DM Juan wrote: ↑Thu Aug 02, 2018 2:22 pmWarding
(Abjuration)
Regency: 5RP/province
Gold: 2GB/province
Duration: 1 Turn, +1 Action/Level
With this spell, a mage weaves a barrier of impenetrable mists and fog that prevents any creatures from entering or leaving a province. Regardless of their actions, creatures are turned around and find themselves emerging from the mist at the same spot they entered it. A wizard or priest with appropriate spells or magical items has a 50% chance of successfully leading up to one person per level through the mist.
A mage can ward one province at 4th level, two at 6th, and three at 8th, four at 10th, and five at 12th - 5 is the maximum number of provinces that can be warded with 1 casting. Warding costs 5 Regency Points per province affected. Wars, trade, and diplomacy are all but impossible while a warding is in effect. The caster is immune to the effects of his own warding and may lead as many individuals through the mists as he wishes.
NB: Only the person who warded province may take domain actions in said province with the exception of casting of dispel magic or creation of leylines into said province. The casting wizard can lead level-units through the wards per action [excluding the action in which it was cast]. they are considered to arrive in war move#2 of that action; wizard must declare war to do so, and must accompany army in battles in that province. Armies trapped within wards, so long as they have a general with them, can take military actions within that province.
First, is the Wars, Trade, and Diplomacy aspect:
Wars - can't come in, although an exception exists for armies trapped within. This seems straight forward.
Trade - trade routes are cut, seems straight forward and I'd think no impact to guild activity.
Diplomacy - should be none allowed. No signing of treaties, etc.
Second, is the exception of casting dispel realm magic or create Ley line. As Ley Lines now need an anchor at both ends, this should be expanded to be "with the exception of casting of dispel realm magic, the creation of a source, or creation of leylines into said province."
Thoughts and considerations?