Elves Autoscout function overpowered
- HaQ - Hakim al-Qadr
- Posts: 180
- Joined: Sun Aug 12, 2018 6:46 pm
Re: Elves Autoscout function overpowered
Do leadership units all have "Scout" movement?
Can they be "Blessed" and then move unlimited distance from the blessing to join a battle?
Can they be "Blessed" and then move unlimited distance from the blessing to join a battle?
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Hakim al-Qadr
Mayor of Barniere
Hakim al-Qadr
Mayor of Barniere
Re: Elves Autoscout function overpowered
Leadership units have "scout" movement, and can move their movement (3) from location of bless, to a battle. If they are not subject to being "cast on" generally we have just assumed they can accompany an army to battle, no matter where it was. But I agree, that if they are being targeted for a spell in a specific location before battle, they need to actually be able to get to the battle afterwards.
Re: Elves Autoscout function overpowered
So you need to neutralize a castle, by leaving Castle+Garrison units in the province, before you can advance.Castles: Will be represented as a unit in combat. Can only be assaulted by Artillery or an opposed NWP Siegecraft check (modified by the castle level). A castle blocks all advancing units equal to the castle level + garrisoned units.
- TF - The Fortress
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- Joined: Mon Oct 12, 2020 2:54 pm
Re: Elves Autoscout function overpowered
So province 2 and a castle 1, could province levy for 3x levies and attacker would have to leave 3 units behind to move past.
Pretty effective.
Pretty effective.
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Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
- AaH - Avicerra al Hamam
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Re: Elves Autoscout function overpowered
Ah there this little rule was hidden. So a lvl 2 castle in a lvl 3 province can have 5 units in garrison?
- TF - The Fortress
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Re: Elves Autoscout function overpowered
Potentially more depending if there are fortified holdings as well.
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
- YK - Yuri Khavlor
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Re: Elves Autoscout function overpowered
That would be winter garrison.MM - Maro Mithrilhand wrote: ↑Fri Mar 05, 2021 12:01 pmAh there this little rule was hidden. So a lvl 2 castle in a lvl 3 province can have 5 units in garrison?
If castles work like base game, A Castle 2 +2 units (max) would requires 4 attackers to neutralize/bypass. the 3 other defender units don't fit in that castle, and need to fight or flee.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Re: Elves Autoscout function overpowered
AP is correct. A Castle can hold up to it's level of units, so castle 2 with 2 Infantry force 4 units to stop. You do not need to neutralize holding-forts, those simply protect the holdings from being driven down during occupation, and provide winter/summer garrison.
Re: Elves Autoscout function overpowered
Contingency abuse vs alliances.
I do not like that everyone are creating contingency loopholes around diplomacy.
A Defensive Alliance is required, for units raised to fight to defend another realm, in the same action as raised. Flagging units does not bypass this requirement.
You cannot enter someone's territory, without an alliance/defensive alliance/vassalage/free access agreement being formally arranged, unless you use a Declare War action.
Flagging units outside of a Defensive Alliance/Alliance/Vassalage arrangement requires a full diplomacy action by both parties (costing 1GB each).
I do not like that everyone are creating contingency loopholes around diplomacy.
A Defensive Alliance is required, for units raised to fight to defend another realm, in the same action as raised. Flagging units does not bypass this requirement.
You cannot enter someone's territory, without an alliance/defensive alliance/vassalage/free access agreement being formally arranged, unless you use a Declare War action.
Flagging units outside of a Defensive Alliance/Alliance/Vassalage arrangement requires a full diplomacy action by both parties (costing 1GB each).
- AaH - Avicerra al Hamam
- King
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Re: Elves Autoscout function overpowered
In the summer your upkeep will be 7 GB and if your manage administration (if you have a high wis) 5,25 GB. 2 lvl 1 guild holdings, 1 trade route and 2 lvl 1 provinces wont be enough income (average 3-4 GB income). So you will have to do adventures just to be able keep your irregulars. I dont think this is a viable strategy in case you have an agressive elf next to you. Also you wont suceed on all actions. I for example failed 1 action in each of first turns so far.RC - Riva wrote: ↑Fri Mar 05, 2021 10:18 amYou can build the defenses quickly. And you can stop an irregular flood if you invest wisely from the get go.
Fortification (6 GBs with appropriate NWPs).
Irregular (2 GBs each).
Turn 1 Fall
LT Action: Settle Province X to 0
Action 1: Settle Province X to 1
Action 2: Explore Y
Action 3: Explore Y
Shrine to level 1
Fortification in Province X to 1
Turn 2 Winter
LT Action: Train Troops (2x Irregulars)
Action 1: Settle Province Y to 0
Action 2: Settle Province Y to 1
Action 3: Create Holding Province X
Shrine to level 2
Fortification in Province Y to 1
Road Province X to Y
Turn 3 Spring
LT Action: Train Troops (2x Irregulars)
Action 1: Create Holding in X
Action 2: Explore Z
Action 2: Trade Route (if Guilder) or Realm Rule Holding
Shrine to level 2 or 3
Road Province X to Z