Future game set-up concepts
- TF - The Fortress
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- Joined: Mon Oct 12, 2020 2:54 pm
Re: Future game set-up concepts
Murder is wrong?
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
- CSF - Flint
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- Joined: Fri Apr 05, 2019 6:32 pm
- CIC - Duke Cicero
- Posts: 387
- Joined: Mon Aug 13, 2018 6:47 am
Re: Future game set-up concepts
I do think it could be fun, but what you could buy with the extra point and how many extra points you could get from flaws would have to be carefully considered. If military units can be bought with point buy, and multiple flaws were allowed, that could easily be abused into a quick blitz.
Duke Cicero
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
- TH - The Hunt
- Emperor
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- Joined: Sat Aug 04, 2018 4:27 pm
Re: Future game set-up concepts
Unless the flaw is determined through consultation with the DM rather than simply chosen. Then the player who point-buys a world conquering army can have the flaw that their regent is a hippie.
"The Hunt rides. The Hunt protects."
- CIC - Duke Cicero
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- Joined: Mon Aug 13, 2018 6:47 am
Re: Future game set-up concepts
A hippie who gets deposed in a violent coup turn 1 by their half-brother, who then proceeds with the world-conquering.MF - Morcuan the Fay wrote: ↑Mon Nov 01, 2021 1:06 pmUnless the flaw is determined through consultation with the DM rather than simply chosen. Then the player who point-buys a world conquering army can have the flaw that their regent is a hippie.
Duke Cicero
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
Mayor of Salviene
A man so deep, he's almost unfathomable!
A man so quick, he's even fast asleep!
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Future game set-up concepts
While the half-brother inherited his mother's bloodlust, unlike the true heir; unfortunately he also inherited his father's attractiveness to arrows...
"The Hunt rides. The Hunt protects."
Re: Future game set-up concepts
Now fully back to being able to devote time to this properly, and having read the various threads... this game is going to end. I will tie off the loose ends, and think about what to do going forward.
Some options include shuffling this game around slightly, moving it forward in time a bit, redrawing some borders/provinces/events into the game, and potentially shuffling players around so that people can have a different perspective, playing someone else's domain/character.
Or, starting a new game in a different setting.
Some options include shuffling this game around slightly, moving it forward in time a bit, redrawing some borders/provinces/events into the game, and potentially shuffling players around so that people can have a different perspective, playing someone else's domain/character.
Or, starting a new game in a different setting.
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
Re: Future game set-up concepts
Welcome back! All those options sound interesting, what are you leaning towards? Anything we can do to help?
Captain Shanol Flint
- YK - Yuri Khavlor
- King
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- Joined: Sat Aug 04, 2018 5:13 pm
Re: Future game set-up concepts
I really liked a lot of the Pantheon that was developed. Would love to see it used.
I also love the Idea of assigning players to continue the legacy of other realms. Not only to get people to move outside their comfort zones, but also to create some novelty in the trajectory of various realms.
I also love the Idea of assigning players to continue the legacy of other realms. Not only to get people to move outside their comfort zones, but also to create some novelty in the trajectory of various realms.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Re: Future game set-up concepts
Either it will be here, or somewhere else, but either way - it would be a quasi-continuation of this game/setting, with the ramification of events/choices definitely impacting things.
Importantly, the destruction of Life/Unlife entities will cause the collapse of humanity, the world will not be able to support them (there will be a workaround of sorts ). I have concepts on how that would impact this setting if we skipped forward a (human) generation, but will ponder how best to do it.
Importantly, the destruction of Life/Unlife entities will cause the collapse of humanity, the world will not be able to support them (there will be a workaround of sorts ). I have concepts on how that would impact this setting if we skipped forward a (human) generation, but will ponder how best to do it.