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Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:41 pm
by HBH - Bloodmage
I like the spell in regards to if the Faith doesn't agree with the regent of that province they could also simply cast it to stop the mustering/training. Not necessarily offensive, but certainly a hinderance. Could stop a battle before it even starts as well.

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:42 pm
by RaH - Rassan al Hamam
This spell needs to be balanced all game not just at the start....

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:44 pm
by AaH - Avicerra al Hamam
Compare what defection does and you will see it is not overpowered (if undeads are not affected). This spell saves 1 province and the units dont go away. Defection kills units.

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:46 pm
by RaH - Rassan al Hamam
defection doesnt cost just 5 RP and there is acctually a spell against defection now to.

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:47 pm
by WB - Water's Blessing
It changes strategy. If you know someone could love bomb your army, running around with a doom stack is a risk. It changes how the game is played, but that isn't necessarily bad. And, again, with priest spells you would know ahead of time that it's on the menu since all priests of the same faith have exactly the same domain spells and can't change it. So, it would impact your strategy in some cases but not others.

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:55 pm
by DM Juan
It cumulatively costs 5RP. So a 1-time intervention, cheap, but limited. Do it on your City-State, and it will cost 10RP second time, 15RP the third time... etc

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:55 pm
by AaH - Avicerra al Hamam
Priests only have limited spells available. In the 3 campaigns I have played so far I have not seen a single domain spell cast from a priest that has affected any battle. And even with this spell available many Priest would take other spells even. The spell suggested spell does not make you win a war. It just deleys the result. If you are loosing this spell wont save you. I am not even sure I would take it.

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 1:59 pm
by TF - The Fortress
Most Faith's would not and should not have it. It needs to fit the theme of the god.

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 2:01 pm
by TF - The Fortress
DM Juan wrote:
Mon Feb 22, 2021 1:55 pm
It cumulatively costs 5RP. So a 1-time intervention, cheap, but limited. Do it on your City-State, and it will cost 10RP second time, 15RP the third time... etc
Does it reset every winter? Every 10 turns?

I.E. if I cast it in spring and summer, then don't in fall or winter, then recast the following spring is it 5 RP or now 15 RP?

Re: [D4] Priest Spells and Balance Discussion

Posted: Mon Feb 22, 2021 2:04 pm
by YK - Yuri Khavlor
Cumulative by caster, faith, or province?

Turn1 Regent casts for 5rp
Turn 2 Lieutenant casts 5 or 10?
Turn 3 Other temple casts 5 or 15?