So a 1-time intervention, cheap, but limited. Do it on your City-State, and it will cost 10RP second time, 15RP the third time... etc

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Re: [D4] Priest Spells and Balance Discussion

Post by AaH - Avicerra al Hamam » Mon Feb 22, 2021 1:55 pm

Priests only have limited spells available. In the 3 campaigns I have played so far I have not seen a single domain spell cast from a priest that has affected any battle. And even with this spell available many Priest would take other spells even. The spell suggested spell does not make you win a war. It just deleys the result. If you are loosing this spell wont save you. I am not even sure I would take it.

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TF - The Fortress
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Re: [D4] Priest Spells and Balance Discussion

Post by TF - The Fortress » Mon Feb 22, 2021 1:59 pm

Most Faith's would not and should not have it. It needs to fit the theme of the god.
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TF - The Fortress
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Re: [D4] Priest Spells and Balance Discussion

Post by TF - The Fortress » Mon Feb 22, 2021 2:01 pm

DM Juan wrote:
Mon Feb 22, 2021 1:55 pm
It cumulatively costs 5RP. So a 1-time intervention, cheap, but limited. Do it on your City-State, and it will cost 10RP second time, 15RP the third time... etc
Does it reset every winter? Every 10 turns?

I.E. if I cast it in spring and summer, then don't in fall or winter, then recast the following spring is it 5 RP or now 15 RP?
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YK - Yuri Khavlor
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Re: [D4] Priest Spells and Balance Discussion

Post by YK - Yuri Khavlor » Mon Feb 22, 2021 2:04 pm

Cumulative by caster, faith, or province?

Turn1 Regent casts for 5rp
Turn 2 Lieutenant casts 5 or 10?
Turn 3 Other temple casts 5 or 15?
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