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Re: Racial Building Materials

Posted: Mon Mar 22, 2021 9:56 am
by DM Juan
Yes, but the imbalance problem I think stems from Karamhul and Sidhelien being able to entirely disregard that issue, and build away on their own.

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 9:58 am
by TF - The Fortress
Until Turn 6 Riva believed Guilders were a myth...as was anything other than a world of water with a single island.

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 9:59 am
by RaH - Rassan al Hamam
I don't think there is a need to change anything regarding racial ressources.
Everyone was able to select up to 6 ressources from start. That made it pretty easy to build whatever you wanted. If you didn't select the ressources, that's your own choice.

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:01 am
by TF - The Fortress
VV - Vic Vru wrote:
Mon Mar 22, 2021 9:59 am
I don't think there is a need to change anything regarding racial ressources.
Everyone was able to select up to 6 ressources from start. That made it pretty easy to build whatever you wanted. If you didn't select the ressources, that's your own choice.
+1

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:04 am
by WB - Water's Blessing
That's a fair response. I do like opportunity costs.

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:07 am
by DCT - Destiny Corben-Talas
DM Juan wrote:
Mon Mar 22, 2021 9:56 am
Yes, but the imbalance problem I think stems from Karamhul and Sidhelien being able to entirely disregard that issue, and build away on their own.
Yes, makes them have a huge initial advantage, in early turn, how much it takes to deploy sidhe archers?... 2 turns maybe? its the best medium unit of game

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:13 am
by TH - The Hunt
You don't have to start on plains just because you're a human... I chose to start on low mountains (though I didn't get to pick the resource there).

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:17 am
by YK - Yuri Khavlor
DCT - Destiny Corben-Talas wrote:
Mon Mar 22, 2021 10:07 am
DM Juan wrote:
Mon Mar 22, 2021 9:56 am
Yes, but the imbalance problem I think stems from Karamhul and Sidhelien being able to entirely disregard that issue, and build away on their own.
Yes, makes them have a huge initial advantage, in early turn, how much it takes to deploy sidhe archers?... 2 turns maybe? its the best medium unit of game
Maybe if the philosophy is use DP or get screwed, the elves and dwarves should lose the alternate grain, and building materials rules, and they can use the DP purchases instead.

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:24 am
by RaH - Rassan al Hamam
I don't think races should all have the same abilities/advantages. Difference makes it interesting. If you feel a race is maybe worse, you could always play another.
Or just deal with it.
I wasn't Karamhul or Sidhe this round and selected to start with 4 resources. I used 2 myself and used 1 to build a building for another player and 1 ressource I gave away.
Karamhul and Sidhe have some advantages, but they also have disadvantages.

Re: Racial Building Materials

Posted: Mon Mar 22, 2021 10:28 am
by DCT - Destiny Corben-Talas
Like?. Weakness that can be fixed in game are not disadvantages. And being inmortal also rocks. If you want to play the lineage game, then play a gobbo or gnoll, but apart of that... they can start with low temples and guilds, and once they have something built or TR done, they can ignore that rule. I would suggest to fix it to have zero guilds and tmeples to have the advantage. Its more logical than having sidhe that dont care too much until its more than certain ammount of holdings. After all, they lack soul..,)